RTABC: Difference between revisions
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The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time. | The '''RTABC''' ('''Real Time A Button Challenge''') is a variation on the popular [[A Button Challenge]], where all gameplay must be done in real-time. | ||
== Completed Runs == | == Completed Runs == | ||
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of | The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.<ref>[https://www.youtube.com/watch?v=qi6PEt0J0sA World First SM64 ABC Any% Clear]</ref> The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.<ref>[https://www.youtube.com/watch?v=X1QWSGqGbgA <nowiki>"[RTABC WR] SM64 120 Star in 216 A Presses - 8:38:06" by BillyWAR</nowiki>]</ref> The current RTABC "Max Stars 0xA" world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds. | ||
[https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references. | [https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/ The RTABC spreadsheet] contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references. | ||
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A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | ||
Currently, a theoretical 120 star run would take | Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A. | ||
Out of the | Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them: | ||
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;" | {| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;" | ||
|- | |- | ||
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|2 | |2 | ||
|SSL | |SSL | ||
|To get out of the pyramid elevator (TAS) | |To get out of the pyramid elevator (Tied with TAS) | ||
|- | |- | ||
|#11 | |#11 | ||
Line 82: | Line 82: | ||
|1 | |1 | ||
|THI | |THI | ||
|To double jump to a higher platform and collect red coins (TAS) | |To double jump to a higher platform and collect red coins (Tied with TAS) | ||
|- | |- | ||
| #14 | | #14 | ||
|1 | |1 | ||
| THI | | THI | ||
|To dive to the upper platform and grab the high red coin (TAS) | |To dive to the upper platform and grab the high red coin (Tied with TAS) | ||
|- | |- | ||
|#15 | |#15 | ||
Line 150: | Line 150: | ||
|- | |- | ||
|#27 | |#27 | ||
| 1 | | 1 | ||
|RR | |RR | ||
|To get past the second wide blue block | |To get past the second wide blue block | ||
|- | |- | ||
| # | | #28 | ||
|1 | |1 | ||
|RR | |RR | ||
|To collect the Swingin' in the Breeze star | |To collect the Swingin' in the Breeze star | ||
|- | |- | ||
|# | |#29 | ||
|1 | |1 | ||
|RR | |RR | ||
|To jump on a fly guy and fall slower | |To jump on a fly guy and fall slower | ||
|- | |- | ||
|# | |#30 | ||
| 1 | | 1 | ||
|RR | |RR | ||
| To hyperjump | | To hyperjump onto the chuckya platform | ||
|- | |- | ||
|# | |#31 | ||
|1 | |1 | ||
| PSS | | PSS | ||
| To collect the box star (TAS) | | To collect the box star (Tied with TAS) | ||
|- | |- | ||
|# | |#32 | ||
| 1 | | 1 | ||
|WMotR | |WMotR | ||
|To shoot from the first cannon (TAS) | |To shoot from the first cannon (Tied with TAS) | ||
|- | |- | ||
|# | |#33 | ||
| 1 | | 1 | ||
|WMotR | |WMotR | ||
|To shoot from the second cannon (TAS) | |To shoot from the second cannon (Tied with TAS) | ||
|- | |- | ||
| # | | #34 | ||
|1 | |1 | ||
|BitFS | |BitFS | ||
|To get past the pole (TAS) | |To get past the pole (Tied with TAS) | ||
|- | |- | ||
|# | | #35 | ||
|6 | |6 | ||
|Castle | |Castle | ||
|To enter THI | |To enter THI | ||
|- | |- | ||
|# | |#36 | ||
|6 | |6 | ||
|Castle | |Castle | ||
|To enter TTC (TAS) | |To enter TTC (Tied with TAS) | ||
|- | |- | ||
|# | |#37 | ||
|1 | |1 | ||
|Castle | |Castle | ||
|To go to RR (TAS) | |To go to RR (Tied with TAS) | ||
|- | |- | ||
|# | |#38 | ||
|1 | |1 | ||
|Castle | |Castle | ||
|To enter SA | |To enter SA | ||
|- | |- | ||
|# | |#39 | ||
|1 | |1 | ||
|Castle | |Castle | ||
| To go to WMotR (TAS) | | To go to WMotR (Tied with TAS) | ||
|} | |} | ||
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count. | Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count. | ||
Line 267: | Line 232: | ||
|2 | |2 | ||
| DDD | | DDD | ||
|To swim with a shell for cloning (TAS) | |To swim with a shell for cloning (Tied with TAS) | ||
|} | |} | ||
==Possible A Press Saves== | ==Possible A Press Saves== | ||
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===Dire Dire Docks=== | ===Dire Dire Docks=== | ||
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star. | Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star. | ||
==See also== | ==See also== | ||
[[List of RTA Tricks]] | [[List of RTA Tricks]] |
Latest revision as of 06:48, 26 August 2024
For the guide, please see RTABC Guide
Real Time A Button Challenge | |||
Abbreviation | RTABC | ||
Individual stars collectible | 87 | ||
Overall stars collectible | 53 | ||
Is beatable | Yes | ||
Presses required for Any% | 0 | ||
Presses required for 120-Star | 58 | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The RTABC (Real Time A Button Challenge) is a variation on the popular A Button Challenge, where all gameplay must be done in real-time.
