Whomp's Fortress

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Whomp's Fortress
WF.png
Course Info
Abbreviation WF
Terrain Default
Setting Day
Water Almost None
Course Items
Coins 106 ( Yellow Coin.gif ×70  •  Red Coin.gif ×8  •  Blue Coin.gif ×4)
Enemy Coins 35 ( Yellow Coin.gif ×20  •  Blue Coin.gif ×3)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Metal Cap Block.png ×1
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- WF Tower.png

Whomp's Fortress is the second course. It can be accessed from the painting in the room located on the right side of the lower first floor of Princess Peach's castle. This course is typically fast and is often the first course completed in runs (due to BoB's near requirement for wing cap).

Access

Whomp's Fortress door typically requires one star to enter, however, using LBLJ in the lobby gives access to the level without either the door or the star requirement.[1] Entering this level can also be done without the use of the A button[2], and most likely 2 presses for the ABZ/Buttonless Challenge. Entering this level the first time also triggers textboxes, which costs the ABZ/Buttonless Challenge at least 4 presses. (This has been yet to be shown on video.)

Course Versions

This course has three versions-

  • Version 1: Accessed by selecting Star 1. This version contains King Whomp at the top of the course.
  • Version 2: Accessed by selecting Star 2. This version contains a fortress built on top of the course.
  • Version 3: Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point. The fortress is still present.

Coins

Whomp's Fortress has a total of 141 coins collectible without the utilization of glitches, with most coins coming from coin spawners. This course has two different coin duplication glitches, however, that push the maximum beyond 141 coins- cloning and the breaking-disappearing cork box glitch. Both of these utilize the cork boxes in the level, and can both take the maximum over the max in-game coin score of 255. The breaking-disappearing cork box glitch pushes the bounds a bit farther, though, and allows 999 to be collected in course.

Location Count
The two throwable cork boxes (near start/blue coin block) 6
Coins around the flower near the start 8
Line of coins near the beginning 5
Line of coins on bridge past the falling bridge 5
Coins around the rotating plank 4
Ring of coins on the floating isle 8
Arrow of coins on the floating arrow 8
Line of coins on slope leading from the water 5
Ring of coins in water 8
Line of coins near the bob-omb buddy 5
Ring of coins above the "Shoot into the Blue" Star 8
2 Whomps 20
Red Coins 16
Blue Coin Block 20
3 Piranha Plants 15
Total 141


Course Objects

Below is a table of all objects loaded in when the level loads. Processing order doesn't necessarily mean the slot they would occupy, just a reference for what objects come before and after that object.

