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Bowser Bomb
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Technical Constants
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Object Group |
General Actor
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Actor Group |
Group 12
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Draw Distance |
7000
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Hitbox
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Damage |
3
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Health |
4
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Radius |
40
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Height |
40
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Down Offset |
40
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Bowser Bombs are the explosives surrounding the arenas in each Bowser fight. They are used to defeat Bowser.
Behavior
If Mario collides with the bomb, a regular explosion is spawned and then the bomb is deactivated. If Bowser collides with the bomb, a special explosion is spawned and the camera shakes. For 28 frames, the explosion spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the explosion spawns. Every four frames, including the first frame, a puff of smoke is spawned until 20 frames have passed, resulting in five smoke puffs being spawned. The puffs are spawned with randomized z and x-positions and a randomized y-velocity relative the bomb's original position. Specifically, the x-position and z-position are randomly set from -400 to 200 units relative to the original position and the y-velocity can be from 0 to 10. Similarly to the explosion, for 28 frames each smoke puff spawned is scaled at a rate of (t/14)*9+1, where t is the number of frames after the smoke spawns. The puff's y-position increases according to its velocity each frame and its opacity is decreased by 10 each frame until it reaches 0. After 28 frames, the smoke is deactivated.
Objects |
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| Enemies | | Regular | | | Bosses | | | NPCs | | | | | Other Objects | | Common | | | Level Specific | | | Unused | |
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