Unsolved single-goal challenges: Difference between revisions
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This page lists '''unsolved single-goal challenges''' that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved. | |||
==Unsolved== | |||
===Coin Count=== | |||
*Getting more coins than intended in: | |||
**[[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]]) | |||
**[[Cool, Cool Mountain]] | |||
**[[Big Boo's Haunt]] | |||
**[[Hazy Maze Cave]] | |||
**[[Lethal Lava Land]] | |||
*Getting infinite coins in: | |||
**[[Bowser in the Fire Sea]] | |||
**[[Tick Tock Clock]] | |||
**[[Rainbow Ride]] | |||
===Cloning Related=== | |||
*Transport cloning with [[Wiggler]] or a Skeeter | |||
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended) | |||
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s) | |||
===Collection Challenges=== | |||
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor | |||
*Collecting a [[Star|star]] during a demo sequence | |||
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP | |||
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]] | |||
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]] | |||
===Parallel Universes=== | |||
*Vertical [[PU]] death in LLL | |||
*Surviving in a vertical PU with a shell clone released in it | |||
*Reach a PU without using joystick | |||
*Reach a PU in any of the following: | |||
** [[Jolly Roger Bay]] unreached areas | |||
*** Ship Subarea | |||
** [[Cool, Cool Mountain]] | |||
*** Main level | |||
*** Slide | |||
** [[Lethal Lava Land]] unreached areas | |||
*** Main level | |||
** [[Shifting Sand Land]] unreached areas | |||
*** Eyerok area (note that this is a different area than the rest of the pyramid) | |||
** [[Dire Dire Docks]] unreached areas | |||
*** Starting area | |||
** [[Snowman's Land]] unreached areas | |||
*** Igloo | |||
** [[Tall, Tall Mountain]] | |||
*** Main level | |||
*** Slide (top subarea) | |||
*** Slide (medium subarea) | |||
*** Slide (bottom subarea) | |||
** [[Tiny Huge Island]] | |||
*** Tiny island | |||
*** Huge island | |||
*** Cave | |||
** [[Tick Tock Clock]] | |||
** [[Tower of the Wing Cap]] | |||
** [[Cavern of the Metal Cap]] | |||
** [[The Princess's Secret Slide]] | |||
** [[Secret Aquarium]] | |||
** [[Wing Mario over the Rainbow]] | |||
** [[Bowser in the Dark World]] | |||
*** Main area | |||
*** Bowser fight | |||
** [[Bowser in the Fire Sea]] unreached areas | |||
*** Bowser fight | |||
** [[Bowser in the Sky]] | |||
*** Main area | |||
*** Bowser fight | |||
** [[The Castle|Castle]] unreached areas | |||
*** [[The Castle#Basement|Castle Basement]] | |||
*** [[The Castle#Second Floor|Castle Upstairs]] | |||
*** [[The Castle#Courtyard|Castle Courtyard]] | |||
* Clipping from the | ===Misc=== | ||
*Clipping from the top area of Wiggler's cave to the bottom area. | |||
*Activating more than 4 stars at once anywhere | |||
* | *Reversing the one-way teleport in THI | ||
*Ground-pounding [[Chain Chomp]]'s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value) | |||
* | *Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]] | ||
* | *Hanging below the entrance's bridge in the castle grounds with the water raised | ||
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea | |||
* | *Grabbing the wrong penguin without pressing B | ||
*Defeating Bowser in the Sky without spinning Bowser | |||
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP | |||
* | *Spawning a "8" orange number from a red coin, secret, treasure chest or water ring | ||
*Spawning a "9" orange number from a red coin, secret, treasure chest or water ring | |||
*Spawning a "0" orange number from a red coin, secret, treasure chest or water ring | |||
*Getting hurt (squished) by the penguin in CCM | |||
*Taking fall damage during the FLYING_TRIPLE_JUMP action | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
==Solved In Theory== | |||
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only). | |||
:*https://youtu.be/rS4KsVGbjaA | |||
*Escape from PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console). | |||
:*[https://www.youtube.com/watch?v=3Jxi7Ruoj34 "SM64 Going to a PU (and Back Again)" by Chris Dusto] | |||