Completed Runs
The current RTABC 70 Star world record, achieved by Marbler, finishes with a total of 0 A Presses and with a time of 86 hours, 48 minutes, and 28 seconds, and it uses the Wii VC round-to-zero glitch.[1] The RTABC 70 Star world record without the round-to-zero glitch is also held by Marbler, with 2 A presses. The current RTABC 120 Star world record, achieved by BillyWAR1, finishes with a total of 216 A presses and with a time of 8 hours, 36 minutes, and 6 seconds.[2] The current RTABC "Max Stars 0xA" world record, achieved by Marbler, finishes with a total of 49 stars and with a time of 4 hours, 28 minutes, and 14 seconds.
The RTABC spreadsheet contains leaderboards for individual stars, stages and full game categories; optimal routes for 70 Star, 120 Star, and Max Stars 0xA; conjectured improvements, and many other useful references.
A Presses Left
A unique A press refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
Currently, a theoretical 120 star run would take 58 A presses, a theoretical 70 star run would take 1 A press on N64 (1 in BitFS), 0 A presses on Wii VC, and 53 stars are possible without pressing A. Out of the 58 A presses left in the 120 star run, 39 of them (give or take) are unique. Below is a table listing all of them:
A Press # | Multiplicity | Stage | Purpose |
---|---|---|---|
#1 | 1 | BoB | To shoot from the cannon |
#2 | 1 | JRB | To collect the chest star |
#3 | 1 | JRB | To ground pound the blue coin switch |
#4 | 2 | BBH | To get to the third floor |
#5 | 1 | HMC | To jump from the pole for reds |
#6 | 1 | HMC | To get to the Toxic Maze star |
#7 | 2 | HMC | To jump dive from dorrie's back |
#8 | 1 | HMC | To ground pound the blue coin switch |
#9 | 1 | LLL | To collect the elevator star |
#10 | 2 | SSL | To get out of the pyramid elevator (Tied with TAS) |
#11 | 1 | DDD | To jump off one of the back pole for 2 red coins and to clone poles |
#12 | 1 | SL | To shoot from the cannon |
#13 | 1 | THI | To double jump to a higher platform and collect red coins (Tied with TAS) |
#14 | 1 | THI | To dive to the upper platform and grab the high red coin (Tied with TAS) |
#15 | 1 | TTC | To jump up the cogs for bob-omb glide |
#16 | 3 | TTC | To double jump off the lower hand |
#17 | 3 | TTC | To wall kick to a higher platform |
#18 | 3 | TTC | To get off the elevator by the pole |
#19 | 1 | TTC | To jump past the moving bars |
#20 | 1 | TTC | To wall kick to the moving bars star |
#21 | 1 | TTC | To get on to the first rotating block |
#22 | 1 | TTC | To double jump off the second rotating block |
#23 | 1 | TTC | To triple jump off the platform above the rotating blocks |
#24 | 1 | TTC | To wall kick up to a higher platform |
#25 | 1 | TTC | To get on the whomp |
#26 | 1 | RR | To get on the ship |
#27 | 1 | RR | To get past the second wide blue block |
#28 | 1 | RR | To collect the Swingin' in the Breeze star |
#29 | 1 | RR | To jump on a fly guy and fall slower |
#30 | 1 | RR | To hyperjump onto the chuckya platform |
#31 | 1 | PSS | To collect the box star (Tied with TAS) |
#32 | 1 | WMotR | To shoot from the first cannon (Tied with TAS) |
#33 | 1 | WMotR | To shoot from the second cannon (Tied with TAS) |
#34 | 1 | BitFS | To get past the pole (Tied with TAS) |
#35 | 6 | Castle | To enter THI |
#36 | 6 | Castle | To enter TTC (Tied with TAS) |
#37 | 1 | Castle | To go to RR (Tied with TAS) |
#38 | 1 | Castle | To enter SA |
#39 | 1 | Castle | To go to WMotR (Tied with TAS) |
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
The half a presses are listed below:
Half A Press # | Multiplicity | Stage | Purpose |
---|---|---|---|
#1 | 1 | DDD | To outswim the whirlpool |
#2 | 2 | DDD | To swim with a shell for cloning (Tied with TAS) |
Possible A Press Saves
Jolly Roger Bay
It may be possible to get speed from the pillar and reactivate it some other place to ground pound the blue coin switch 0x for 100 coins, and would save A press #3. Ivan178 has shown that it is possible to get speed from the pillar to get Blast to the Stone Pillar 0x.[3]
Dire Dire Docks
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
See also
References
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