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The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.
The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.
== Completed Runs ==
== Completed Runs ==
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.<ref>[https://youtu.be/0WMA-EWhGJs <nowiki>"[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52" by PurpleJuiceBox</nowiki>]</ref> The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.<ref>[https://www.youtube.com/watch?v=X1QWSGqGbgA <nowiki>"[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06" by BillyWAR</nowiki>]</ref> The current RTABC "Max Stars 0xA" world record, achieved by Zyon, finishes with a total of 37 stars and with a time of 4 hours, 41 minutes, and 36 seconds.<ref>[https://youtu.be/XBCE4RS1-EI " SM64 RTABC - Max Stars 0xA - 37 Stars in 4:41:36 " by Zyon]</ref>
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 2 A Presses and with a time of approximately 28 hours, 18 minutes, and 22 seconds.<ref>[https://www.youtube.com/watch?v=GZ6YEjURYfU Beating SM64 in Just 2 A Presses by Marbler]</ref> The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.<ref>[https://www.youtube.com/watch?v=X1QWSGqGbgA <nowiki>"[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06" by BillyWAR</nowiki>]</ref> The current RTABC "Max Stars 0xA" world record, achieved by Zyon, finishes with a total of 37 stars and with a time of 4 hours, 41 minutes, and 36 seconds.<ref>[https://youtu.be/XBCE4RS1-EI " SM64 RTABC - Max Stars 0xA - 37 Stars in 4:41:36 " by Zyon]</ref>


