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The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.
The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time.
== Completed Runs ==
== Completed Runs ==
The current RTABC 70 Star world record, achieved by PurpleJuiceBox, finishes with a total of 22 A Presses and with a time of approximately 4 hours, 32 minutes, and 52 seconds.<ref>[https://youtu.be/0WMA-EWhGJs <nowiki>"[RTABC WR] Super Mario 64 in 22 A Presses - 4:32:52" by PurpleJuiceBox</nowiki>]</ref> The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.<ref>[https://www.youtube.com/watch?v=X1QWSGqGbgA <nowiki>"[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06" by BillyWAR</nowiki>]</ref> The current RTABC "Max Stars 0xA" world record, achieved by Zyon, finishes with a total of 37 stars and with a time of 4 hours, 41 minutes, and 36 seconds.<ref>[https://youtu.be/XBCE4RS1-EI " SM64 RTABC - Max Stars 0xA - 37 Stars in 4:41:36 " by Zyon]</ref>
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.<ref>[https://www.youtube.com/watch?v=qi6PEt0J0sA World First SM64 ABC Any% Clear]</ref> The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.<ref>[https://www.youtube.com/watch?v=X1QWSGqGbgA <nowiki>"[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06" by BillyWAR</nowiki>]</ref> The current RTABC "Max Stars 0xA" world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds.


