No Joystick Allowed Challenge

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No Joystick Allowed Challenge
Individual stars collectible 56
Overall stars collectible 0
Is beatable No
Star Details
BoB

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WF

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JRB

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

CCM

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BBH

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HMC

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

LLL

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SSL

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DDD

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SL

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WDW

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

TTM

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THI

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TTC

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RR

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png

Secret

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Castle

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Bowser

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The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:

  • a punch followed by a Single Jump, which provides forward movement
  • a backflip, which provides backward movement
  • a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
  • a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
  • sliding down slopes, which provides a way of changing Mario's angle
  • enemy knockback, which provides a way of changing Mario's angle
  • chuckya throws, which provides a way of changing Mario's angle
  • twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
  • repeated pole grabs, which provides a way of changing Mario's angle
  • ground pounding, which provide a way of manipulating RNG (specifically, by advancing RNG by 80 calls)

Difficulties to this challenge include the following:

  • entering doors
  • aiming while swimming
  • aiming while flying
  • fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)