No Joystick Allowed Challenge: Difference between revisions
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{{No Joystick Challenge Infobox}} | {{No Joystick Challenge Infobox}} | ||
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | ||
* a [[punch]] followed by a [[Single Jump]], which provides forward movement | *a [[punch]] followed by a [[Single Jump]], which provides forward movement | ||
* a [[backflip]], which provides backward movement | *a [[backflip]], which provides backward movement | ||
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge | *a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge | ||
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope | *a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope | ||
* sliding down slopes, which provides a way of changing Mario's angle | *sliding down slopes, which provides a way of changing Mario's angle | ||
* enemy knockback, which provides a way of changing Mario's angle | *enemy knockback, which provides a way of changing Mario's angle | ||
* chuckya throws, which provides a way of changing Mario's angle | *chuckya throws, which provides a way of changing Mario's angle | ||
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | *twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | *repeated pole grabs, which provides a way of changing Mario's angle | ||
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls) | *ground pounding, which provides a way of manipulating [[RNG]] (specifically, by advancing RNG by 80 calls) | ||
*Interactions with signs and some entities like [[Koopa the Quick]] to change Mario's position or angle | |||
Difficulties to this challenge include the following: | Difficulties to this challenge include the following: | ||
* entering doors | *entering doors | ||
* aiming while swimming | *aiming while swimming | ||
* aiming while flying | *aiming while flying | ||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | *fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | ||
==Courses that Cannot Be Completed== | |||
== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Course !! Mission !! Reason | !Course!!Mission!!Reason | ||
|- | |- | ||
| JRB || Plunder in the Sunken Ship || | |JRB||Plunder in the Sunken Ship||The sunken ship cannot be entered. | ||
|- | |- | ||
| JRB || Red Coins on the Ship Afloat || No way to collect the red coin | |JRB||Can the Eel Come Out to Play?||The star cannot be activated while facing towards it. | ||
|- | |||
|JRB||Red Coins on the Ship Afloat||The red coin near the jet stream cannot be collected. | |||
|- | |||
|JRB||Blast to the Stone Pillar||Neither the pillars nor star platform can be reached. | |||
|- | |||
|JRB||Through the Jet Stream||The star cannot be reached. | |||
|- | |||
|JRB||100 Coins||It is not possible to collect every blue coin. | |||
|- | |||
|CCM||Slip Slidin' Away||The door cannot be opened to leave the cabin. | |||
|- | |||
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating. | |||
|- | |||
|CCM||Wall Kicks Will Work||The star cannot be reached. | |||
|- | |||
|BBH||Go On a Ghost Hunt||No doors can be opened. | |||
|- | |||
|BBH||Ride Big Boo's Merry-Go-Round||No doors can be opened. | |||
|- | |||
|BBH||Secret of the Haunted Books||No doors can be opened. | |||
|- | |||
|BBH||Seek the 8 Red Coins||No doors can be opened. | |||
|- | |||
|BBH||Big Boo's Balcony||No doors can be opened. | |||
|- | |||
|BBH||Eye to Eye in the Secret Room||No doors can be opened. | |||
|- | |||
|BBH||100 Coins||No doors can be opened. | |||
|- | |||
|HMC||Swimming Beast in the Cavern||No doors can be opened. ''Note: Sign clip idea'' | |||
|- | |||
|HMC||Elevate for 8 Red Coins||No doors can be opened. | |||
|- | |||
|HMC||Metal-Head Mario Can Move!||No doors can be opened. | |||
|- | |||
|HMC||Navigating the Toxic Maze||No doors can be opened. | |||
|- | |||
|HMC||A-Maze-ing Emergency Exit||No doors can be opened. | |||
|- | |||
|HMC||Watch for Rolling Rocks||No doors can be opened. | |||
|- | |||
|HMC||100 Coins||No doors can be opened. | |||
|- | |||
