Ride Big Boo's Merry-Go-Round: Difference between revisions

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:''<small>For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]</small>''
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|tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
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:''Video: https://youtu.be/6q6e03g2Ic8 ''
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The biggest obstacle is finding a way to reach the star since it is 357 units above the floor<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=3m1s</ref>. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug's bounce to reach the star.  
It is possible to get this star with '''0 A presses'''.


To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug transportation]], and then [[Scuttlebug raising|raise]] it for many hours (3 hours or 10 hours depending on which method is used<ref>Video explaining the two strategies of raising a scuttlebug: https://youtu.be/ZZ_rNnt0ImI</ref>). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via [[scuttlebug wall snapping]]. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location.
The biggest obstacle is finding a way to reach the star since it is 357 units above the floor<ref>[https://youtu.be/xE7hrQ8sHhU?t=3m1s "Star Heights" by UncommentatedPannen]</ref>. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug's bounce to reach the star.
 
To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via [[Scuttlebug]] transportation, and then raise it for many hours (3 hours or 10 hours depending on which method is used<ref>[https://youtu.be/ZZ_rNnt0ImI "BBH Merry-Go-Round 0x Faster Strat" by UncommentatedPannen (Video explaining the two strategies of raising a scuttlebug)]</ref>). This will place a scuttlebug in a vertical [[Parallel Universe|PU]] (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via scuttlebug wall snapping. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location.


Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.
Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.


==TAS History==
This is single-star times. In 120 star, this star is combined with 100 coins.
{{TAS History}}
==References==
<references/>


{{star_nav}}
{{star_nav}}

Latest revision as of 14:28, 29 December 2023

For a tutorial on speedrunning this star, see the RTA Guide
For a tutorial on RTABC for this star, see the RTABC Guide


Ride Big Boo's Merry-Go-Round
RBBMGR.jpg
Star Info
Course Big Boo's Haunt
Course Records
TAS World Record 32.67[1]

Ride Big Boo's Merry-Go-Round is the 2nd star of Big Boo's Haunt.

Version 2 must be used for boos to show up in the merry-go-round.

A Button Challenge

Video: https://youtu.be/6q6e03g2Ic8

It is possible to get this star with 0 A presses.

The biggest obstacle is finding a way to reach the star since it is 357 units above the floor[2]. After many ideas trying to go out of bounds to utilize VSC failed, Pannenkoek eventually found a method to use a scuttlebug's bounce to reach the star.

To execute this strategy, Mario first needs to lure a scuttlebug outside the mansion to a specific location via Scuttlebug transportation, and then raise it for many hours (3 hours or 10 hours depending on which method is used[3]). This will place a scuttlebug in a vertical PU (VPU 1). Then, Mario will go outside to perform a specific maneuver to lure the scuttlebug to the specified location as it is falling through floors and ceilings, ending up above a floor in the merry-go-round by snapping it to a wall nearby via scuttlebug wall snapping. The movement is very precise as to not prematurely let it interact with the wrong wall in the VPU and snap into the wrong location.

Once the scuttlebug is in place, Mario enters the merry-go-round room, beating up boos and proceeding the level as normal, and finishes up by bouncing on the scuttlebug to reach the star.

TAS History

This is single-star times. In 120 star, this star is combined with 100 coins.

Ride Big Boo's Merry-Go-Round History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
Dec 20, 2009 35.47[4] Sonicpacker
Mar 5, 2020 35.27[5] 6 Nim
May 21, 2020 32.67[6] 78 Nim


References