Table of Course Objects
Object Number Processing Order Location Notes
X Y Z
STROOP- Coin Spawner 5 Horizontal.png
Grounded Horizontal Coin Line Spawner
4 1 3760 960 2740
2 -1400 1160 3900
3 1254 2586 2299
8 3396 1380 3280
STROOP- Coin Spawner 8.png
Grounded Horizontal Coin Ring Spawner
3 4 -2500 1795 -260
6 4611 256 141
7 1558 922 2329
STROOP- Coin Spawner Arrow.png
Grounded Coin Arrow Spawner
1 5 1215 3600 -2609
STROOP- Coin Spawner 8.png
Floating Horizontal Coin Ring Spawner
1 9 3234 3345 -1787
STROOP- Checkered Elevator Spawner.png
Chcekered Elevator Spawner
1 10 1035 2880 -900
STROOP- Falling Block Spawner WF.png
WF Falling Block Spawner
1 11 1792 2496 1600
STROOP- Blue Coin Block.png
Blue Coin Block
1 12 -2500 384 -250
STROOP- Metal Cap Block.png
Metal Cap Block
1 13 -2750 1370 -3400
STROOP- Sign.png
Sign
8 14 4200 256 5160
15 -2540 2560 -900
16 1600 2560 2600
17 -2705 2560 59
18 3460 2304 -40
20 -2932 384 -157
21 4800 256 3000
22 2930 1075 -3740
STROOP- Cannon Lid.png
Cannon Lid
1 19 -1844 1026 3893 Only present prior to opening cannon.
STROOP- King Whomp.png
King Whomp
1 23 0 3584 0 Only present in Star 1
STROOP- WF Tower Breakable Block.png
WF Tower Breakable Block
1 24 -511 3584 0 Only in stars 2-6
STROOP- WF Tower Platform Spawner.png
WF Tower Platform Spawner
1 25 0 3783 0 Only in stars 2-6
STROOP- Bullet Bill Blaster.png
Bullet Bill Blaster
1 26 1280 3584 896 Only in stars 2-6
STROOP- Tower.png
WF Tower
1 27 0 3584 0 Only in stars 2-6
STROOP- Whomp.png
Whomp
2 28 189 2560 -1857
29 -1545 2560 -286
STROOP- Thwomp.png
Thwomp
2 30 3462 1076 -3314
31 3462 1940 -1545
STROOP- WF Floating Island.png
Floating Island
3 32 2688 3584 -895
33 3200 3328 -1791
34 2304 3584 -2303
STROOP- Falling Plank.png
Falling Plank
1 35 13 3584 -1407 Only in stars 2-6
STROOP- Blastable Corner.png
Blastable Corner (without Star)
2 36 -1023 2176 2944 Without star
37 512 2176 2944 With star
STROOP- WF In-and-Out Platform.png
WF In-and-Out Platform
3 38 3330 1075 -2815
39 3330 1075 -767
40 3330 1075 -1791
STROOP- WF Rotating Bridge.png
WF Rotating Bridge
1 41 -255 2560 2304
STROOP- Large Bomp.png
Large Bomp
1 42 3330 1070 641
STROOP- Small Bomp.png
Small Bomp
2 43 3330 1070 1281
44 3330 1070 1
STROOP- Checkered Elevator.png
Checkered Elevator
2 45 932.47 2880 -1002.53
46 1137.531 3530 -797.47
STROOP- Tree Standard.png
Tree
1 47 2560 256 4608
STROOP- Hoot.png
Hoot
1 48 2560 700 4608 Only present stars 3-6
STROOP- Pole.png
Pole
1 49 -2495 1331 -256
STROOP- WF Big Pole.png
WF Big Pole
1 50 -2560 2560 -256
STROOP- Mario.png
Mario
1 51 - - -
STROOP- Butterfly.png
Butterfly (Spawns Others without Bombs
1 52 4574 300 1130
STROOP- Bob-omb Buddy.png
Bob-omb Buddy (Opens Cannon)
1 53 -1700 1024 3500 Only present in stars 3-6
STROOP- Bullet Bill.png
Bullet Bill
1 54 1280 3712 968 Only present in stars 2-6
STROOP- Piranha Plant.png
Piranha Plant
3 55 689 2560 1845
56 4625 256 5017
57 1822 2560 -101
STROOP- Grabbable Cork Box.png
Grabbable Cork Box
2 58 4320 256 1880
59 -2940 384 -1320
STROOP- Blue Coin.png
Blue Coin (for Block)
4 60 -2500 450 -1150
61 -2500 450 -900
62 -2500 450 -650
79 -2500 450 -1400
STROOP- Yellow Coin.png
Yellow Coin
4 63 0 2650 2900
64 500 2650 2900
65 250 2650 2800
66 -750 2650 2800
STROOP- 1-Up 1-Up Activator Spawner.png
1-Up & 1-Up Activator Spawner
1 67 -2500 4560 -256
STROOP- 1-Up Activator.png
1-Up Activator
2 68 0 2650 2900
70 -500 2650 2900
STROOP- 1-Up.png
1-Up
2 69 -250 2650 2400
85 -384 3584 6 Only in stars 2-6.
STROOP- Red Coin.png
Red Coin
8 71 -250 2650 2970
72 1746 3620 -3120
73 1277 2600 1350
74 1585 2595 -80
75 3350 3000 -1520
76 2700 3600 -900
77 3770 1380 650
78 -270 1720 2250
STROOP- Power Star Yellow.png
Power Star (Yellow)
4 80 590 2450 2650
81 2880 4300 190
83 -2500 1500 -750
84 300 5550 0 Only present in stars 2-6
STROOP- Red Coin Star Spawner.png
Red Coin Star Spawner
1 82 4600 550 2500
STROOP- Teleport.png
Teleporter
2 86 2548 1075 -3962
87 -2925 2560 -947
STROOP- Cannon Base.png
Cannon Base
1 88 -1844 686 3893
STROOP- Landscape Visual.png
Landscape Visual
12 89 3584 154 4864
90 4608 256 1792
91 -2499 1792 -261
92 -2661 384 640
104 1408 2522 2431
105 3840 794 2688
106 1757 3519 -3151
107 0 0 0
108 3840 0 -1279
109 3840 0 -2303
110 3405 1664 -1791
111 2305 2432 -255
STROOP- Butterfly.png
Butterfly
10 93 4608 256 128
94 4608 256 0
95 4480 256 128
96 4736 256 128
97 4608 256 256
98 4480 256 4992
99 4608 256 4864
100 4608 256 4992
101 4608 256 5120
102 4736 256 4992
STROOP- WF Water Level Checker.png
WF Water Level Checker
1 103 -856 922 3819
STROOP- Mario Spawner.png
Mario Spawner
1 112 2600 1256 5120
STROOP- WF Pole Ball.png
WF Pole Ball
1 113 -2560 4710 -256
STROOP- Star Marker.png
Star Marker
1 114 4600 316 2500
STROOP- Cannon Shaft.png
Cannon Shaft
1 115 -1844 512 3893
STROOP- Bubble.png
Piranha Plant Sleeping Bubble
3 116 869 2632 1845
117 4445 328 5017
118 2002 2632 -101