|LLL||Boil the Big Bully||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||Bully the Bullies||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||8-Coin Puzzle with 15 Pieces||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||Red-Hot Log Rolling||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||Hot-Foot-It into the Volcano||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||Elevator Tour in the Volcano||It is not possible to leave the starting platform. | |||
|- | |||
|LLL||100 Coins||It is not possible to leave the starting platform. | |||
|- | |||
|DDD||Board Bowser's Sub||It is not possible to dive under the water. | |||
|- | |||
|DDD||Chests in the Current||It is not possible to dive under the water. | |||
|- | |||
|DDD||Pole-Jumping for Red Coins||It is not possible to dive under the water. | |||
|- | |||
|DDD||Through the Jet Stream||It is not possible to dive under the water. | |||
|- | |||
|DDD||The Manta Ray's Reward||It is not possible to dive under the water. | |||
|- | |||
|DDD||Collect the Caps…||It is not possible to dive under the water. | |||
|- | |||
|DDD||100 Coins||It is not possible to dive under the water. | |||
|- | |||
|WDW||Shocking Arrow Lifts!||The star block cannot be opened. | |||
|- | |||
|WDW||Secrets in the Shallows & Sky||The secret behind the pushable block is unreachable. | |||
|- | |||
|WDW||Express Elevator--Hurry Up!||The elevator cannot be reached after it lowers. | |||
|- | |||
|WDW||Go to Town for Red Coins||The town cannot be reached. | |||
|- | |||
|WDW||Quick Race Through Downtown!||The town cannot be reached. | |||
|- | |||
|WDW||100 Coins||It is not possible to collect more than 2 blue coins. | |||
|- | |||
|THI||Rematch with Koopa the Quick||It is not possible to beat Koopa the Quick to the finish. | |||
|- | |||
|THI||Five Itty Bitty Secrets||The star platform cannot be reached (and the teleporter works only in the opposite way). | |||
|- | |||
|THI||Wiggler's Red Coins||The red coin on the tall platform in the corner cannot be reached. | |||
|- | |||
|TTC||Stomp on the Thwomp||The walkway cannot be reached. | |||
|- | |||
|TTC||100 Coins||The walkway cannot be reached, and it is impossible to collect enough blue coins. | |||
|- | |||
|RR||Cruiser Crossing the Rainbow||It is not possible to get onto the ship. | |||
|- | |||
|RR||Somewhere Over the Rainbow||It is not possible to reach the ship. | |||
|- | |||
|RR||100 Coins||It is not possible to reach the ship or collect enough blue coins. | |||
|- | |||
|TotWC||Red Coins||It is not possible to collect any of the red coins. | |||
|- | |||
|CotMC||Red Coins||It is not possible to travel upstream. | |||
|- | |||
|VCutM||Red Coins||It is not possible to collect the red coins on the ramp. | |||
|- | |||
|PSS||Under 21"0||The race cannot be finished fast enough. | |||
|- | |||
|SA||Red Coins||It is not possible to turn towards the red coins or swim upwards. | |||
|- | |||
|WMotR||Red Coins||It is not possible to turn towards the red coins or stop falling. | |||
|- | |||
|BitDW||Red Coins||It is not possible to get the red coin at the beginning before the block switch timer runs out. | |||
|- | |||
|BitS||Red Coins||It is not possible to pass the gap after the Chuckya. | |||
|- | |||
|BitS||Completion||It is not possible to pass the gap after the Chuckya. | |||
|} | |} | ||
==External Links== | |||
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge] | |||
{{Challenges}} |
Latest revision as of 20:52, 23 July 2024
No Joystick Allowed Challenge | |||
Individual stars collectible | 56 | ||
Overall stars collectible | 0 | ||
Is beatable | No | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
- Interactions with signs and some entities like Koopa the Quick to change Mario's position or angle
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Courses that Cannot Be Completed
Course | Mission | Reason |
---|---|---|
JRB | Plunder in the Sunken Ship | The sunken ship cannot be entered. |
JRB | Can the Eel Come Out to Play? | The star cannot be activated while facing towards it. |
JRB | Red Coins on the Ship Afloat | The red coin near the jet stream cannot be collected. |
JRB | Blast to the Stone Pillar | Neither the pillars nor star platform can be reached. |
