Chip off Whomp's Block: Difference between revisions

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(Does anyone have a picture of King Whomp or the Star they could add?)
m (changes and update)
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|image=  
|image=  
|course=WF
|course=WF
|height=
|height=296
|height_link=
|height_link=[https://youtu.be/xE7hrQ8sHhU?t=133 "Star Heights" by UncommentatedPannen]
|tas=27.53  
|tas=27.53  
|tas_link=
|tas_link=[https://youtu.be/NamWHywBEBY "Super Mario 64 - single star TAS" by snark122]
|rta=29.86
|rta=28.74 (28.50 IGT)
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 29.86x igt" by fafel☆ふぁふえる]
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 28”74" by YURAMOFU]
|abc=0
|abc=0
|abc_link=[https://youtu.be/7ZwwAemsbYQ "Sm64 - Chip off Whomp's Block 0x A presses" by Uncommentatedpannen]
|abc_link=[https://youtu.be/7ZwwAemsbYQ "SM64 - Chip off Whomp's Block 0x A presses" by UncommentatedPannen]
|abz=4
|abz=4
|abz_link=
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/edit#gid=0&range=A26 "SM64 ABZ Button Challenge PAL" spreadsheet]
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Revision as of 06:23, 25 December 2019

Chip off Whomp's Block
Star Info
Course WF
Height Above Ground 296[1]
Course Records
TAS World Record 27.53[2]
RTA World Record 28.74 (28.50 IGT)[3]
ABC Minimum 0[4]
ABZ Minimum 4[5]


Chip off Whomp's Block is the first mission of Whomp's Fortress. To complete it, Mario must go to the top of the fortress and defeat King Whomp. This is done by ground pounding on the back of King Whomp 3 times. This can be done quickly by jumping and ground pounding as he faceplants. This means mario will go through King Whomp and end up on top, where the ground pound will land on him.

A Button Challenge

Fighting King Whomp

This level can be done without pressing A. Mario first brings a cork box to the top of the level. The box is brought onto the elevator by squeezing mario between the elevator and the small whomp. Mario then dive recovers off the small whomp, and regrabs the box as it falls off the elevator, transporting it to the top. Mario then heads to the arrow platform and collects coins, leaving 4 there. This will be useful for cloning the star. Mario ground pounds under the elevator to get the first 2 hits on King Whomp.

Cloning The Star

The star is too high to be collected by a dive recover, so instead, Mario clones the star. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario's hands, allowing him to clone it.

TAS History

Chip off Whomp's Block History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
Jan 12, 2008 28.26 [6] SilentSlayers
2010 Apr 10 28.70 5 ReneBalow (Run has been lost)
2010 May 3 28.47 7 T-777 (Run has been lost)
2010 Aug 7 28.20 8 AruaErueru Video is private
2010 Aug 9 28.10 [7] 3 AruaErueru
2010 Sep 10 27.93 [8] 5 緑,まむ Ascended the fortress from a different side.
2012 27.73 6 120 Star TAS Team Was created in the WIP 120 Star TAS but got replaced by a faster time.
2012 Nov 25 27.63 [9] 3 Efrain,Snark
2012 Dec 27 27.60 [10] 1 Luigimario64128
2015 Dec 22 27.53 [11] 2 snark, Plush
2021 Jun 23 27.50 [12] 1 Krithalith
2023 27.43 2 Crackhex
2023 May 12 27.30 [13] 4 Krithalith

TAS Strategy

Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a Glitchy Wall Kick could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into Sideflipping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing.