Unsolved single-goal challenges: Difference between revisions

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(→‎Unsolved: Added a few more challenges)
Tags: Mobile edit Mobile web edit
(→‎Misc: Since we had the blue coin block in PSS without pressing the A button (which is now solved), I think we should include another blue coin block)
Tags: Mobile edit Mobile web edit
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*Ground-pounding [[Chain Chomp]]'s post without interacting with the [[red coin]] (e.g. collecting its two coin value)
*Ground-pounding [[Chain Chomp]]'s post without interacting with the [[red coin]] (e.g. collecting its two coin value)
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]
*Hanging below the entrance's bridge in the castle grounds with the water raised
*Grabbing the hangable ceiling below the entrance's bridge in the castle grounds with the water raised
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]
*Accessing the upper floors of the castle without first collecting the key from [[Bowser in the Fire Sea]]
*Grabbing the wrong penguin without pressing B
*Grabbing the wrong penguin without pressing B
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*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.
*Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP
*Spawning a "8" orange number from a red coin, secret, treasure chest or water ring
*Spawning a "8", "9" or "0" orange number from a red coin, secret, treasure chest or water ring
*Spawning a "9" orange number from a red coin, secret, treasure chest or water ring
*Spawning a "0" orange number from a red coin, secret, treasure chest or water ring
*Getting hurt (squished) by the penguin in CCM
*Getting hurt (squished) by the penguin in CCM
*Taking fall damage during the FLYING_TRIPLE_JUMP action
*Taking fall damage during the FLYING_TRIPLE_JUMP action
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*Entering the large [[THI]] painting without pressing A
*Entering the large [[THI]] painting without pressing A
*causing Eyerok to rise upwards indefinitely
*causing Eyerok to rise upwards indefinitely
*manipulate Fly guy size to arbitrary increase its size
*Manipulating Fly guy size to arbitrary increase its size
*ground pounding the Blue Coin Block in [[DDD]] or [[PSS]] without pressing A (in DDD it may be useful for the A button challenge)


==Solved In Theory==
==Solved In Theory==

Revision as of 17:49, 19 February 2026

This page lists unsolved single-goal challenges that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.

Unsolved

Coin Count

Cloning Related

  • Transport cloning with Wiggler or a Skeeter
  • Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)
  • Moving during time stop in Jolly Roger Bay (to get shell clones)
  • Cloning with the A button held without using loading zone

Collection Challenges

Parallel Universes

Misc

  • Clipping from the top area of Wiggler's cave to the bottom area
  • Activating more than four stars at once anywhere
  • Reversing the one-way teleport in THI
  • Ground-pounding Chain Chomp's post without interacting with the red coin (e.g. collecting its two coin value)
  • Grabbing the hangable ceiling on the bottom of the beginning cloud in Wing Mario over the Rainbow
  • Grabbing the hangable ceiling below the entrance's bridge in the castle grounds with the water raised
  • Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea
  • Grabbing the wrong penguin without pressing B
  • Defeating Bowser in the Sky without spinning Bowser
  • Grabbing Bowser on the same frame he hits a mine. The mine would explode and hurt Bowser, but he would stay alive due to being grabbed.
  • Performing an instant release on MIPS at an arbitrary HOLP
  • Spawning a "8", "9" or "0" orange number from a red coin, secret, treasure chest or water ring
  • Getting hurt (squished) by the penguin in CCM
  • Taking fall damage during the FLYING_TRIPLE_JUMP action
  • Causing Mario to walk in a way that the camera focus stays constant
  • Entering WDW on the medium or high water level without pressing A
  • Entering the large THI painting without pressing A
  • causing Eyerok to rise upwards indefinitely
  • Manipulating Fly guy size to arbitrary increase its size
  • ground pounding the Blue Coin Block in DDD or PSS without pressing A (in DDD it may be useful for the A button challenge)

Solved In Theory

  • Grabbing a Bob-omb fake during boiling (The video provided uses certain hacked values and is Wii VC only).
  • Escaping from a PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).

Solved Single-Goal Challenges

Disclaimer: this list doesn't include coin counts and parallel universe reachings if it's done before this Ukikipedia page was created.

  • Picking up the cannon Bob-omb on the same frame as leaving its radius
  • Putting the Ukiki that steals your hat on the monkey cage
  • Collecting Mystery of the Monkey Cage without changing the HOLP
  • Performing a transport clone with 4 simultaneous pushers
  • Ground-pounding Wiggler's cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)
  • Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero speed and damage counter)
  • Clipping from the bottom area of Wiggler's cave to the top area.
  • Ground-pounding the Blue Coin block in SSL without pressing A
  • Leaving the Eyerok boss room after defeating Eyerok
  • Grabbing the hat stealing Ukiki without pressing B
  • Entering a PU in the Jolly Roger Bay ship sub-area

Impossible Challenges

  • Having Mario stand on a rotating platform, facing inwards, such that the camera focus doesn't move

References