No Joystick Allowed Challenge: Difference between revisions

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{{No Joystick Challenge Infobox}}
{{No Joystick Challenge Infobox}}
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
* a [[punch]] followed by a [[Single Jump]], which provides forward movement
*a [[punch]] followed by a [[Single Jump]], which provides forward movement
* a [[backflip]], which provides backward movement
*a [[backflip]], which provides backward movement
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
*a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
*a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
* sliding down slopes, which provides a way of changing Mario's angle
*sliding down slopes, which provides a way of changing Mario's angle
* enemy knockback, which provides a way of changing Mario's angle
*enemy knockback, which provides a way of changing Mario's angle
* chuckya throws, which provides a way of changing Mario's angle
*chuckya throws, which provides a way of changing Mario's angle
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
*twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
* repeated pole grabs, which provides a way of changing Mario's angle
*repeated pole grabs, which provides a way of changing Mario's angle
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
*ground pounding, which provides a way of manipulating [[RNG]] (specifically, by advancing RNG by 80 calls)
 
*Interactions with signs and some entities like [[Koopa the Quick]] to change Mario's position or angle
Difficulties to this challenge include the following:
Difficulties to this challenge include the following:
* entering doors
*entering doors
* aiming while swimming
*aiming while swimming
* aiming while flying
*aiming while flying
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
*fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
 
==Courses that Cannot Be Completed==
== Stars that Have Not Been Completed ==
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Course !! Mission !! Reason
!Course!!Mission!!Reason
|-
|-
| JRB || Plunder in the Sunken Ship || No way to enter the sunken ship.
|JRB||Plunder in the Sunken Ship||The sunken ship cannot be entered.
|-
|-
| JRB || Red Coins on the Ship Afloat || No way to collect the red coin in the clam near the jet stream.
|JRB||Can the Eel Come Out to Play?||The star cannot be activated while facing towards it.
|-
|JRB||Red Coins on the Ship Afloat||The red coin near the jet stream cannot be collected.
|-
|JRB||Blast to the Stone Pillar||Neither the pillars nor star platform can be reached.
|-
|JRB||Through the Jet Stream||The star cannot be reached.
|-
|JRB||100 Coins||It is not possible to collect every blue coin.
|-
|CCM||Slip Slidin' Away||The door cannot be opened to leave the cabin.
|-
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating.
|-
|CCM||Wall Kicks Will Work||The star cannot be reached.
|-
|BBH||Go On a Ghost Hunt||No doors can be opened.
|-
|BBH||Ride Big Boo's Merry-Go-Round||No doors can be opened.
|-
|BBH||Secret of the Haunted Books||No doors can be opened.
|-
|BBH||Seek the 8 Red Coins||No doors can be opened.
|-
|BBH||Big Boo's Balcony||No doors can be opened.
|-
|BBH||Eye to Eye in the Secret Room||No doors can be opened.
|-
|BBH||100 Coins||No doors can be opened.
|-
|HMC||Swimming Beast in the Cavern||No doors can be opened. ''Note: Sign clip idea''
|-
|HMC||Elevate for 8 Red Coins||No doors can be opened.
|-
|HMC||Metal-Head Mario Can Move!||No doors can be opened.
|-
|HMC||Navigating the Toxic Maze||No doors can be opened.
|-
|HMC||A-Maze-ing Emergency Exit||No doors can be opened.
|-
|HMC||Watch for Rolling Rocks||No doors can be opened.
|-
|HMC||100 Coins||No doors can be opened.
|-
|LLL||Boil the Big Bully||It is not possible to leave the starting platform.
|-
|LLL||Bully the Bullies||It is not possible to leave the starting platform.
|-
|LLL||8-Coin Puzzle with 15 Pieces||It is not possible to leave the starting platform.
|-
|LLL||Red-Hot Log Rolling||It is not possible to leave the starting platform.
|-
|LLL||Hot-Foot-It into the Volcano||It is not possible to leave the starting platform.
|-
|LLL||Elevator Tour in the Volcano||It is not possible to leave the starting platform.
|-
|LLL||100 Coins||It is not possible to leave the starting platform.
|-
|DDD||Board Bowser's Sub||It is not possible to dive under the water.
|-
|DDD||Chests in the Current||It is not possible to dive under the water.
|-
|DDD||Pole-Jumping for Red Coins||It is not possible to dive under the water.
|-
|DDD||Through the Jet Stream||It is not possible to dive under the water.
|-
|DDD||The Manta Ray's Reward||It is not possible to dive under the water.
|-
|DDD||Collect the Caps…||It is not possible to dive under the water.
|-
|DDD||100 Coins||It is not possible to dive under the water.
|-
|WDW||Shocking Arrow Lifts!||The star block cannot be opened.
|-
|WDW||Secrets in the Shallows & Sky||The secret behind the pushable block is unreachable.
|-
|WDW||Express Elevator--Hurry Up!||The elevator cannot be reached after it lowers.
|-
|WDW||Go to Town for Red Coins||The town cannot be reached.
|-
|WDW||Quick Race Through Downtown!||The town cannot be reached.
|-
|WDW||100 Coins||It is not possible to collect more than 2 blue coins.
|-
|THI||Rematch with Koopa the Quick||It is not possible to beat Koopa the Quick to the finish.
|-
|THI||Five Itty Bitty Secrets||The star platform cannot be reached (and the teleporter works only in the opposite way).
|-
|THI||Wiggler's Red Coins||The red coin on the tall platform in the corner cannot be reached.
|-
|TTC||Stomp on the Thwomp||The walkway cannot be reached.
|-
|TTC||100 Coins||The walkway cannot be reached, and it is impossible to collect enough blue coins.
|-
|RR||Cruiser Crossing the Rainbow||It is not possible to get onto the ship.
|-
|RR||Somewhere Over the Rainbow||It is not possible to reach the ship.
|-
|RR||100 Coins||It is not possible to reach the ship or collect enough blue coins.
|-
|TotWC||Red Coins||It is not possible to collect any of the red coins.
|-
|CotMC||Red Coins||It is not possible to travel upstream.
|-
|VCutM||Red Coins||It is not possible to collect the red coins on the ramp.
|-
|PSS||Under 21"0||The race cannot be finished fast enough.
|-
|SA||Red Coins||It is not possible to turn towards the red coins or swim upwards.
|-
|WMotR||Red Coins||It is not possible to turn towards the red coins or stop falling.
|-
|BitDW||Red Coins||It is not possible to get the red coin at the beginning before the block switch timer runs out.
|-
|BitS||Red Coins||It is not possible to pass the gap after the Chuckya.
|-
|BitS||Completion||It is not possible to pass the gap after the Chuckya.
|}
|}
==External Links==
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]
{{Challenges}}

