1-Up Mushroom: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Added infobox. Technical behavior still needs to be added.)
(added reference section, and added mention of Palix collecting the impossible up without denying)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
{{rewrite}}
{{object_infobox_2
{{object_infobox_2
|title= 1-Up Mushroom
|title= 1-Up Mushroom
Line 11: Line 9:
|friction=1
|friction=1
|buoyancy=1
|buoyancy=1
|interaction=
|interaction=None
|damage=
|damage=
|health=
|health=
Line 24: Line 22:


==Behavior==
==Behavior==
There are several different types of 1-Up Mushrooms. All 1-Ups have their own hitbox interaction which checks for a collision with Mario and grants him an extra life if one is detected.
There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors.
===On the Ground===
===Stationary 1-Ups===
1-up mushrooms on the ground stand still, visible. Some 1-ups will launch in a direction if Mario gets close to it.
Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own.
 
===Pole 1-Ups===
===Spawned 1-Up mushroom===
Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame.
Spawned 1-Up mushroom can be spawned in several ways:
===Slide 1-Ups===
*Activating one or multiple [[1-Up Checkpoint|1-Up Checkpoints]]
Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames.
*Opening a [[Yellow Block]]
===Hidden Trigger 1-Ups===
*With a [[Butterfly Triplet]]<ref>[https://youtu.be/h8BHEMo-zOM?t=8 "Butterfly Triplets" by UncommentatedPannen]</ref>
Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear.
*With a [[Monty Mole]]<ref>[https://youtu.be/JKAKfkKbzEU?t=635 "Super Mario 64 100 Lives TAS in 21:19.12" by pastatsh]</ref>
===Spawned 1-Ups===
 
Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it.
When it spawns, it flies in the air and is intangible for a few moment before becoming collectable.
===Fleeing Box 1-Ups===
 
Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function.
====Non-Following====
After it spawns, it will just fall on the ground, where it'll slide.
 
====Following====
After it spawns, it will then move away from Mario, making it difficult for him to collect it.


==The Impossible 1-up==
==The Impossible 1-up==
The Impossible 1-up Mushroom is a 1-up in the [[Cool, Cool Mountain|slide]], in the secret tunnel, that goes through a wall before Mario reaches it,<ref>[https://youtu.be/leyu-9cqxpo?t=107 "Alternative Camera Angles" by UncommentatedPannen]</ref>     but this 1-up can still be collected.<ref>[https://youtu.be/KmrHxhCFOH4 "CCM 1upmushroom (slider)" by toyuru2]</ref>
The Impossible 1-up Mushroom is a 1-up in the [[Cool, Cool Mountain|CCM]] slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it<ref>[https://youtu.be/leyu-9cqxpo?t=107 "Alternative Camera Angles" by UncommentatedPannen]</ref>.
This 1-up was first collected by toyuru2 in 2013<ref>[https://youtu.be/KmrHxhCFOH4 "CCM 1upmushroom (slider)" by toyuru2]</ref>, but they had to die to get it.
In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot<ref>[https://www.youtube.com/watch?v=R-IVI82l6kU <nowiki>
"[TAS] SM64 - CCM 2nd Slide 1up Without Dying"</nowiki> by PaLiX_]</ref>


[[Category:Objects]]
==References==
<References/>
{{template:objects}}
[[Category:Collectibles]]
[[Category:Collectibles]]

Latest revision as of 13:59, 26 May 2023

1-Up Mushroom
STROOP- 1-Up.png
Technical Constants
Object Group Level
Actor Group Common 1
Physical Constants
Gravity 3
Friction 1
Buoyancy 1
Hitbox
Interaction Type None
Radius 30
Height 30
Down Offset 0

1-Up Mushrooms or 1-Ups are objects found in every course. If Mario touches one, he is granted a life.

Behavior

There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors.

Stationary 1-Ups

Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own.

Pole 1-Ups

Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame.

Slide 1-Ups

Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames.

Hidden Trigger 1-Ups

Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear.

Spawned 1-Ups

Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it.

Fleeing Box 1-Ups

Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function.

The Impossible 1-up

The Impossible 1-up Mushroom is a 1-up in the CCM slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it[1]. This 1-up was first collected by toyuru2 in 2013[2], but they had to die to get it. In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot[3]

References