==Solved Single-Goal Challenges== | |||
*Picking up the cannon Bob-omb on the same frame as leaving its radius | |||
:*[https://youtu.be/uFuC5DcbsjU <nowiki>"BoB Relocating the Stationary Bob-omb" by UncommentatedPannen</nowiki>] | |||
*Putting the Ukiki that steals your hat on the monkey cage | |||
:*[https://youtu.be/oErcSAAwy4U <nowiki>"Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)" by bad_boot</nowiki>] | |||
*Collecting Mystery of the Monkey Cage without changing the HOLP | |||
:*[https://youtu.be/UhchV2Kr_ig <nowiki>"SM64 - Mystery of the Monkey Cage Without Updating HOLP*" by ds273</nowiki>] | |||
*Collecting [[Li'l Penguin Lost]] without changing the HOLP | |||
:*[[Media:Lil_penguin_holpless.mp4]] | |||
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop | |||
:*[https://youtu.be/0fnJgawiI6I <nowiki>"[TAS] Super Mario 64: Collecting 'Blast Away The Wall' Cannonless, Without Ledgegrabs Or Time Stop" by Superdavo0001</nowiki>] | |||
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]]) | |||
:*[https://youtu.be/cNCYo-STMG4 <nowiki>"[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012" by Hello, my name is nim</nowiki>] | |||
* Performing a transport clone with 4 simultaneous pushers | |||
:*[https://youtu.be/ksL_eFRM4CA <nowiki>"Transport Clone with 5 Goombas" by UncommentatedPannen</nowiki>] | |||
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living | |||
:*[https://youtu.be/RYSA-A6Y78U <nowiki>"[TAS] SM64 - BitDW Start Red Switchless (and without dying)" by PaLiX _</nowiki>] | |||
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying | |||
:*[https://youtu.be/R-IVI82l6kU <nowiki>"[TAS] SM64 - CCM 2nd Slide 1up Without Dying" by PaLiX _</nowiki>] | |||
*Ground-pounding Wiggler's cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again) | |||
:*[[Media:H.mp4|Video file]] | |||
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter) | |||
:*[https://youtu.be/kyX-oJKld6k <nowiki>"[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK" by PaLiX _</nowiki>] | |||
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]] | |||
:*[https://youtu.be/oUhFf71JGKU <nowiki>"Game Crash from Going Out of Bounds in TTM" by UncommentatedPannen</nowiki>] | |||
*Clipping from the bottom area of Wiggler's cave to the top area. | |||
:*[https://youtu.be/yj0whxJOVgw <nowiki>"[TAS] SM64 - Misc Challenges" by PaLiX _</nowiki>] | |||
*Reaching PU inside of the pyramid in [[Shifting Sand Land]] | |||
:*[https://youtu.be/yj0whxJOVgw?t=30s <nowiki>"[TAS] SM64 - Misc Challenges" by PaLiX _</nowiki>] | |||
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A | |||
:*[https://youtu.be/yj0whxJOVgw?t=44s <nowiki>"[TAS] SM64 - Misc Challenges" by PaLiX _</nowiki>] | |||
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]] | |||
:*[https://youtu.be/yj0whxJOVgw?t=2m15s <nowiki>"[TAS] SM64 - Misc Challenges" by PaLiX _</nowiki>] | |||
*Leave the [[Eyerok]] boss room after defeating Eyerok | |||
:*[https://youtu.be/bqrCBYJ4dUM <nowiki>"leaving the boss room after defeating eyerock" by lasplatte</nowiki>] | |||
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room | |||
:*[https://youtu.be/VO0HLVIzzek <nowiki>"CotMC Painting Room Null Floor Crash" by supermarble94</nowiki>] | |||
*Grabbing the hat stealing Ukiki without pressing B | |||
:*[https://www.youtube.com/watch?v=Sn5UM9MdkBY "SM64: Grabbing the Cap Ukiki without B" by nim] | |||
== | === Impossible Challenges === | ||
* | |||
: | * Have Mario stand on a rotating platform, facing inwards, such that the camera focus doesn't move | ||
** Impossible since the focus always moves in an ellipse (/straight line): https://canary.discord.com/channels/267091686423789568/459907626189324298/917239764288143380 | |||
** The joke challenge is now extended to the next best thing: cause Mario to walk such in a way that the focus stays constant | |||
==References== | |||
<references/> | |||
[[Category: Challenges]] | |||
{{Challenges}} |
Latest revision as of 20:50, 16 August 2024
This page lists unsolved single-goal challenges that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.
