Go on a Ghost Hunt: Difference between revisions

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{{stub}}
{{stub}}
:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]</small>''
{{speedrun_guides}}
 


{{star_infobox
{{star_infobox
|image=GoaGH.jpg  
|image=GoaGH.jpg  
|course= Big Boo's Haunt
|course= Big Boo's Haunt
|height=  
|height=281
|height_link=  
|height_link=  
|tas=  
|tas= 36.27
|tas_link=  
|tas_link=[https://www.youtube.com/watch?v=l9BYR-sT8SY "ghost hunt 36.27 (U)" by PaLiX_]
|rta=  
|rta=  
|rta_link=  
|rta_link=  
|abc=  
|abc= 0
|abc_link=  
|abc_link=  
|abz=  
|abz=  
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Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.
Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.


The main technique that allows Mario to access the second floor without jumping is the use of [[Vertical Speed Conservation]] (VSC) due to Mario's vertical speed not resetting to zero upon landing. Therefore, by making Mario land while he is still ascending, Mario can retain positive vertical speed, and the speed can be reactivated if Mario does not move at all except punching and breakdancing. Therefore, Pannenkoek takes advantage of the rising steps, which allows Mario to store vertical speed, punch to the edge of the step to reactivate the stored speed, and ledge-grab onto the second floor. There is only one chance to perform this technique, as the steps only rise once.
The main technique that allows Mario to access the second floor without jumping is the use of [[Vertical Speed Conservation]] (VSC) due to Mario's vertical speed not resetting to zero upon landing. Therefore, by making Mario land while he is still ascending, Mario can retain positive vertical speed, and the speed can be reactivated if Mario does not move at all except punching and breakdancing. Therefore, Pannenkoek takes advantage of the rising steps, which allows Mario to store vertical speed, punch to the edge of the step to reactivate the stored speed, and ledge-grab onto the second floor.
 
Later on, this technique is required for the remaining stars except for ''[[Ride Big Boo's Merry-Go-Round]]'' and 100 coin star, and therefore Mario would select the first mission to complete these stars.


The star is 281 units above the floor<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s</ref>, barely reachable by dive-recovering.
The star is 281 units above the floor<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=1m54s</ref>, barely reachable by dive-recovering.
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==TAS History==
==TAS History==
{{TAS History}}
{{TAS History}}
==References==
<references/>
{{star_nav}}
{{star_nav}}

Latest revision as of 14:28, 29 December 2023

For a tutorial on speedrunning this star, see the RTA Guide
For a tutorial on RTABC for this star, see the RTABC Guide


Go on a Ghost Hunt
GoaGH.jpg
Star Info
Course Big Boo's Haunt
Height Above Ground 281
Course Records
TAS World Record 36.27[1]
ABC Minimum 0

Go on a Ghost Hunt is the 1st star of Big Boo's Haunt. It is collected by defeating the Big Boo that spawns upon defeating the five small Boos.

A Button Challenge

Video: https://youtu.be/Z6Azdf3V2rU

It is possible to get this star with 0 A presses.

Mario needs to defeat all boos on the first floor and defeat King Boo to collect the star at the entrance to the second floor accessed by a rising staircase.

The main technique that allows Mario to access the second floor without jumping is the use of Vertical Speed Conservation (VSC) due to Mario's vertical speed not resetting to zero upon landing. Therefore, by making Mario land while he is still ascending, Mario can retain positive vertical speed, and the speed can be reactivated if Mario does not move at all except punching and breakdancing. Therefore, Pannenkoek takes advantage of the rising steps, which allows Mario to store vertical speed, punch to the edge of the step to reactivate the stored speed, and ledge-grab onto the second floor.

The star is 281 units above the floor[2], barely reachable by dive-recovering.

TAS History

Go on a Ghost Hunt History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
2010 Mar 16 50.67[3] Eru All runs are done on US version, which has 2 more textboxes per boo, total 8 more textboxes or +88f (i think)
2011 Nov 10 45.97[4] 141 Eru
2011 Nov 11 39.27[5] 201 Eru Used in 2012 120 star TAS
2020 Sep 2 38.90[6] 11 Nim
2020 Jan 12 37.10[7] 54 Nim Does two textbox skips
2021 Mar 29 36.83[8] 8 Nim
2021 Apr 28 36.80[9] 1 L3dry
2021 Jun 3 36.77[10] 1 Nim
2022 May 21 36.37 12 AlexPalix1
2022 May 22 36.30 2 AlexPalix1
2022 Jul 9 36.27[11] 1 AlexPalix1


References