1-Up Mushroom: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
m (added to objects category)
(added reference section, and added mention of Palix collecting the impossible up without denying)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
{{object_infobox_2
[[File:1-Up.png|frame]]
|title= 1-Up Mushroom
'''1-Ups''' or '''1-Up Mushrooms''' are [[Object|object]]s found in every level. If Mario touches one, he is granted a [[Life]].
|image= STROOP- 1-Up.png
|group=Level
|group2 = Common 1
|tangibility=
|draw=
|gravity=3
|friction=1
|buoyancy=1
|interaction=None
|damage=
|health=
|radius=30
|height=30
|hurtbox_radius=
|hurtbox_height=
|offset=0
|coins=
}}
'''1-Up Mushrooms''' or '''1-Ups''' are [[Object|object]]s found in every course. If Mario touches one, he is granted a [[life]].


==1-Up behavior==
==Behavior==
 
There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors.
===On the Ground===
===Stationary 1-Ups===
The 1-up is standing still on the ground, visible.
Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own.
Some 1-ups will launch in a direction if Mario gets close to him.
===Pole 1-Ups===
 
Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame.
===Spawned 1-Up mushroom===
===Slide 1-Ups===
The mushroom can be spawned in multiple ways:
Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames.
*Activating one or multiple [[1-Up Checkpoint|1-Up Checkpoints]]
===Hidden Trigger 1-Ups===
*Opening a [[Yellow Block]]
Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear.
*With a [[Butterfly Triplet]]<ref>[https://youtu.be/h8BHEMo-zOM?t=8 "Butterfly Triplets" by UncommentatedPannen]</ref>
===Spawned 1-Ups===
*With a [[Monty Mole]]<ref>[https://youtu.be/JKAKfkKbzEU?t=635 "Super Mario 64 100 Lives TAS in 21:19.12" by pastatsh]</ref>
Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it.
 
===Fleeing Box 1-Ups===
When it spawns, it flies in the air and is intangible for a few moment before becoming collectable
Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function.
 
====Non-Following====
After it spawns, it will just fall on the ground, where it'll slide.
 
====Following====
After it spawns, it will then move away from Mario, making it difficult for him to collect it.
 
==Location==
To do.


==The Impossible 1-up==
==The Impossible 1-up==
The Impossible 1-up Mushroom is a 1-up in the [[CCM Slide]], in the secret tunnel, that goes through a wall before Mario reaches it,<ref>[https://youtu.be/leyu-9cqxpo?t=107 "Alternative Camera Angles" by UncommentatedPannen]</ref>     but this 1-up can still be collected.<ref>[https://youtu.be/KmrHxhCFOH4 "CCM 1upmushroom (slider)" by toyuru2]</ref>
The Impossible 1-up Mushroom is a 1-up in the [[Cool, Cool Mountain|CCM]] slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it<ref>[https://youtu.be/leyu-9cqxpo?t=107 "Alternative Camera Angles" by UncommentatedPannen]</ref>.
This 1-up was first collected by toyuru2 in 2013<ref>[https://youtu.be/KmrHxhCFOH4 "CCM 1upmushroom (slider)" by toyuru2]</ref>, but they had to die to get it.
In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot<ref>[https://www.youtube.com/watch?v=R-IVI82l6kU <nowiki>
"[TAS] SM64 - CCM 2nd Slide 1up Without Dying"</nowiki> by PaLiX_]</ref>


[[Category:Objects]]
==References==
<References/>
{{template:objects}}
[[Category:Collectibles]]

Latest revision as of 13:59, 26 May 2023

1-Up Mushroom
STROOP- 1-Up.png
Technical Constants
Object Group Level
Actor Group Common 1
Physical Constants
Gravity 3
Friction 1
Buoyancy 1
Hitbox
Interaction Type None
Radius 30
Height 30
Down Offset 0

1-Up Mushrooms or 1-Ups are objects found in every course. If Mario touches one, he is granted a life.

Behavior

There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors.

Stationary 1-Ups

Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own.

Pole 1-Ups

Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame.

Slide 1-Ups

Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames.

Hidden Trigger 1-Ups

Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear.

Spawned 1-Ups

Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it.

Fleeing Box 1-Ups

Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function.

The Impossible 1-up

The Impossible 1-up Mushroom is a 1-up in the CCM slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it[1]. This 1-up was first collected by toyuru2 in 2013[2], but they had to die to get it. In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot[3]

References