No Joystick Allowed Challenge
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No Joystick Allowed Challenge | |||
Individual stars collectible | 56 | ||
Overall stars collectible | 0 | ||
Is beatable | No | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Frames and Magnitude
The joystick has a range of “how far” the joystick is pushed out. This ranges from 0-20 at any given time. A magnitude of two is the minimum needed to preform most actions the require the stick. (I.e. open most doors)
Frames refers to how many frames the stick is pushed out. Generally only one frame is required to preform most actions the require the stick. (I.e. open most doors)
Missions that Have Not Been Completed
Course | Mission | Reason | Minimum Frames/Magnitude required |
---|---|---|---|
JRB | Plunder in the Sunken Ship | There's no way to enter the sunken ship. | |
JRB | Can the Eel Come Out to Play? | There's no way to activate the star while facing towards the star. | |
JRB | Red Coins on the Ship Afloat | There's no way to collect the red coin near the jet stream. | |
JRB | Blast to the Stone Pillar | There's no way to reach the pillars or the star platform. | |
JRB | Through the Jet Stream | There's no way to reach the star. | |
JRB | 100 Coins | There's no way to collect every blue coin. | |
CCM | Slip Slidin' Away | There's no way to open the door to leave the cabin. | 1F of 2M |
CCM | Big Penguin Race | There's no way to finish the race fast enough without cheating. | |
CCM | Snowman's Lost His Head | There's no way to reach the checkpoint before the snowman's body does. | |
CCM | Wall Kicks Will Work | There's no way to reach the star. | |
BBH | Go On a Ghost Hunt | There's no way to open any doors. | |
BBH | Ride Big Boo's Merry-Go-Round | There's no way to open any doors. | |
BBH | Secret of the Haunted Books | There's no way to open any doors. | |
BBH | Seek the 8 Red Coins | There's no way to open any doors. | |
BBH | Big Boo's Balcony | There's no way to open any doors. | |
BBH | Eye to Eye in the Secret Room | There's no way to open any doors. | |
BBH | 100 Coins | There's no way to open any doors. | |
HMC | Swimming Beast in the Cavern | There's no way to open any doors. | |
HMC | Elevate for 8 Red Coins | There's no way to open any doors. | |
HMC | Metal-Head Mario Can Move! | There's no way to open any doors. | |
HMC | Navigating the Toxic Maze | There's no way to open any doors. | |
HMC | A-Maze-ing Emergency Exit | There's no way to open any doors. | |
HMC | Watch for Rolling Rocks | There's no way to open any doors. | |
HMC | 100 Coins | There's no way to open any doors. | |
LLL | Boil the Big Bully | There's no way to leave the starting platform. | |
LLL | Bully the Bullies | There's no way to leave the starting platform. | |
LLL | 8-Coin Puzzle with 15 Pieces | There's no way to leave the starting platform. | |
LLL | Red-Hot Log Rolling | There's no way to leave the starting platform. | |
LLL | Hot-Foot-It into the Volcano | There's no way to leave the starting platform. | |
LLL | Elevator Tour in the Volcano | There's no way to leave the starting platform. | |
LLL | 100 Coins | There's no way to leave the starting platform. | |
DDD | Board Bowser's Sub | There's no way to dive under the water. | |
DDD | Chests in the Current | There's no way to dive under the water. | |
DDD | Pole-Jumping for Red Coins | There's no way to dive under the water. | |
DDD | Through the Jet Stream | There's no way to dive under the water. | |
DDD | The Manta Ray's Reward | There's no way to dive under the water. | |
DDD | Collect the Caps… | There's no way to dive under the water. | |
DDD | 100 Coins | There's no way to dive under the water. | |
WDW | Shocking Arrow Lifts! | There's no way to open the star block. | |
WDW | Secrets in the Shallows & Sky | There's no way to reach the secret behind the pushable block. | |
WDW | Express Elevator--Hurry Up! | There's no way to get onto the elevator after it lowers. | |
WDW | Go to Town for Red Coins | There's no way to reach the town. | |
WDW | Quick Race Through Downtown! | There's no way to reach the town. | |
WDW | 100 Coins | There's no way to collect 5 of the 6 blue coins. | |
TTM | Scale the Mountain | There's no way to leave the starting area. | |
TTM | Mystery of the Monkey Cage | There's no way to leave the starting area. | |
TTM | Scary 'Shrooms, Red Coins | There's no way to leave the starting area. | |
TTM | Mysterious Mountainside | There's no way to leave the starting area. | |
TTM | Breathtaking View from Bridge | There's no way to leave the starting area. | |
TTM | Blast to the Lonely Mushroom | There's no way to leave the starting area. | |
TTM | 100 Coins | There's no way to leave the starting area. | |
THI | Rematch with Koopa the Quick | There's no way to beat KtQ to the finish. | |
THI | Five Itty Bitty Secrets | There's no way to reach the star platform. | |
THI | Wiggler's Red Coins | There's no way to reach the red coin on the tall platform in the corner. | |
TTC | Stomp on the Thwomp | There's no way to reach the walkway. | |
TTC | 100 Coins | There's no way to reach the walkway or collect enough blue coins. | |
RR | Cruiser Crossing the Rainbow | There's no way to get onto the ship. | |
RR | Coins Amassed in a Maze | There's no way to collect all the red coins. | |
RR | Somewhere Over the Rainbow | There's no way to reach the ship. | |
RR | 100 Coins | There's no way to reach the ship or collect enough blue coins. | |
TotWC | Red Coins | There's no way to collect all the red coins. | |
CotMC | Red Coins | There's no way to travel upstream. | |
VCutM | Red Coins | There's no way to collect the red coins on the ramp. | |
PSS | Under 21"0 | There's no way to finish the race fast enough. | |
SA | Red Coins | There's no way to turn towards the red coins or swim upwards. | |
WMotR | Red Coins | There's no way to turn towards the red coins or stop falling. | |
BitS | Completion | There's no way to get past the gap after the chuckya. | |
BitDW | Red Coins | There's no way to get the red coin at the beginning. | |
BitFS | Red Coins | There's no way to get the red coin on the mesh square. | |
BitS | Red Coins | There's no way to get past the gap after the chuckya. |