1-Up Mushroom: Difference between revisions
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{{ | {{object_infobox_2 | ||
|title= 1-Up Mushroom | |||
|image= STROOP- 1-Up.png | |||
|group=Level | |||
|group2 = Common 1 | |||
|tangibility= | |||
|draw= | |||
|gravity=3 | |||
|friction=1 | |||
|buoyancy=1 | |||
|interaction=None | |||
|damage= | |||
|health= | |||
|radius=30 | |||
|height=30 | |||
|hurtbox_radius= | |||
|hurtbox_height= | |||
|offset=0 | |||
|coins= | |||
}} | |||
'''1-Up Mushrooms''' or '''1-Ups''' are [[Object|object]]s found in every course. If Mario touches one, he is granted a [[life]]. | '''1-Up Mushrooms''' or '''1-Ups''' are [[Object|object]]s found in every course. If Mario touches one, he is granted a [[life]]. | ||
==1-Up | ==Behavior== | ||
1-Up | There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors. | ||
===Stationary 1-Ups=== | |||
=== | Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own. | ||
1- | ===Pole 1-Ups=== | ||
Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame. | |||
=== | ===Slide 1-Ups=== | ||
Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames. | |||
===Hidden Trigger 1-Ups=== | |||
Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear. | |||
===Spawned 1-Ups=== | |||
Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it. | |||
===Fleeing Box 1-Ups=== | |||
When | Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function. | ||
=== | |||
After | |||
=== | |||
==The Impossible 1-up== | ==The Impossible 1-up== | ||
The Impossible 1-up Mushroom is a 1-up in the [[Cool, Cool Mountain| | The Impossible 1-up Mushroom is a 1-up in the [[Cool, Cool Mountain|CCM]] slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it<ref>[https://youtu.be/leyu-9cqxpo?t=107 "Alternative Camera Angles" by UncommentatedPannen]</ref>. | ||
This 1-up was first collected by toyuru2 in 2013<ref>[https://youtu.be/KmrHxhCFOH4 "CCM 1upmushroom (slider)" by toyuru2]</ref>, but they had to die to get it. | |||
In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot<ref>[https://www.youtube.com/watch?v=R-IVI82l6kU <nowiki> | |||
"[TAS] SM64 - CCM 2nd Slide 1up Without Dying"</nowiki> by PaLiX_]</ref> | |||
==References== | |||
<References/> | |||
{{template:objects}} | |||
[[Category:Collectibles]] | [[Category:Collectibles]] |
Latest revision as of 13:59, 26 May 2023
1-Up Mushroom | |
Technical Constants | |
Object Group | Level |
Actor Group | Common 1 |
Physical Constants | |
Gravity | 3 |
Friction | 1 |
Buoyancy | 1 |
Hitbox | |
Interaction Type | None |
Radius | 30 |
Height | 30 |
Down Offset | 0 |
1-Up Mushrooms or 1-Ups are objects found in every course. If Mario touches one, he is granted a life.
Behavior
There are 6 different types of 1-Up Mushrooms. All 1-Up types share certain properties. When a 1-Up collides with Mario, an extra life sound plays, Mario gains an extra life, an the 1-Up deactivates. Additionally, all 1-Ups share the same gravity, friction and buoyancy parameters on spawn. However, the 6 types each have unique behaviors.
Stationary 1-Ups
Stationary 1-Ups, as their name implies, are stationary and do not move at all. They become visible when Mario is within 3000 units of their position, and, like all 1-Ups, will deactivate if collected by Mario. They do not despawn on their own.
Pole 1-Ups
Pole 1-Ups are triggered by climbing up to the top of a pole. They start off as invisible and intangible. When the 1-Up is triggered, the 1-Up is made visible and begins moving upward at 40 units/frame. After 17 frames, the 1-Up starts a loop in the air. 20 frames later, the 1-Up becomes tangible and begins following Mario at 10 units/frame.
Slide 1-Ups
Slide 1-Ups are those that appear on slides. When Mario gets within 1000 units of the 1-Up, it will begin to slide away from him. While on the ground, sliding 1-Ups will accelerate by 25 units/frame per frame, up to a maximum velocity of 40 units/frame. In the air, sliding 1-Ups decelerate by 2% every frame. If Mario is more than 5000 units away from the sliding 1-Up, it will flicker and disappear after 40 frames.
Hidden Trigger 1-Ups
Hidden 1-Ups are activated by touching all triggers associated with that 1-Up. They most commonly require 4 triggers to spawn, but can require as few a 1 trigger. When all triggers are activated, the 1-Up becomes visible, circles in the air with the same parameters as the Pole 1-Up, and then become tangible. The 1-Up will move in a direction 180 degrees from Mario, and if it collides with a wall or Mario moves more than 3000 units away from the 1-Up, the 1-Up will begin to flicker and disappear.
Spawned 1-Ups
Spawned 1-Ups are 1-Ups spawned by breaking a box with a 1-Up, by killing 8 Monty Moles, or by attacking a butterfly triplet. After spawning they will execute a loop, become tangible, and move in a straight line on the ground at 2 units/frame. After 300 frames (10 seconds), the 1-Up will disappear. While the 1-Up is programmed to flicker before disappearing, it does not as the flickering function is overridden by another function that makes the 1-Up visible as long as Mario is within 3000 units of it.
Fleeing Box 1-Ups
Fleeing box 1-Ups are 1-Ups spawned from boxes that move away from Mario. They behave the same as other spawned 1-Ups, except that actively move away from Mario and only disappear if Mario moves more than 3000 units away from them or they hit a wall. Like the other spawned 1-Ups, they do not flicker due to their flickering being overridden by another function.
The Impossible 1-up
The Impossible 1-up Mushroom is a 1-up in the CCM slide, in the secret tunnel. It was originally named this way because it goes through a wall before Mario can normally reach it[1]. This 1-up was first collected by toyuru2 in 2013[2], but they had to die to get it. In 2023, AlexPalix1 managed to collect it for the first time without dying using a combination of hyperspeed wallkicking and a Pedro spot[3]
References
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