Shoot into the Wild Blue: Difference between revisions

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(Created page with "'''Shoot into the Wild Blue''' is the third level of Whomp's Fortress. To complete it, Mario must collect the Power Star located in an overhand.")
 
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'''Shoot into the Wild Blue''' is the third level of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand.
{{star_infobox
|image=SitWB.png
|course=WF
|height=169
|height_link=
|tas=7.37
|tas_link=[https://youtu.be/EkkDtJdpOLM <nowiki>"Shoot into the Wild Blue 7.37 (-2f) [SM64] [TAS] [Scattershot]" by Krithalith</nowiki>]
|rta=9.27
|rta_link=[https://youtu.be/0c6_ljJI1l8 "Shoot into the Wild Blue 9.27 (9"26 igt)" by Dwhatever]
|abc=0
|abc_link=[https://youtu.be/-Usau9dZJO4 "<nowiki>[TAS]</nowiki> Shoot into the Wild Blue 0xA - 13"47" by fifdspence]
|abz=0
|abz_link=[https://youtu.be/hUIYR4PssIY "SM64 - Shoot into the Wild Blue - No Buttons Allowed" by Pannenkoek2012]
}}
{{speedrun_guides}} 
 
'''Shoot into the Wild Blue''' is the third mission of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand. Although Mario is supposed to use a cannon, it is very easy to simply wall kick onto the platform.
==A Button Challenge==
At first, this star seems hard to get without pressing A due to its height, but Mario can fall off from the upper platform and dive towards the star, getting it quite easily. This star can be also done buttonless by sliding from a slope onto the middle platform, and simply falling down onto the star.
==TAS==
===TAS Strategy===
Mario begins by heading over to the small ramp on the grass. He performs a [[Backwards Long Jump|BLJ]] and clips into the wall. Mario reaches the area of water. When he touches [[Water|water]], he is [[Water Surface Upwarp|teleported to the top of the body of water]]. In this case, the top is at the shallow water area. Mario does this because the platform is too high to reach with a [[Jump|jump]], and that jumping greatly reduces Mario’s [[Speed|speed]]. Although he is at the top of the water, he is below the ground still as normally Mario cannot swim in this body of water. He then swims to a small slope leading into the water, so that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because the wet ground is slightly lower than the dry ground surrounding it, meaning that mario has to gain height to continue, which is a problem when Mario has so much speed. He narrowly avoids the edge rail, and turns onto a slope. Mario clips past the cannon bob-omb due to his speed. His angle allows him to launch off of the slope, towards the star, at the right height so that he lands directly on the platform. Mario then performs a kick to collect the star.
===TAS History <ref>[https://w.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]</ref>===
{{TAS History}}
 
==References==
<references/>
 
{{star_nav}}

Latest revision as of 14:28, 29 December 2023

Shoot into the Wild Blue
SitWB.png
Star Info
Course WF
Height Above Ground 169
Course Records
TAS World Record 7.37[1]
RTA World Record 9.27[2]
ABC Minimum 0[3]
ABZ Minimum 0[4]
For a tutorial on speedrunning this star, see the RTA Guide
For a tutorial on RTABC for this star, see the RTABC Guide

Shoot into the Wild Blue is the third mission of Whomp's Fortress. To complete it, Mario must collect the Power Star located in an overhand. Although Mario is supposed to use a cannon, it is very easy to simply wall kick onto the platform.

A Button Challenge

At first, this star seems hard to get without pressing A due to its height, but Mario can fall off from the upper platform and dive towards the star, getting it quite easily. This star can be also done buttonless by sliding from a slope onto the middle platform, and simply falling down onto the star.

TAS

TAS Strategy

Mario begins by heading over to the small ramp on the grass. He performs a BLJ and clips into the wall. Mario reaches the area of water. When he touches water, he is teleported to the top of the body of water. In this case, the top is at the shallow water area. Mario does this because the platform is too high to reach with a jump, and that jumping greatly reduces Mario’s speed. Although he is at the top of the water, he is below the ground still as normally Mario cannot swim in this body of water. He then swims to a small slope leading into the water, so that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because the wet ground is slightly lower than the dry ground surrounding it, meaning that mario has to gain height to continue, which is a problem when Mario has so much speed. He narrowly avoids the edge rail, and turns onto a slope. Mario clips past the cannon bob-omb due to his speed. His angle allows him to launch off of the slope, towards the star, at the right height so that he lands directly on the platform. Mario then performs a kick to collect the star.

TAS History [5]

Shoot into the Wild Blue History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
2008 Dec 19 9.33 [6] JumpDiveSlope, 24BrianRulez24 Old Timing
2010 May 10 9.40 [7] mamunine
2010 Aug 4 9.23 5 Japanese TASers (Run has been lost)
2010 Sep 17 8.07 [8] 35 Molotovmarioworld Video is private
2010 Oct 15 7.97 [9] 3 Snark Video is private
2012 Nov 25 7.87 [10] 3 Snark Fom the 2012 120 Star TAS
2017 Dec 12 7.63 [11] 6 Plush, ToT New route
2017 Dec 14 7.57 [12] 2 Plush, ToT
2021 Mar 12 7.47 [13] 3 sm64expert, Plush
2023 May 24 7.37 [14] 2 Krithalith (Scattershot)


References