Latest revision as of 20:52, 23 July 2024

No Joystick Allowed Challenge
Individual stars collectible 56
Overall stars collectible 0
Is beatable No
Star Details
BoB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WF

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

JRB

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

CCM

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

BBH

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

HMC

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

LLL

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

SSL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

DDD

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

SL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WDW

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

TTM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

THI

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

TTC

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

RR

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png

Secret

Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Castle

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Bowser

Bowser Key 1.png Bowser Key 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png

The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:

  • a punch followed by a Single Jump, which provides forward movement
  • a backflip, which provides backward movement
  • a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
  • a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
  • sliding down slopes, which provides a way of changing Mario's angle
  • enemy knockback, which provides a way of changing Mario's angle
  • chuckya throws, which provides a way of changing Mario's angle
  • twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
  • repeated pole grabs, which provides a way of changing Mario's angle
  • ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
  • Interactions with signs and some entities like Koopa the Quick to change Mario's position or angle

Difficulties to this challenge include the following:

  • entering doors
  • aiming while swimming
  • aiming while flying
  • fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)

Courses that Cannot Be Completed

Course Mission Reason
JRB Plunder in the Sunken Ship The sunken ship cannot be entered.
JRB Can the Eel Come Out to Play? The star cannot be activated while facing towards it.
JRB Red Coins on the Ship Afloat The red coin near the jet stream cannot be collected.
JRB Blast to the Stone Pillar Neither the pillars nor star platform can be reached.
JRB Through the Jet Stream The star cannot be reached.
JRB 100 Coins It is not possible to collect every blue coin.
CCM Slip Slidin' Away The door cannot be opened to leave the cabin.
CCM Big Penguin Race The race cannot be finished fast enough without cheating.
CCM Wall Kicks Will Work The star cannot be reached.
BBH Go On a Ghost Hunt No doors can be opened.
BBH Ride Big Boo's Merry-Go-Round No doors can be opened.
BBH Secret of the Haunted Books No doors can be opened.
BBH Seek the 8 Red Coins No doors can be opened.
BBH Big Boo's Balcony No doors can be opened.
BBH Eye to Eye in the Secret Room No doors can be opened.
BBH 100 Coins No doors can be opened.
HMC Swimming Beast in the Cavern No doors can be opened. Note: Sign clip idea
HMC Elevate for 8 Red Coins No doors can be opened.
HMC Metal-Head Mario Can Move! No doors can be opened.
HMC Navigating the Toxic Maze No doors can be opened.
HMC A-Maze-ing Emergency Exit No doors can be opened.
HMC Watch for Rolling Rocks No doors can be opened.
HMC 100 Coins No doors can be opened.
LLL Boil the Big Bully It is not possible to leave the starting platform.
LLL Bully the Bullies It is not possible to leave the starting platform.
LLL 8-Coin Puzzle with 15 Pieces It is not possible to leave the starting platform.
LLL Red-Hot Log Rolling It is not possible to leave the starting platform.
LLL Hot-Foot-It into the Volcano It is not possible to leave the starting platform.
LLL Elevator Tour in the Volcano It is not possible to leave the starting platform.
LLL 100 Coins It is not possible to leave the starting platform.
DDD Board Bowser's Sub It is not possible to dive under the water.
DDD Chests in the Current It is not possible to dive under the water.
DDD Pole-Jumping for Red Coins It is not possible to dive under the water.
DDD Through the Jet Stream It is not possible to dive under the water.
DDD The Manta Ray's Reward It is not possible to dive under the water.
DDD Collect the Caps… It is not possible to dive under the water.
DDD 100 Coins It is not possible to dive under the water.
WDW Shocking Arrow Lifts! The star block cannot be opened.
WDW Secrets in the Shallows & Sky The secret behind the pushable block is unreachable.
WDW Express Elevator--Hurry Up! The elevator cannot be reached after it lowers.
WDW Go to Town for Red Coins The town cannot be reached.
WDW Quick Race Through Downtown! The town cannot be reached.
WDW 100 Coins It is not possible to collect more than 2 blue coins.
THI Rematch with Koopa the Quick It is not possible to beat Koopa the Quick to the finish.
THI Five Itty Bitty Secrets The star platform cannot be reached (and the teleporter works only in the opposite way).
THI Wiggler's Red Coins The red coin on the tall platform in the corner cannot be reached.
TTC Stomp on the Thwomp The walkway cannot be reached.
TTC 100 Coins The walkway cannot be reached, and it is impossible to collect enough blue coins.
RR Cruiser Crossing the Rainbow It is not possible to get onto the ship.
RR Somewhere Over the Rainbow It is not possible to reach the ship.
RR 100 Coins It is not possible to reach the ship or collect enough blue coins.
TotWC Red Coins It is not possible to collect any of the red coins.
CotMC Red Coins It is not possible to travel upstream.
VCutM Red Coins It is not possible to collect the red coins on the ramp.
PSS Under 21"0 The race cannot be finished fast enough.
SA Red Coins It is not possible to turn towards the red coins or swim upwards.
WMotR Red Coins It is not possible to turn towards the red coins or stop falling.
BitDW Red Coins It is not possible to get the red coin at the beginning before the block switch timer runs out.
BitS Red Coins It is not possible to pass the gap after the Chuckya.
BitS Completion It is not possible to pass the gap after the Chuckya.

External Links

Spreadsheet for the challenge