Unsolved single-goal challenges: Difference between revisions
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** Any Bowser fight | ** Any Bowser fight | ||
===Misc=== | ===Misc=== | ||
*Clipping from the top area of Wiggler's cave to the bottom area. | |||
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]] | *[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]] | ||
*Surviving in a vertical PU with a shell clone released in it | *Surviving in a vertical PU with a shell clone released in it |
Revision as of 03:34, 3 August 2023
This page lists unsolved single-goal challenges that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.
Unsolved
Coin Count
- Getting more coins than intended in Cool, Cool Mountain
- Getting more coins than intended in Hazy Maze Cave
- Getting more coins than intended in Big Boo's Haunt
- Getting more coins than intended in Jolly Roger Bay (depending on the strat this would also save a Z press)
- Getting more coins than intended in Lethal Lava Land
- Getting infinite coins in Bowser in the Fire Sea
- Getting infinite coins in Tick Tock Clock
- Getting infinite coins in Rainbow Ride
Cloning Related
- Transport cloning with Wiggler or a Skeeter
- Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended + enter SA 0xA without using star door[1])
- Moving during time stop in Jolly Roger Bay (to get shell clones)
Collection Challenges
- Collecting the key in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor
- Collecting a star during a demo sequence
- Collecting Mystery of the Monkey Cage without changing the HOLP for an arbitrary HOLP
- Collecting the new Impossible Coin in Tiny Huge Island
- Killing the Mystery Goomba and collecting its coin
Parallel Universes
- Vertical PU death in LLL
- Reach a PU in any of the following:
- Cool, Cool Mountain (Main level)
- Cool, Cool Mountain (Slide)
- Jolly Roger Bay (Ship Subarea)
- Shifting Sand Land (Inside the pyramid)
- Tall, Tall Mountain (Main level)
- Tall, Tall Mountain (Slide)
- Tick Tock Clock
- Tower of the Wing Cap
- Cavern of the Metal Cap
- The Princess's Secret Slide
- Secret Aquarium
- Wing Mario over the Rainbow
- Bowser in the Dark World
- Castle Basement
- Castle Upstairs
- Castle Courtyard
- Any Bowser fight
Misc
- Clipping from the top area of Wiggler's cave to the bottom area.
- Hyperspeed Wall Kick between towers in Tower of the Wing Cap
- Surviving in a vertical PU with a shell clone released in it
- Activating more than 4 stars at once anywhere
- Reversing the one-way teleport in THI
- Ground-pounding Chain Chomp's post without interacting with the red coin (e.g. collecting its two coin value)
- Grabbing the hangable ceiling on the bottom of the beginning cloud in Wing Mario over the Rainbow
- Causing a game crash by going out of bounds in the Cavern of the Metal Cap entry room
- Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea
- Defeating Bowser in the Sky without spinning Bowser
- Performing an instant release on MIPS at an arbitrary HOLP
- Ground-pounding the Blue Coin block in SSL without pressing A
Solved In Theory
- Grab a Bob-omb fake during boiling (The video provided uses certain hacked values and is Wii VC only).
Solved Single-Goal Challenges
- Picking up the cannon Bob-omb on the same frame as leaving its radius
- Putting the Ukiki that steals your hat on the monkey cage
- Collecting Mystery of the Monkey Cage without changing the HOLP
- Collecting Li'l Penguin Lost without changing the HOLP
- Collecting Blast Away the Wall without using the cannon, ledge grabbing, or using time stop
- Grabbing Ukiki without pressing B (useful for the B Button Challenge)
- Performing a transport clone with 4 simultaneous pushers
- Collecting the red coin in Bowser in the Dark World at the start without using the ! Switch and living
- Collecting the Impossible 1-up in Cool, Cool Mountain without dying
- Ground-pounding Wiggler's cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)
- Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero speed and damage counter)
- Crashing the game by going out of bounds in Tall, Tall Mountain
- Clipping from the bottom area of Wiggler's cave to the top area.
References
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