[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.  
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.
==A Presses Left==
==A Presses Left==
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 75 A presses, a theoretical 70 star run would take 6 A presses (1 in BitFS, 1 to go to BitS, and 4 in BitS), and 48 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 65 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Out of the 75 a presses left in the 120 star run, 52 of them (give or take) are unique. Below is a table listing all of them:
Out of the 65 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
Line 25: Line 25:
|-
|-
|#2
|#2
|1
|WF
|To collect the whomp star
|-
|#3
|1
|1
|JRB
|JRB
|To collect the chest star
|To collect the chest star
|-
|-
|#4
|#3
|1
|1
|JRB
|JRB
|To ground pound the blue coin switch
|To ground pound the blue coin switch
|-
|-
|#5
|#4
|2
|2
|BBH
|BBH
|To get to the third floor
|To get to the third floor
|-
|-
|#6
|#5
|1
|1
|HMC
|HMC
|To jump from the pole for reds
|To jump from the pole for reds
|-
|-
|#7
|#6
|1
|1
|HMC
|HMC
|To get to the Toxic Maze star
|To get to the Toxic Maze star
|-
|-
|#8
|#7
|2
|2
|HMC
|HMC
|To jump dive from dorrie's back
|To jump dive from dorrie's back
|-
|-
|#9
|#8
|1
|1
|HMC
|HMC
|To ground pound the blue coin switch
|To ground pound the blue coin switch
|-
|-
|#10
|#9
|1
|1
|LLL
|LLL
|To collect the elevator star
|To collect the elevator star
|-
|-
|#11
|#10
|1
|SSL
|To get onto the entrance to the eyerok battle
|-
|#12
|2
|2
|SSL
|SSL
|To get out of the pyramid elevator
|To get out of the pyramid elevator (TAS)
|-
|-
|#13
|#11
|1
|1
|DDD
|DDD
|To jump off of a cloned pole
|To jump off one of the back pole for 2 red coins and to clone poles
|-
|-
|#14
|#12
|1
|DDD
|To jump off the back pole for 2 red coins
|-
|#15
|1
|1
|SL
|SL
|To shoot from the cannon
|To shoot from the cannon
|-
|-
|#16
|#13
|1
|1
|THI
|THI
|To double jump to a higher platform and collect red coins
|To double jump to a higher platform and collect red coins (TAS)
|-
| #14
|1
| THI
|To dive to the upper platform and grab the high red coin (TAS)
|-
|-
|#17
|#15
|1
|1
|THI
|TTC
|To dive to the upper platform and grab the high red coin
|To jump up the cogs for bob-omb glide
|-
|-
|#18
|#16
|4
|3
|TTC
|TTC
|To double jump off the lower hand
|To double jump off the lower hand
|-
|-
|#19
|#17
|4
|3
|TTC
|TTC
|To wall kick to a higher platform
|To wall kick to a higher platform
|-
|-
|#20
|#18
|3
|3
|TTC
|TTC
|To get off the elevator by the pole
|To get off the elevator by the pole
|-
|-
|#21
|#19
|1
|1
|TTC
|TTC
|To jump past the moving bars
|To jump past the moving bars
|-
|-
|#22
|#20
|1
| 1
|TTC
|TTC
|To wall kick to the moving bars star
|To wall kick to the moving bars star
|-
|-
|#23
|#21
|1
|1
|TTC
|TTC
|To jump off the pole by the elevator for the thwomp star
| To get on to the first rotating block
|-
|-
|#24
|#22
|1
|1
|TTC
| TTC
|To get on to the first rotating block
|To double jump off the second rotating block
|-
|-
|#25
|#23
|1
|1
|TTC
|TTC
|To get on to the second rotating block
|To triple jump off the platform above the rotating blocks
|-
|-
|#26
|#24
|1
|1
|TTC
|TTC
|To get off the rotating block
| To wall kick up to a higher platform
|-
|-
|#27
| #25
|1
| 1
|TTC
| TTC
|To wall kick to the above platform
|To get on the whomp
|-
|-
|#28
|#26
|1
|TTC
|To sideflip on to the wall
|-
|#29
|1
|1
|TTC
|To wall kick up to a higher platform
|-
|#30
|1
|TTC
|To get on the whomp
|-
|#31
|2
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#32
|#27
|2
|1
|RR
|RR
|To get past the first tall blue block
|To get past the first tall blue block
|-
|-
|#33
|#28
|1
| 1
|RR
|RR
|To get past the second wide blue block
|To get past the second wide blue block
|-
|-
|#34
| #29
|1
|1
|RR
|RR
|To collect the Swingin' in the Breeze star
|To collect the Swingin' in the Breeze star
|-
|-
|#35
|#30
|1
|1
|RR
|RR
|To jump on a fly guy and fall slower
|To jump on a fly guy and fall slower
|-
|-
|#36
|#31
|1
| 1
|RR
|RR
|To shoot from the cannon
| To hyperjump off a Pedro Spot
|-
|-
|#37
|#32
|1
|1
|PSS
| PSS
|To collect the box star
| To collect the box star (TAS)
|-
|-
|#38
|#33
|1
| 1
|WMotR
|WMotR
|To shoot from the first cannon
|To shoot from the first cannon (TAS)
|-
|-
|#39
|#34
|1
| 1
|WMotR
|WMotR
|To shoot from the second cannon
|To shoot from the second cannon (TAS)
|-
|-
|#40
| #35
|1
|1
|BitFS
|BitFS
|To get past the pole
|To get past the pole (TAS)
|-
|-
|#41
|#36
|1
|1
|BitS
| BitS
|To jump up the first platform
|To jump up the first platform (reds only)
|-
|-
|#42
|#37
|1
|1
|BitS
|BitS
|To jump up the second platform
|To jump up the second platform
|-
|-
|#43
| #38
|1
|1
|BitS
|BitS
|To grab the red coin on the sloped platform
| To grab the red coin on the sloped platform
|-
|-
|#44
|#39
|1
|1
|BitS
|BitS
|To get past the pole
|To get past the pole (reds only)
|-
|-
|#45
|#40
|1
|1
|BitS
| BitS
|To get past the pole with the red coin
| To get past the pole with the red coin (reds only)
|-
|-
|#46
|#41
|1
|1
|BitS
| BitS
|To jump from the last red coin's platform
| To jump from the last red coin's platform
|-
|-
|#47
| #42
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#48
|#43
|6
|6
|Castle
|Castle
|To enter TTC
|To enter TTC (TAS)
|-
|-
|#49
|#44
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR (TAS)
|-
|-
|#50
|#45
|1
|Castle
|To go to BitS
|-
|#51
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#52
|#46
|1
|1
|Castle
|Castle
|To go to WMotR
| To go to WMotR (TAS)
|}
|}
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Line 285: Line 255:
|-
|-
! scope="col" |Half A Press #
! scope="col" |Half A Press #
! scope="col" |Multiplicity
! scope="col" | Multiplicity
! scope="col" |Stage
! scope="col" |Stage
! scope="col" |Purpose
! scope="col" | Purpose
|-
|-
|#1
|#1
Line 295: Line 265:
|-
|-
|#2
|#2
|4
|2
|DDD
| DDD
|To swim with a shell for cloning
|To swim with a shell for cloning (TAS)
|-
|#3
|1
|WDW
|To swim faster and catch the elevator
|-
|#4
|1
|BitS
|To speed kick across the starting platforms
|}
|}
==Possible A Press Saves==
==Possible A Press Saves==
 
