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  • '''Typographical Errors''' or '''Typos''' in Super Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. [[File:SAVED DATA EXITS.png|thumb|300px|An error on the file select screen]]
    1 KB (211 words) - 01:53, 11 May 2021
  • ...itches) in the whole game so there are versions where you can toggle it so that the player can save the game more. The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://sites.google.com/si
    558 bytes (100 words) - 23:20, 11 January 2020
  • ...ive]], [[Ledge Grab|ledge grab]], or even [[Jump|jump]] in midair, even if you were diving, dive rolling out, [[Ground Pound|ground pounding]], getting [[ ...ted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vec
    1 KB (220 words) - 03:24, 17 May 2021
  • ...ario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. ...the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.
    1 KB (172 words) - 03:57, 24 April 2021
  • ...was discovered by Plush and can save a couple frames in some TASes, since you don't have to come to a stop after turning before beginning the backflip. ...direction on the joystick on one frame, then pressing A on the next frame. Mario will backflip facing the direction the player pointed with the joystick.
    538 bytes (95 words) - 01:32, 11 May 2021
  • ...gory. On the castle moat bridge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. * Lakitu Skip can be performed on either side of the bridge, but it is faster to do so on the left side.
    2 KB (318 words) - 20:35, 2 April 2024
  • [[File:Unagi in ship.png|thumb|Unagi in the sunken ship]] [[File:Unagi in cave.png|thumb|Unagi in a small cave]]
    1 KB (208 words) - 23:48, 23 January 2021
  • ...Mario will slide back down (and hopefully not fall back in the pit). Then, you can nab the other star and exit the course.
    1 KB (205 words) - 17:20, 24 December 2020
  • |title= Mario Wings to the Sky '''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield
    2 KB (371 words) - 19:34, 19 April 2023
  • |image= WMotR.png |course=Wing Mario over the Rainbow
    2 KB (346 words) - 15:02, 29 December 2023
  • |image= CCM.png ...uble jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the tree. See the "Intermediate" video below as an example.
    2 KB (361 words) - 23:39, 24 January 2024
  • ...tairs finish ascending punch to the edge and the VS will reactivate, where you can ledge grab and collect your prize.
    1 KB (210 words) - 02:28, 30 December 2020
  • |image= LPL.png ...ve Mario launch off of each slope and make it all the way across the gaps, you need to be holding the direction he is sliding as he leaves the slope.
    1 KB (219 words) - 20:52, 22 March 2024
  • |image=Trampoline.png ...nown as the '''Springboard''') is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was app
    3 KB (563 words) - 01:15, 21 December 2020
  • |image= STROOP- Cork Box.png ...nds after Mario releases it, it will start flashing; 3 seconds after that, it will despawn and respawn at its original position.
    2 KB (282 words) - 20:02, 1 October 2023
  • ...uching. It can be done from a still crouch and a moving crouch, as long as Mario is moving slowly. ...r multiple breakdance kicks before the other one finishes. This results in Mario's voice clip being played more than once over each other, which is known as
    1 KB (208 words) - 00:37, 2 May 2021
  • |image= CCtR.png ...the other falling block. You can also jumpkick down as a safer strat, but it loses time.
    2 KB (254 words) - 02:25, 25 January 2024
  • ...This is almost always not ideal except in case of very short distances, if you would lose your 32+ speed within travelling less than 1246.9 units after in ...speed before initiating a dive. This is because acceleration decreases if Mario passes 32 speed, so the +15 speed gain from the dive is more valuable at 32
    741 bytes (126 words) - 01:39, 2 May 2021
  • |image= BPR.png Once you are in the slide, the strats are the same as [[#Advanced | Advanced]].
    1 KB (209 words) - 23:18, 24 January 2024
  • ...King Whomp attempts to flatten you. As he falls, quickly ground pound and you will clip through him and smash his back. Repeat this method once more. Aft ...endings" so they're left like this for now. Contact me on the talk page if you would like the names of these to be changed. [[User:ExpergeTech|ExpergeTech
    2 KB (296 words) - 12:27, 27 September 2021
  • ...bridge coins. Something important to note about all 100 coin stars is that you should never grab the last coin while in the air, because this risks the st
    1 KB (187 words) - 12:25, 27 September 2021
  • |image= LLL.png |rta_record=[https://youtu.be/flhNqP30bNg 1:08.40 (with Hot-Foot-It into the Volcano)]
    6 KB (921 words) - 23:15, 27 January 2024
  • ...gain, you can do this backup movement to the plank. You can groundpound if you don't get enough height from the wallkick.|class=autoplay]] ...ommended that you perform the full setup on your own, and find a reference that works well for your display setup.
    3 KB (422 words) - 04:50, 15 August 2022
  • ...r the [[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain]] painting after you have collected 25 stars. This star is collected in both [[RTA Guide/70 Star ...me only, you can use Toad's vest becoming visible as a visual cue for when you are able to talk to him.