JRB | Through the Jet Stream | The star cannot be reached. |
JRB | 100 Coins | It is not possible to collect every blue coin. |
CCM | Slip Slidin' Away | The door cannot be opened to leave the cabin. |
CCM | Big Penguin Race | The race cannot be finished fast enough without cheating. |
CCM | Wall Kicks Will Work | The star cannot be reached. |
BBH | Go On a Ghost Hunt | No doors can be opened. |
BBH | Ride Big Boo's Merry-Go-Round | No doors can be opened. |
BBH | Secret of the Haunted Books | No doors can be opened. |
BBH | Seek the 8 Red Coins | No doors can be opened. |
BBH | Big Boo's Balcony | No doors can be opened. |
BBH | Eye to Eye in the Secret Room | No doors can be opened. |
BBH | 100 Coins | No doors can be opened. |
HMC | Swimming Beast in the Cavern | No doors can be opened. Note: Sign clip idea |
HMC | Elevate for 8 Red Coins | No doors can be opened. |
HMC | Metal-Head Mario Can Move! | No doors can be opened. |
HMC | Navigating the Toxic Maze | No doors can be opened. |
HMC | A-Maze-ing Emergency Exit | No doors can be opened. |
HMC | Watch for Rolling Rocks | No doors can be opened. |
HMC | 100 Coins | No doors can be opened. |
LLL | Boil the Big Bully | It is not possible to leave the starting platform. |
LLL | Bully the Bullies | It is not possible to leave the starting platform. |
LLL | 8-Coin Puzzle with 15 Pieces | It is not possible to leave the starting platform. |
LLL | Red-Hot Log Rolling | It is not possible to leave the starting platform. |
LLL | Hot-Foot-It into the Volcano | It is not possible to leave the starting platform. |
LLL | Elevator Tour in the Volcano | It is not possible to leave the starting platform. |
LLL | 100 Coins | It is not possible to leave the starting platform. |
DDD | Board Bowser's Sub | It is not possible to dive under the water. |
DDD | Chests in the Current | It is not possible to dive under the water. |
DDD | Pole-Jumping for Red Coins | It is not possible to dive under the water. |
DDD | Through the Jet Stream | It is not possible to dive under the water. |
DDD | The Manta Ray's Reward | It is not possible to dive under the water. |
DDD | Collect the Caps… | It is not possible to dive under the water. |
DDD | 100 Coins | It is not possible to dive under the water. |
WDW | Shocking Arrow Lifts! | The star block cannot be opened. |
WDW | Secrets in the Shallows & Sky | The secret behind the pushable block is unreachable. |
WDW | Express Elevator--Hurry Up! | The elevator cannot be reached after it lowers. |
WDW | Go to Town for Red Coins | The town cannot be reached. |
WDW | Quick Race Through Downtown! | The town cannot be reached. |
WDW | 100 Coins | It is not possible to collect more than 2 blue coins. |
THI | Rematch with Koopa the Quick | It is not possible to beat Koopa the Quick to the finish. |
THI | Five Itty Bitty Secrets | The star platform cannot be reached (and the teleporter works only in the opposite way). |
THI | Wiggler's Red Coins | The red coin on the tall platform in the corner cannot be reached. |
TTC | Stomp on the Thwomp | The walkway cannot be reached. |
TTC | 100 Coins | The walkway cannot be reached, and it is impossible to collect enough blue coins. |
RR | Cruiser Crossing the Rainbow | It is not possible to get onto the ship. |
RR | Somewhere Over the Rainbow | It is not possible to reach the ship. |
RR | 100 Coins | It is not possible to reach the ship or collect enough blue coins. |
TotWC | Red Coins | It is not possible to collect any of the red coins. |
CotMC | Red Coins | It is not possible to travel upstream. |
VCutM | Red Coins | It is not possible to collect the red coins on the ramp. |
PSS | Under 21"0 | The race cannot be finished fast enough. |
SA | Red Coins | It is not possible to turn towards the red coins or swim upwards. |
WMotR | Red Coins | It is not possible to turn towards the red coins or stop falling. |
BitDW | Red Coins | It is not possible to get the red coin at the beginning before the block switch timer runs out. |
BitS | Red Coins | It is not possible to pass the gap after the Chuckya. |
BitS | Completion | It is not possible to pass the gap after the Chuckya. |
External Links
|