===Jolly Roger Bay===
=== Whomp's Fortress ===
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.<ref>[https://youtu.be/s8_xIqAbTO0 " SM64 RTABC Blast to the Stone Pillar 0xA 8:54 "]</ref>
After Ivan proved that you could get To the Top of the Tower in 0 A presses<ref>[https://www.youtube.com/watch?v=dfYh5Yqk658 "  SM64 RTABC To the Top of the Fortress 0xA 6:32  " by Ivan178]</ref>, Zyon figured out that with a different and probably impossible HOLP, you could get close to saving the last A press to collect King Whomp's star.<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1099399509223678023 " message from Zyon " ]</ref> This would save the final A press in Whomp's Fortress.
===Dire Dire Docks===
 
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
=== Shifting Sand Land ===
===Rainbow Ride ===
A while after Zyon showed a potential A press save in Whomp's Fortress, Ivan posted another clip<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1099405588825374840 " message from Ivan " ]</ref> of him killing a goomba<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1099416260388847676 " followup message from Ivan " ]</ref>, then bouncing on another goomba and collecting the other goomba's coin with good RNG, spawning a 100 coin star that allowed him to get past the pole with a precise Star Dance Clip. This would save the A press to get into the Eyerok battle.
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #27
 
=== Tick Tock Clock ===
Currently, the A press count for Stomp on the Thwomp and 100 Coins stands at 11xA. Billy, the world record holder for Stomp on the Thwomp originally planned to get it in 8xA, where the A presses not included being the pole jump at the beginning, which can be solved by using knockback from a bob-omb which had been done in previous stars, a failed dive onto one of the rotating blocks, and a 3rd A press somewhere in the level. Additionally, it was shown to be possible to do Roll into the Cage in 1xA.
 
=== Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " message from PapaQBall "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref>
 
=== Bowser in the Sky ===
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 4.5 and 6.5 respectively. One of these A presses can be saved, specifically the one to get across the moving orange bars by the two poles can be saved via a precise dive rollout. Zyon, the current world record holder for BitS, is trying to get it down to 3.5. The half A press can be saved too by grinding the edge of the platform to get an instant double jump, making the currently lowest possible count 3, However it's more precise and not ideal for a 70 or 120 star abc run. Additionally, the A press can be saved for red coins by using cloning to get over the orange platforms multiple times to get the red coin without needing an additional A press, making it's lowest count 5.<ref>[https://www.youtube.com/watch?v=0KHM99dYJMk <nowiki>" [SEGMENTED] SM64 RTABC - BitS w/ Reds 5xA "</nowiki> ]</ref>
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
 
==See also==
== See also ==
[[List of RTA Tricks]]
[[List of RTA Tricks]]
==References==
==References==
<references/>
<references />
{{Challenges}}
{{Challenges}}

Revision as of 21:55, 3 March 2024

For the guide, please see RTABC Guide

Real Time A Button Challenge
Abbreviation RTABC
Individual stars collectible 86
Overall stars collectible 53
Is beatable No
Presses required for Any% 2
Presses required for 120-Star 64
Star Details
BoB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

WF

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

JRB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

CCM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

BBH

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png

HMC

Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

LLL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

SSL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

DDD

Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 0.5.png

SL

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WDW

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

TTM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

THI

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

TTC

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png

RR

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Secret

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

Castle

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

Bowser

Bowser Key 1.png Bowser Key 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png

The RTABC (Real Time A Button Challenge) is a variation on the popular A Button Challenge, where all gameplay must be done in real-time.

