No Joystick Allowed Challenge: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
* aiming while flying | * aiming while flying | ||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | * fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) | ||
== Stars that Have Not Been Completed == | |||
{| class="wikitable sortable" | |||
! Course !! Mission !! Reason | |||
|- | |||
| JRB || Plunder in the Sunken Ship || No way to enter the sunken ship. | |||
|- | |||
| JRB || Red Coins on the Ship Afloat || No way to collect the red coin in the clam near the jet stream. | |||
|} |
Revision as of 04:04, 26 March 2019
No Joystick Allowed Challenge | |||
Individual stars collectible | 56 | ||
Overall stars collectible | 0 | ||
Is beatable | No | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Stars that Have Not Been Completed
Course | Mission | Reason |
---|---|---|
JRB | Plunder in the Sunken Ship | No way to enter the sunken ship. |
JRB | Red Coins on the Ship Afloat | No way to collect the red coin in the clam near the jet stream. |