No Joystick Allowed Challenge

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Revision as of 17:12, 27 March 2019 by ThePansmith (talk | contribs) (Added info about Frames and Mags, also expanded the table.)
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No Joystick Allowed Challenge
Individual stars collectible 56
Overall stars collectible 0
Is beatable No
Star Details
BoB

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WF

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JRB

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CCM

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BBH

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HMC

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LLL

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SSL

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DDD

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SL

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WDW

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TTM

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THI

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TTC

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RR

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Secret

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Castle

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Bowser

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The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:

  • a punch followed by a Single Jump, which provides forward movement
  • a backflip, which provides backward movement
  • a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
  • a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
  • sliding down slopes, which provides a way of changing Mario's angle
  • enemy knockback, which provides a way of changing Mario's angle
  • chuckya throws, which provides a way of changing Mario's angle
  • twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
  • repeated pole grabs, which provides a way of changing Mario's angle
  • ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)

Difficulties to this challenge include the following:

  • entering doors
  • aiming while swimming
  • aiming while flying
  • fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)

Frames and Magnitude

The joystick has a range of “how far” the joystick is pushed out. This ranges from 0-20 at any given time. A magnitude of two is the minimum needed to preform most actions the require the stick. (I.e. open most doors)

Frames refers to how many frames the stick is pushed out. Generally only one frame is required to preform most actions the require the stick. (I.e. open most doors)

Missions that Have Not Been Completed

Course Mission Reason Minimum Frames/Magnitude required
JRB Plunder in the Sunken Ship There's no way to enter the sunken ship.
JRB Can the Eel Come Out to Play? There's no way to activate the star while facing towards the star.
JRB Red Coins on the Ship Afloat There's no way to collect the red coin near the jet stream.
JRB Blast to the Stone Pillar There's no way to reach the pillars or the star platform.
JRB Through the Jet Stream There's no way to reach the star.
JRB 100 Coins There's no way to collect every blue coin.
CCM Slip Slidin' Away There's no way to open the door to leave the cabin. 1F of 2M
CCM Big Penguin Race There's no way to finish the race fast enough without cheating.
CCM Snowman's Lost His Head There's no way to reach the checkpoint before the snowman's body does.
CCM Wall Kicks Will Work There's no way to reach the star.
BBH Go On a Ghost Hunt There's no way to open any doors.
BBH Ride Big Boo's Merry-Go-Round There's no way to open any doors.
BBH Secret of the Haunted Books There's no way to open any doors.
BBH Seek the 8 Red Coins There's no way to open any doors.
BBH Big Boo's Balcony There's no way to open any doors.
BBH Eye to Eye in the Secret Room There's no way to open any doors.
BBH 100 Coins There's no way to open any doors.
HMC Swimming Beast in the Cavern There's no way to open any doors.
HMC Elevate for 8 Red Coins There's no way to open any doors.
HMC Metal-Head Mario Can Move! There's no way to open any doors.
HMC Navigating the Toxic Maze There's no way to open any doors.
HMC A-Maze-ing Emergency Exit There's no way to open any doors.
HMC Watch for Rolling Rocks There's no way to open any doors.
HMC 100 Coins There's no way to open any doors.
LLL Boil the Big Bully There's no way to leave the starting platform.
LLL Bully the Bullies There's no way to leave the starting platform.
LLL 8-Coin Puzzle with 15 Pieces There's no way to leave the starting platform.
LLL Red-Hot Log Rolling There's no way to leave the starting platform.
LLL Hot-Foot-It into the Volcano There's no way to leave the starting platform.
LLL Elevator Tour in the Volcano There's no way to leave the starting platform.
LLL 100 Coins There's no way to leave the starting platform.
DDD Board Bowser's Sub There's no way to dive under the water.
DDD Chests in the Current There's no way to dive under the water.
DDD Pole-Jumping for Red Coins There's no way to dive under the water.
DDD Through the Jet Stream There's no way to dive under the water.
DDD The Manta Ray's Reward There's no way to dive under the water.
DDD Collect the Caps… There's no way to dive under the water.
DDD 100 Coins There's no way to dive under the water.
WDW Shocking Arrow Lifts! There's no way to open the star block.
WDW Secrets in the Shallows & Sky There's no way to reach the secret behind the pushable block.
WDW Express Elevator--Hurry Up! There's no way to get onto the elevator after it lowers.
WDW Go to Town for Red Coins There's no way to reach the town.
WDW Quick Race Through Downtown! There's no way to reach the town.
WDW 100 Coins There's no way to collect 5 of the 6 blue coins.
TTM Scale the Mountain There's no way to leave the starting area.
TTM Mystery of the Monkey Cage There's no way to leave the starting area.
TTM Scary 'Shrooms, Red Coins There's no way to leave the starting area.
TTM Mysterious Mountainside There's no way to leave the starting area.
TTM Breathtaking View from Bridge There's no way to leave the starting area.
TTM Blast to the Lonely Mushroom There's no way to leave the starting area.
TTM 100 Coins There's no way to leave the starting area.
THI Rematch with Koopa the Quick There's no way to beat KtQ to the finish.
THI Five Itty Bitty Secrets There's no way to reach the star platform.
THI Wiggler's Red Coins There's no way to reach the red coin on the tall platform in the corner.
TTC Stomp on the Thwomp There's no way to reach the walkway.
TTC 100 Coins There's no way to reach the walkway or collect enough blue coins.
RR Cruiser Crossing the Rainbow There's no way to get onto the ship.
RR Coins Amassed in a Maze There's no way to collect all the red coins.
RR Somewhere Over the Rainbow There's no way to reach the ship.
RR 100 Coins There's no way to reach the ship or collect enough blue coins.
TotWC Red Coins There's no way to collect all the red coins.
CotMC Red Coins There's no way to travel upstream.
VCutM Red Coins There's no way to collect the red coins on the ramp.
PSS Under 21"0 There's no way to finish the race fast enough.
SA Red Coins There's no way to turn towards the red coins or swim upwards.
WMotR Red Coins There's no way to turn towards the red coins or stop falling.
BitS Completion There's no way to get past the gap after the chuckya.
BitDW Red Coins There's no way to get the red coin at the beginning.
BitFS Red Coins There's no way to get the red coin on the mesh square.
BitS Red Coins There's no way to get past the gap after the chuckya.