Completed Runs

The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 2 A Presses and with a time of approximately 28 hours, 18 minutes, and 22 seconds.[1] The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.[2] The current RTABC "Max Stars 0xA" world record, achieved by Zyon, finishes with a total of 37 stars and with a time of 4 hours, 41 minutes, and 36 seconds.[3]

The RTABC spreadsheet contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.

A Presses Left

A unique A press refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.

Currently, a theoretical 120 star run would take 65 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A. Out of the 65 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:

A Press # Multiplicity Stage Purpose
#1 1 BoB To shoot from the cannon
#2 1 JRB To collect the chest star
#3 1 JRB To ground pound the blue coin switch
#4 2 BBH To get to the third floor
#5 1 HMC To jump from the pole for reds
#6 1 HMC To get to the Toxic Maze star
#7 2 HMC To jump dive from dorrie's back
#8 1 HMC To ground pound the blue coin switch
#9 1 LLL To collect the elevator star
#10 2 SSL To get out of the pyramid elevator (TAS)
#11 1 DDD To jump off one of the back pole for 2 red coins and to clone poles
#12 1 SL To shoot from the cannon
#13 1 THI To double jump to a higher platform and collect red coins (TAS)
#14 1 THI To dive to the upper platform and grab the high red coin (TAS)
#15 1 TTC To jump up the cogs for bob-omb glide
#16 3 TTC To double jump off the lower hand
#17 3 TTC To wall kick to a higher platform
#18 3 TTC To get off the elevator by the pole
#19 1 TTC To jump past the moving bars
#20 1 TTC To wall kick to the moving bars star
#21 1 TTC To get on to the first rotating block
#22 1 TTC To double jump off the second rotating block
#23 1 TTC To triple jump off the platform above the rotating blocks
#24 1 TTC To wall kick up to a higher platform
#25 1 TTC To get on the whomp
#26 1 RR To get on the ship
#27 1 RR To get past the first tall blue block
#28 1 RR To get past the second wide blue block
#29 1 RR To collect the Swingin' in the Breeze star
#30 1 RR To jump on a fly guy and fall slower
#31 1 RR To hyperjump off a Pedro Spot
#32 1 PSS To collect the box star (TAS)
#33 1 WMotR To shoot from the first cannon (TAS)
#34 1 WMotR To shoot from the second cannon (TAS)
#35 1 BitFS To get past the pole (TAS)
#36 1 BitS To jump up the first platform (reds only)
#37 1 BitS To jump up the second platform
#38 1 BitS To grab the red coin on the sloped platform
#39 1 BitS To get past the pole (reds only)
#40 1 BitS To get past the pole with the red coin (reds only)
#41 1 BitS To jump from the last red coin's platform
#42 6 Castle To enter THI
#43 6 Castle To enter TTC (TAS)
#44 1 Castle To go to RR (TAS)
#45 1 Castle To enter SA
#46 1 Castle To go to WMotR (TAS)

Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.

The half a presses are listed below:

Half A Press # Multiplicity Stage Purpose
#1 1 DDD To outswim the whirlpool
#2 2 DDD To swim with a shell for cloning (TAS)

Possible A Press Saves

Jolly Roger Bay

It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.[4]

Dire Dire Docks

Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.

Rainbow Ride

On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.[5] Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.[6] This would save A press #27

Bowser in the Sky

Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.[7] The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.

See also

List of RTA Tricks

References