TASes

Star 1: https://youtu.be/NamWHywBEBY[3]

Star 2: https://youtu.be/NamWHywBEBY?t=32s[3]

Star 3: https://youtu.be/3ymjsb513PQ[3]

Star 4: https://youtu.be/XDR68FZdihE[3]

Star 5: https://youtu.be/fvJxQp6kaXE[3]

Star 6: https://youtu.be/8WCdtGT6CF4[3]

A Press Counts

In the A Button Challenge, it takes no A Presses to collect all seven stars, though the Wing Cap and the Metal Cap need to be unlocked to complete To the Top of the Fortress.

Star A Presses Minutes
1 0 2
2 0 8
3 0 1
4 0 2
5 0 2
6 0 1
100 0 0*
*100 coin star already used to collect Star 2.

Entering Whomp's Fortress (0x)

Video: https://youtu.be/mlHzqJn2SMs?t=33s

This part is easily done without pressing A by using a dive recover into the painting.

Chip Off Whomp's Block (0x)

Video: https://youtu.be/7ZwwAemsbYQ

The trickiest part is collecting the star, since the star is 296 units high[4], which is too low to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).

To the Top of the Fortress (0x)

Main article: To the Top of the Fortress
Video: https://youtu.be/M4M_OyUorRQ

Before entering the stage, the HOLP needs to be set at a specific location in Bob-omb Battlefield.

Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower's steps.

Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, With precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using Star Dance Clip. After the collecting the star, Mario then climbs up the rest of the tower and collects To the Top of the Fortress.

For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator[5], instead of having to drop the box at the HOLP and pick it up later on the arrow platform.

Shoot into the Wild Blue (0x)

Video: https://youtu.be/CA-EZx_kunY

The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.

Red Coins on the Floating Isle (0x)

Video: https://youtu.be/E6J71oX8o78

All coins are reachable without pressing A, though getting to the floating islands requires using a Whomp enemy as help to get on the ascending elevator. Using series of diving and dive recovers, with help from the teleporters, Mario is able to get all red coins in the course and collect the star.

Fall onto the Caged Island (0x)

Video: https://youtu.be/mXy8Wlw3sRU

This star is done without pressing A by using Version 1 of the course where King Whomp is present (Chip Off Whomp's Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a slide kick onto the caged platform.

Blast Away the Wall (0x)

Video: https://youtu.be/CA-EZx_kunY

With a ledge-grab glitch very well-known in speedrunning, it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.

WF 100 Coins (0x)

Video: https://youtu.be/anKoV6eZBi8

In a full game run of 120 stars, this star will already be collected while doing To the Top of the Fortress. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.

Other Challenges

In a CCC Challenge, excluding coin missions, all stars can be collected, with Blast Away the Wall completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.

In a No Buttons Allowed challenge, Find the 8 Red Coins and Behind Chain Chomp's Gate can be collected using only the joystick and the C buttons (to turn the camera)[6].

In a No Joystick Allowed challenge, Chip Off Whomp's Block, To the Top of the Fortress, Red Coins on the Floating Isle and 100 coins star can be collected without using the joystick[7].

References