Unsolved
Coin Count
- Getting more coins than intended in:
- Jolly Roger Bay (depending on the strat this would also save a Z press)
- Cool, Cool Mountain
- Big Boo's Haunt
- Hazy Maze Cave
- Lethal Lava Land
- Getting infinite coins in:
Cloning Related
- Transport cloning with Wiggler or a Skeeter
- Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)
- Moving during time stop in Jolly Roger Bay (to get shell clones)
Collection Challenges
- Collecting the key in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor
- Collecting a star during a demo sequence
- Collecting Mystery of the Monkey Cage without changing the HOLP for an arbitrary HOLP
- Collecting the new Impossible Coin in Tiny Huge Island
- Killing the Mystery Goomba and collecting its coin
Parallel Universes
- Vertical PU death in LLL
- Surviving in a vertical PU with a shell clone released in it
- Reach a PU without using joystick
- Reach a PU in any of the following:
- Jolly Roger Bay unreached areas
- Ship Subarea
- Cool, Cool Mountain
- Main level
- Slide
- Lethal Lava Land unreached areas
- Main level
- Shifting Sand Land unreached areas
- Eyerok area (note that this is a different area than the rest of the pyramid)
- Dire Dire Docks unreached areas
- Starting area
- Snowman's Land unreached areas
- Igloo
- Tall, Tall Mountain
- Main level
- Slide (top subarea)
- Slide (medium subarea)
- Slide (bottom subarea)
- Tiny Huge Island
- Tiny island
- Huge island
- Cave
- Tick Tock Clock
- Tower of the Wing Cap
- Cavern of the Metal Cap
- The Princess's Secret Slide
- Secret Aquarium
- Wing Mario over the Rainbow
- Bowser in the Dark World
- Main area
- Bowser fight
- Bowser in the Fire Sea unreached areas
- Bowser fight
- Bowser in the Sky
- Main area
- Bowser fight
- Castle unreached areas
- Jolly Roger Bay unreached areas
Misc
- Clipping from the top area of Wiggler's cave to the bottom area.
- Activating more than 4 stars at once anywhere
- Reversing the one-way teleport in THI
- Ground-pounding Chain Chomp's post without interacting with the red coin (e.g. collecting its two coin value)
- Grabbing the hangable ceiling on the bottom of the beginning cloud in Wing Mario over the Rainbow
- Hanging below the entrance's bridge in the castle grounds with the water raised
- Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea
- Grabbing the wrong penguin without pressing B
- Defeating Bowser in the Sky without spinning Bowser
- Performing an instant release on MIPS at an arbitrary HOLP
- Spawning a "8" orange number from a red coin, secret, treasure chest or water ring
- Spawning a "9" orange number from a red coin, secret, treasure chest or water ring
- Spawning a "0" orange number from a red coin, secret, treasure chest or water ring
- Getting hurt (squished) by the penguin in CCM
- Taking fall damage during the FLYING_TRIPLE_JUMP action
Solved In Theory
- Grab a Bob-omb fake during boiling (The video provided uses certain hacked values and is Wii VC only).
- Escape from PU starting from speed 0 (The video provided was done on an emulator and likely crashes on console).
Solved Single-Goal Challenges
- Picking up the cannon Bob-omb on the same frame as leaving its radius
- Putting the Ukiki that steals your hat on the monkey cage
- Collecting Mystery of the Monkey Cage without changing the HOLP
- Collecting Li'l Penguin Lost without changing the HOLP
- Collecting Blast Away the Wall without using the cannon, ledge grabbing, or using time stop
- Grabbing Ukiki without pressing B (useful for the B Button Challenge)
- Performing a transport clone with 4 simultaneous pushers
- Collecting the red coin in Bowser in the Dark World at the start without using the ! Switch and living
- Collecting the Impossible 1-up in Cool, Cool Mountain without dying
- Ground-pounding Wiggler's cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)
- Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero speed and damage counter)
- Crashing the game by going out of bounds in Tall, Tall Mountain
- Clipping from the bottom area of Wiggler's cave to the top area.
- Reaching PU inside of the pyramid in Shifting Sand Land
- Hyperspeed Wall Kick between towers in Tower of the Wing Cap
- Leave the Eyerok boss room after defeating Eyerok
- Causing a game crash by going out of bounds in the Cavern of the Metal Cap entry room
- Grabbing the hat stealing Ukiki without pressing B
Impossible Challenges
- Have Mario stand on a rotating platform, facing inwards, such that the camera focus doesn't move
- Impossible since the focus always moves in an ellipse (/straight line): https://canary.discord.com/channels/267091686423789568/459907626189324298/917239764288143380
- The joke challenge is now extended to the next best thing: cause Mario to walk such in a way that the focus stays constant
References
|