The Castle

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The Castle
TC.png
Course Info
Terrain Grassy/Default
Setting Varied
Water Some
Course Items
Coins 6 ( Yellow Coin.gif ×6)
Enemy Coins 9 ( Yellow Coin.gif ×9)
Caps STROOP- Wing Cap Block.png ×1
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- Castle Grounds.png
STROOP- Castle Courtyard.png
STROOP- Castle Basement.png
STROOP- Castle Floor 1 Lower.png
STROOP- Castle Floor 1 Upper.png

The Castle is the level containing the entrances to the majority of the other levels in Super Mario 64. It consists of the Castle Grounds, the Castle Lobby, and the Castle Courtyard.

Coins

Although the castle cannot save a coin score, it still has collectable coins. The maximum coin count that can be achieved in the castle in 999, by either exiting a level after getting 999 coins, or repeatedly collecting Castle coins and going out of the area and back in to respawn them. This list enumerates the unique coins that can be collected in the castle.

Location Count
(Outside the Castle) 2 yellow coins hidden underneath the bridge over moat 2
Total 2


Location Count
(Inside the Castle) In the main entrance room, 2 pairs of coins beside the staircase 4
Total 4


Location Count
(Castle Courtyard) 9 Boo Buddies (with yellow coins) 9
Total 9


Areas

Castle Grounds

The castle grounds are the starting location when creating a new file, loading a previous file, or dying anywhere within the castle. It features a sunny environment with birds and water sound effects in the background. There is also a cannon next to the lake that unlocks at 120 stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. On the roof, if you have 120 stars, Yoshi tries to maximize Mario's lives to 100. There is one secret stage on the castle grounds, Vanish Cap Under the Moat, which is usually entered by draining the most but can be entered by hyperspeed.

Castle Lobby

First Floor

The first floor is the introductory area of the castle. It contains 4 main courses (Bob-omb Battlefield, Whomp's Fortress, Cool, Cool Mountain, and Jolly Roger Bay), and three secret courses (The Princess's Secret Slide, The Secret Aquarium, and Tower of the Wing Cap). The star door on this floor requires 8 stars to open and leads to Bowser in the Dark World, the first Bowser stage. The door can be skipped with an LBLJ, by HSWKing, or with speed conserved from Bob-omb Battlefield.[1][2] Additionally, there is a key door to the second floor, as well as one leading to the basement (the intended next area) and a regular warp door leading into the courtyard.

Basement

The basement has 4 main courses (Shifting Sand Land, Lethal Lava Land, Hazy Maze Cave, and Dire, Dire Docks). It also contains the pillars normally required to unlock Vanish Cap Under the Moat, although they can be bypassed with moat door skip. The star door in this area requires 30 stars which can be skipped with an SBLJ, and leads to the second Bowser stage, Bowser in the Fire Sea, and Dire, Dire Docks.

Second Floor

Just like the others, the second floor has 4 main courses (Tall, Tall Mountain, Wet Dry World, Snowman's Land and Tiny-Huge Island), along with a star door that requires 50 stars to enter, which leads to the third floor. The door can be skipped using BLJs or HSWKing.

Third Floor

The third floor contains 2 main courses, Tick Tock Clock and Rainbow Ride, along with one secret stage, Wing Mario over the Rainbow. Although there are "endless" stairs on this floor that require 70 stars to pass, they can easily be skipped using BLJs. These stairs lead to the final Bowser stage, Bowser in the Sky.

Courtyard

The courtyard is the location of Big Boo's Haunt, whose entrance is hidden inside the Courtyard Big Boo. There are 9 other regular Boos in the Courtyard, spawned by Courtyard Boo Spawners. If the player has less than 12 stars, the regular Boos do not spawn, and the Big Boo spawns but immediately despawns itself.

Other Challenges

In the Coinless Challenge, Capless/Cannonless Challenge, and CCC Challenge, all stars and stage entries are possible.

The Castle provides a huge roadblock for the No Buttons Allowed Challenge and No Joystick Allowed Challenge, as doors and high paintings block most stage entries in those challenges. None of the five stars within the castle can be collected in either challenge.

In the Pacifist Challenge, all five stars can be collected. All stages can be entered with the exception of Big Boo's Haunt, which requires killing a Boo to enter.

In the B Button Challenge, the Castle requires two B presses to grab MIPS both times, as well as an additional three B presses on the JP 1.0 version to talk to the three Toads. All stages can be entered.

In the Z Button Challenge, all stars and stage entries are possible. Entering Vanish Cap under the Moat requires PU movement to skip pounding the two pillars.

In the UBER Challenge, the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. Big Boo's Haunt cannot be entered, as it requires killing a Boo. Whomp's Fortress also cannot be entered, as Lakitu talks to Mario when entering the course.

There are multiple unsolved challenges in the Castle: reaching a Parallel Universe in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, and accessing the upper floors without collecting the key from Bowser.

References