[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.  
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.
==A Presses Left==
==A Presses Left==
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 74 A presses, a theoretical 70 star run would take 5 A presses (1 in BitFS and 3.5 in BitS), and 52 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A.
Out of the 74 a presses left in the 120 star run, 50 of them (give or take) are unique. Below is a table listing all of them:
Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
Line 65: Line 65:
|-
|-
|#10
|#10
|1
|2
|SSL
|SSL
|To get onto the entrance to the eyerok battle
|To get out of the pyramid elevator (Tied with TAS)
|-
|-
|#11
|#11
|2
|1
|SSL
|DDD
|To get out of the pyramid elevator
|To jump off one of the back pole for 2 red coins and to clone poles
|-
|-
|#12
|#12
|1
|1
|DDD
|SL
|To jump off of a cloned pole
|To shoot from the cannon
|-
|-
|#13
|#13
|1
|1
|DDD
|THI
|To jump off the back pole for 2 red coins
|To double jump to a higher platform and collect red coins (Tied with TAS)
|-
|-
|#14
| #14
|1
|1
|SL
| THI
|To shoot from the cannon
|To dive to the upper platform and grab the high red coin (Tied with TAS)
|-
|-
|#15
|#15
|1
|1
|THI
|TTC
|To double jump to a higher platform and collect red coins
|To jump up the cogs for bob-omb glide
|-
|-
|#16
|#16
|1
|3
|THI
|To dive to the upper platform and grab the high red coin
|-
|#17
|4
|TTC
|TTC
|To double jump off the lower hand
|To double jump off the lower hand
|-
|-
|#18
|#17
|4
|3
|TTC
|TTC
|To wall kick to a higher platform
|To wall kick to a higher platform
|-
|-
|#19
|#18
|3
|3
|TTC
|TTC
|To get off the elevator by the pole
|To get off the elevator by the pole
|-
|-
|#20
|#19
|1
|1
|TTC
|TTC
|To jump past the moving bars
|To jump past the moving bars
|-
|#20
| 1
|TTC
|To wall kick to the moving bars star
|-
|-
|#21
|#21
|1
|1
|TTC
|TTC
|To wall kick to the moving bars star
| To get on to the first rotating block
|-
|-
|#22
|#22
|1
|1
|TTC
| TTC
|To jump off the pole by the elevator for the thwomp star
|To double jump off the second rotating block
|-
|-
|#23
|#23
|1
|1
|TTC
|TTC
|To get on to the first rotating block
|To triple jump off the platform above the rotating blocks
|-
|-
|#24
|#24
|1
|1
|TTC
|TTC
|To get on to the second rotating block
| To wall kick up to a higher platform
|-
|-
|#25
| #25
|1
| 1
|TTC
| TTC
|To get off the rotating block
|To get on the whomp
|-
|-
|#26
|#26
|1
|1
|TTC
|To wall kick to the above platform
|-
|#27
|1
|TTC
|To sideflip on to the wall
|-
|#28
|1
|TTC
|To wall kick up to a higher platform
|-
|#29
|1
|TTC
|To get on the whomp
|-
|#30
|2
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#31
|#27
|2
| 1
|RR
|To get past the first tall blue block
|-
|#32
|1
|RR
|RR
|To get past the second wide blue block
|To get past the second wide blue block
|-
|-
|#33
| #28
|1
|1
|RR
|RR
|To collect the Swingin' in the Breeze star
|To collect the Swingin' in the Breeze star
|-
|-
|#34
|#29
|1
|1
|RR
|RR
|To jump on a fly guy and fall slower
|To jump on a fly guy and fall slower
|-
|-
|#35
|#30
|1
| 1
|RR
|RR
|To shoot from the cannon
| To hyperjump onto the chuckya platform
|-
|-
|#36
|#31
|1
|1
|PSS
| PSS
|To collect the box star
| To collect the box star (Tied with TAS)
|-
|-
|#37
|#32
|1
| 1
|WMotR
|WMotR
|To shoot from the first cannon
|To shoot from the first cannon (Tied with TAS)
|-
|-
|#38
|#33
|1
| 1
|WMotR
|WMotR
|To shoot from the second cannon
|To shoot from the second cannon (Tied with TAS)
|-
|-
|#39
| #34
|1
|1
|BitFS
|BitFS
|To get past the pole
|To get past the pole (Tied with TAS)
|-
|-
|#40
| #35
|1
|BitS
|To jump up the first platform
|-
|#41
|1
|BitS
|To jump up the second platform
|-
|#42
|1
|BitS
|To grab the red coin on the sloped platform
|-
|#43
|1
|BitS
|To get past the pole
|-
|#44
|1
|BitS
|To get past the pole with the red coin (reds only)
|-
|#45
|1
|BitS
|To jump from the last red coin's platform
|-
|#46
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#47
|#36
|6
|6
|Castle
|Castle
|To enter TTC
|To enter TTC (Tied with TAS)
|-
|-
|#48
|#37
|1
|1
|Castle
|Castle
|To go to RR
|To go to RR (Tied with TAS)
|-
|-
|#49
|#38
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#50
|#39
|1
|1
|Castle
|Castle
|To go to WMotR
| To go to WMotR (Tied with TAS)
|}
|}
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Line 275: Line 220:
|-
|-
! scope="col" |Half A Press #
! scope="col" |Half A Press #
! scope="col" |Multiplicity
! scope="col" | Multiplicity
! scope="col" |Stage
! scope="col" |Stage
! scope="col" |Purpose
! scope="col" | Purpose
|-
|-
|#1
|#1
Line 285: Line 230:
|-
|-
|#2
|#2
|4
|2
|DDD
| DDD
|To swim with a shell for cloning
|To swim with a shell for cloning (Tied with TAS)
|-
|#3
|1
|WDW
|To swim faster and catch the elevator
|-
|#4
|1
|BitS
|To speed kick across the starting platforms
|}
|}
==Possible A Press Saves==
==Possible A Press Saves==
=== Jolly Roger Bay ===
===Jolly Roger Bay===
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.<ref>[https://youtu.be/s8_xIqAbTO0 " SM64 RTABC Blast to the Stone Pillar 0xA 8:54 "]</ref>
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.<ref>[https://youtu.be/s8_xIqAbTO0 " SM64 RTABC Blast to the Stone Pillar 0xA 8:54 "]</ref>
=== Shifting Sand Land ===
===Dire Dire Docks===
A while after Zyon showed a potential A press save in Whomp's Fortress, Ivan posted another clip<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1099405588825374840 " SSL Goomba Bounce SDC " ]</ref> of him killing a goomba<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1099416260388847676 " SSL Goomba Bounce SDC 2 " ]</ref>, then bouncing on another goomba and collecting the other goomba's coin with good RNG, spawning a 100 coin star that allowed him to get past the pole with a precise Star Dance Clip, and would save A press #10.
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
=== Dire Dire Docks ===
==See also==
Ivan178 posted two videos of him getting 3 of the glitchy ledge grabs to get up the corkboxes up the ship all first try, and another video of him diving onto the nearby pole allowing him to get up to the red coin platform 0x.<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1120093736412663849 " DDD Red Coin Platform 0xA " ]</ref> This showed potential for Through the Jet Stream 0x, and Collect the Caps 0x.
=== Tick Tock Clock ===
Currently, the A press count for Stomp on the Thwomp and 100 Coins stands at 11xA. Billy, the world record holder for Stomp on the Thwomp originally planned to get it in 9xA, where the A presses not included being the pole jump at the beginning, which can be solved by using knockback from a bob-omb which had been done in previous stars, and a failed dive onto one of the rotating blocks. This would save A presses #22 and #24
=== Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 3.5 and 6.5 respectively. A press #44 can be saved via a precise dive rollout from the moving orange bar to the other. This A Press is already saved without reds. The half A press can be saved too by precisely grinding the edge of the platform to get an instant double jump, and Ivan showed it's possible to use a goomba clone to save the last A press to escape the last red coin<ref>[https://discord.com/channels/483523417442746368/743910895486238840/1119805116900446270 " BitS Goomba Clone to Escape Red Coin"]</ref>, leaving the lowest possible a press counts at 3 A presses for no reds, and 4 A presses with reds.<ref>[https://www.youtube.com/watch?v=0KHM99dYJMk <nowiki>" [SEGMENTED] SM64 RTABC - BitS w/ Reds 5xA "</nowiki>]</ref> Additionally, Marbler plans on doing all of BitS 1x, by preforming two misalignments at the start which saves A presses #40, and doing a setup to preform Chuckya Wrong Throw to save A press #43. This also means preforming the misalignment into the pipe to the Bowser fight, which has been proven 0.5x by Ivan178, but hasn't been proven 0x. If a repeatable setup to do Chuckya Wrong Throw is found, it would also save A Press #42. This would leave both BitS and BitS reds at 1x, however this has yet to be proven.
== See also ==
[[List of RTA Tricks]]
[[List of RTA Tricks]]
==References==
==References==
<references/>
<references />
{{Challenges}}
{{Challenges}}

