Koopa the Quick: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Rewrite)
(Added a tidbit)
 
(One intermediate revision by one other user not shown)
Line 14: Line 14:


==Glitches==
==Glitches==
When Koopa the Quickk interacts with a [[Bowling Ball|bowling ball]] coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he'll slow down for it. Using Bowling Ball [[Cloning|clones]], it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.<ref>[https://www.youtube.com/watch?v=HlLGbZ0CcrY "Koopa the Quick Manipulation using Bowling Ball Clones" by UncommentatedPannen]</ref>
When Koopa the Quick interacts with a [[Bowling Ball|bowling ball]] coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he'll slow down for it. Using Bowling Ball [[Cloning|clones]], it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.<ref>[https://www.youtube.com/watch?v=HlLGbZ0CcrY "Koopa the Quick Manipulation using Bowling Ball Clones" by UncommentatedPannen]</ref> This can be exploited to send him to parallel universes.<ref><nowiki>https://www.youtube.com/watch?v=r-2LsE4Ci5c</nowiki></ref>
<references />


== References ==
== References ==

Latest revision as of 00:56, 2 April 2024

Koopa the Quick
STROOP- Koopa the Quick.png
Technical Constants
Object Group Pushable
Physical Constants
Gravity 4
Friction 10
Hitbox
Radius 180
Height 300

Koopa the Quick is an NPC Koopa Mario can talk to and race in Bob-omb Battlefield and Tiny-Huge Island. Koopa the Quick only appears on his specific missions, being Footrace with Koopa the Quick and Rematch with Koopa the Quick.

Glitches

When Koopa the Quick interacts with a bowling ball coming toward him, he will jump over it. Similarly, when Koopa the Quick interacts with a bowling ball moving away from him, he'll slow down for it. Using Bowling Ball clones, it is possible to manipulate Koopa the Quick. By placing a clone of a bowling ball facing toward him in certain spots, Mario can make him jump into cannons and chasms. By placing a clone facing away from him, Mario can make him slow down at will. By slowing him down with a clone, Koopa the Quick will begin to walk backwards, causing his animation to move into the negatives and display glitchy animations. Placing both a clone facing toward him and away from him can cause him to jump infinitely.[1] This can be exploited to send him to parallel universes.[2]

References