    1 KB (257 words) - 02:39, 26 January 2024
  • |image= HMC.png |overview_1=STROOP- HMC 1.png
    4 KB (583 words) - 02:48, 26 January 2024
  • |image= WKWW.png ...bottom level. Kick before the ground to avoid fall damage. Alternatively, you could dive rollout instead of double jumping down, however this is arguably
    3 KB (420 words) - 19:53, 28 August 2022
  • ...or '''GWK''' for short, is a wall kick where Mario wall kicks at an angle that normally wouldn't allow him to. ...the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the oth
    5 KB (829 words) - 01:44, 11 May 2021
  • ...lking]] whilst holding a [[Interaction type|grabbable]] [[Objects|object]] that is under the [[heavy]] subtype (for example [[Chuckya]] and [[King Bob-omb] Whilst Mario is in the action, following checks happen repeatedly:
    1 KB (206 words) - 17:33, 21 November 2022
  • |image= STROOP- Bob-omb.png '''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they
    4 KB (602 words) - 21:24, 11 October 2023
  • [[File:Limbo.png|thumb|334x334px]] ...s in a state known as being "in limbo". When you throw or drop the object, it exits limbo and appears at the [[HOLP]].
    4 KB (625 words) - 23:38, 4 February 2023
  • |image= SA.png |overview_1=STROOP- SA.png
    2 KB (326 words) - 19:07, 3 January 2024
  • |image= SAL.png ...land your rollout before the wall, then run into the wall and push against it (pointing the analog stick towards the wall), then press Z to crouch as soo
    1 KB (186 words) - 06:32, 30 January 2024
  • ...e may look slightly different based on which platform you're using and how you are restarting the game. This page aims to serve as a guide for timing your ...your run any slower). However, following this guide should make it so that it is as accurate as possible.
    3 KB (604 words) - 04:32, 19 March 2021
  • ...tch''') is a technique that allows you to scroll through menus faster than you would be able to under normal circumstances. ...you stop scrolling. The only way to completely reset this timer to 0 is if you hold neutral in any of the menus.<ref>[https://www.youtube.com/watch?v=m7IP
    3 KB (509 words) - 01:46, 11 May 2021
  • |image= SLHH.png ...heckpoint and guide the snowman's body (after its last waypoint it follows you).
    2 KB (266 words) - 23:22, 24 January 2024
  • If you do not follow this process correctly, especially the '''notes in bold''', y ...and category rules by clicking "View rules" while viewing the leaderboard you will be submitting to. '''If anything of these rules are not followed in yo
    3 KB (572 words) - 01:33, 12 May 2021
  • '''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total differe ...to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
    761 bytes (118 words) - 01:36, 14 August 2023
  • ...a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for coll ''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Inter
    2 KB (397 words) - 22:03, 8 July 2020
  • |image= STROOP-_Yoshi.png ...fter you have collected all 120 stars. After you talk to him, he will give you 100 lives and the [[Special Triple Jump|special triple jump]], then jump of
    4 KB (637 words) - 04:00, 12 February 2021
  • ...er Mario 64]] without the use of caps or cannons (the only exception being Mario's Normal Cap). Also the use of cap effects gained when entering a course ar ...in Super Mario 64 except [[Wing Mario Over the Rainbow Red Coin Star|Wing Mario over the Rainbow Red Coins]] is possible to obtain with these limitations.
    3 KB (490 words) - 06:11, 18 February 2024
  • |image= SSA.png ...he first mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. It is usually done standalone, but is done with 100 coins in advanced [[RTA Gu
    3 KB (466 words) - 01:52, 22 January 2024
  • ...For a tutorial on the RTA trick "Lava Boost", see the [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost RTA guide]].</small>'' :''<small>If you are looking for the trick in the volcano, see [[List of RTA Tricks#Volcano
    1 KB (227 words) - 20:21, 17 May 2021
  • '''Slope dive + speedkick'''. It's recommended to do mountain clip instead of this. {{#ev:youtube|gwJWSpIbu1 [[File:thiclipeasy.mp4|thumb|Easier movement for the clip. Make sure you hold directly up after the crease to dive through the mountain|class=autopl
    3 KB (403 words) - 05:22, 26 January 2024
  • |image=TotWC.png |overview_1=STROOP- TotWC.png
    2 KB (360 words) - 19:09, 3 January 2024
  • |image= AMiEE.png # While in Mario Cam C-Down, C-Right just before entering the door to set up the camera for
    1 KB (235 words) - 02:17, 8 March 2024
  • |image= WingCap.png ...hal Lava Land]], [[Shifting Sand Land]], [[Tower of the Wing Cap]], [[Wing Mario over the Rainbow]], [[The Castle|Castle Grounds]]
    2 KB (359 words) - 01:03, 15 March 2023
  • |image=STROOP-_Bowser_Key.png ...the basement key door. There is no way to skip the upstairs key door since it triggers the loading zone to the second floor, with no different entrances
    2 KB (379 words) - 22:24, 16 May 2021
  • ...DS''' or '''SM64DS''' is a remake of [[Super Mario 64]] on the DS console. It includes new stars, new areas, and new playable characters. .... For this reason, it is not considered to be a different version of Super Mario 64, but rather a full recreation.
    7 KB (1,261 words) - 15:41, 20 May 2021
  • To get this star, Mario must get to the end of the slide and break the box. ...319 units high<ref name="Star Height"/>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>
    2 KB (296 words) - 04:16, 7 October 2023
  • ...abbing the Bob-Omb and pause buffering until Mario drops it makes grabbing it fake much easier, hat in hand should be used when releasing clones and shou ...be absolutely perfect. Getting the star this way is not recommended unless you want to beat the record time.
    1 KB (199 words) - 05:14, 20 December 2020
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