Latest revision as of 06:48, 26 August 2024

For the guide, please see RTABC Guide

Real Time A Button Challenge
Abbreviation RTABC
Individual stars collectible 87
Overall stars collectible 53
Is beatable Yes
Presses required for Any% 0
Presses required for 120-Star 58
Star Details
BoB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

WF

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

JRB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

CCM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

BBH

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png

HMC

Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

LLL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

SSL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

DDD

Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.5.png Challenge infobox star 0.5.png

SL

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WDW

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

TTM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

THI

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

TTC

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png

RR

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Secret

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

Castle

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

Bowser

Bowser Key 1.png Bowser Key 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

The RTABC (Real Time A Button Challenge) is a variation on the popular A Button Challenge, where all gameplay must be done in real-time.

Completed Runs

The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.[1] The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.[2] The current RTABC "Max Stars 0xA" world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds.

The RTABC spreadsheet contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.

A Presses Left

A unique A press refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.

Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A. Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:

A Press # Multiplicity Stage Purpose
#1 1 BoB To shoot from the cannon
#2 1 JRB To collect the chest star
#3 1 JRB To ground pound the blue coin switch
#4 2 BBH To get to the third floor
#5 1 HMC To jump from the pole for reds
#6 1 HMC To get to the Toxic Maze star
#7 2 HMC To jump dive from dorrie's back
#8 1 HMC To ground pound the blue coin switch
#9 1 LLL To collect the elevator star
#10 2 SSL To get out of the pyramid elevator (Tied with TAS)
#11 1 DDD To jump off one of the back pole for 2 red coins and to clone poles
#12 1 SL To shoot from the cannon
#13 1 THI To double jump to a higher platform and collect red coins (Tied with TAS)
#14 1 THI To dive to the upper platform and grab the high red coin (Tied with TAS)
#15 1 TTC To jump up the cogs for bob-omb glide
#16 3 TTC To double jump off the lower hand
#17 3 TTC To wall kick to a higher platform
#18 3 TTC To get off the elevator by the pole
#19 1 TTC To jump past the moving bars
#20 1 TTC To wall kick to the moving bars star
#21 1 TTC To get on to the first rotating block
#22 1 TTC To double jump off the second rotating block
#23 1 TTC To triple jump off the platform above the rotating blocks
#24 1 TTC To wall kick up to a higher platform
#25 1 TTC To get on the whomp
#26 1 RR To get on the ship
#27 1 RR To get past the second wide blue block
#28 1 RR To collect the Swingin' in the Breeze star
#29 1 RR To jump on a fly guy and fall slower
#30 1 RR To hyperjump onto the chuckya platform
#31 1 PSS To collect the box star (Tied with TAS)
#32 1 WMotR To shoot from the first cannon (Tied with TAS)
#33 1 WMotR To shoot from the second cannon (Tied with TAS)
#34 1 BitFS To get past the pole (Tied with TAS)
#35 6 Castle To enter THI
#36 6 Castle To enter TTC (Tied with TAS)
#37 1 Castle To go to RR (Tied with TAS)
#38 1 Castle To enter SA
#39 1 Castle To go to WMotR (Tied with TAS)

Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.

The half a presses are listed below:

Half A Press # Multiplicity Stage Purpose
#1 1 DDD To outswim the whirlpool
#2 2 DDD To swim with a shell for cloning (Tied with TAS)

Possible A Press Saves

Jolly Roger Bay

It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.[3]

Dire Dire Docks

Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.

See also

List of RTA Tricks

References