Goomba spawner: Difference between revisions
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(Created page with "{{object_infobox |image= File:STROOP-_Goomba_Triplet_Spawner.png |hitbox-radius= 50 |hitbox-height= 100 |hitbox-down= 0 |damage= none |damage_hatless= none |tangibility_ra...") |
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{{object_infobox | {{object_infobox | ||
|image= | |image=STROOP-_Goomba_Triplet_Spawner.png | ||
| | |hitbox_radius= 50 | ||
| | |hitbox_height= 100 | ||
| | |hitbox_down= | ||
|damage= none | |damage= none | ||
|damage_hatless= none | |damage_hatless= none | ||
|tangibility_radius= 1000 | |tangibility_radius= 1000 | ||
|interaction_type= none | |||
}} | }} | ||
'''Goomba Spawners''' are object spawners that spawn three [[Goomba]]s when Mario enters its radius. The Goombas unload when Mario leaves the radius of the spawner. The spawner keeps track of which Goombas have been killed, and will not reload them if they have been killed. | |||
==Glitches== | |||
Goombas from Goomba Spawners are the only ones that can be [[cloned]] without the use of a [[loading zone]]. | |||
If a huge goomba from a spawner is weakly attacked, e.g. with a punch, it sends a signal to its spawner that it has died even though it hasn't. If Mario leaves and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect. | |||
A huge goomba can be non-visually transformed into a medium-sized goomba through the use of [[Object Adoption]]. | |||
{{objects}} |
Latest revision as of 01:58, 1 July 2021
Goomba spawner | |
Hitbox Info | |
Hitbox | |
Damage | none |
Damage without hat | none |
Tangibility radius | 1000 |
Interaction type | none |
Goomba Spawners are object spawners that spawn three Goombas when Mario enters its radius. The Goombas unload when Mario leaves the radius of the spawner. The spawner keeps track of which Goombas have been killed, and will not reload them if they have been killed.
Glitches
Goombas from Goomba Spawners are the only ones that can be cloned without the use of a loading zone.
If a huge goomba from a spawner is weakly attacked, e.g. with a punch, it sends a signal to its spawner that it has died even though it hasn't. If Mario leaves and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect.
A huge goomba can be non-visually transformed into a medium-sized goomba through the use of Object Adoption.
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