Dive: Difference between revisions

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''This article is about the actions. If you are looking for the action flag, see [[Diving (action flag)]].''
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:''This article is about the action. If you are looking for the action flag, see [[Diving (action flag)]].''<br>
{{Action_infobox
{{Distinguish|Dive Slide|Dive Picking Up}}
|title=Dive Slide
|image=
|official name=
|hex=0x00880456
|flags=Moving, Diving, Attacking
|group=Moving
|id=0x56
|into=
|out of=
|animation=
|related=
}}
 
{{Action_infobox
{{Action_infobox
|title=Dive
|title=Dive
Line 25: Line 10:
|group=Airborne
|group=Airborne
|id=0x8A
|id=0x8A
|into=
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive Slide]], [[Dive Picking Up]], [[Head Stuck In Ground]], [[Backwards Air Knockback]]
|out of=
|out of=[[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick Air]], [[Steep Jump]], [[Flying Triple Jump]], [[Special Triple Jump]]
|animation=
|animation=
|related=
|related=
}}
}}


{{Action_infobox
'''Diving''' is an attack action that occurs when the B button is pressed during [[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick]], [[Steep Jump]], [[Flying Triple Jump]], and [[Special Triple Jump]]. During a [[Single Jump]] or [[Double Jump]], 28 speed is required to dive, without which Mario will perform a [[Jump Kick]]. During [[Walking]], [[Decelerating]], and [[Crawling]], 29 speed is required, otherwise Mario will [[punch]] (which may get immediately cancelled into a jump kick, see [[Speedkick]]). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action. When Mario dives, he gains 15 horizontal speed, and caps out at 48 horizontal speed.
|title=Dive Picking Up
|image=
|official name=
|hex=0x00000385
|flags=Stationary
|group=Object
|id=0x185
|into=
|out of=
|animation=
|related=
}}


'''Diving''' is an action that [[Mario]] does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A [[dive recover]] (Also known as a rollout or a DR) is commonly used in the [[A Button Challenge]]. It is also used commonly in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical [[speed]]. This is known as a [[jump dive]]. Jump dives are commonly repeatedly chained after a [[Long Jump]] for the speed needed for a dive. Diving is not to be confused with [[Stomach Slide|stomach sliding]], which is a type of slide that cannot grab objects, although it often looks identical to diving.
The dive action can transition into [[Dive Slide]], [[Dive Picking Up]], and [[Head Stuck in Ground]] by landing, and [[Backwards Air Knockback]] by bonking.
{{actions}}

Latest revision as of 21:05, 1 August 2023

This article is about the action. If you are looking for the action flag, see Diving (action flag).
Not to be confused with: Dive Slide, Dive Picking Up
Dive
Properties
Hex 0x0188088A
Action Flags Air, Diving, Attacking, Allow Vertical Wind
Action Group Airborne
ID 0x8A
Transitions
Into Airborne cancels: Water Plunge, Squished, Vertical Wind, non cancel: Dive Slide, Dive Picking Up, Head Stuck In Ground, Backwards Air Knockback
Out of Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick Air, Steep Jump, Flying Triple Jump, Special Triple Jump


Diving is an attack action that occurs when the B button is pressed during Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick, Steep Jump, Flying Triple Jump, and Special Triple Jump. During a Single Jump or Double Jump, 28 speed is required to dive, without which Mario will perform a Jump Kick. During Walking, Decelerating, and Crawling, 29 speed is required, otherwise Mario will punch (which may get immediately cancelled into a jump kick, see Speedkick). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action. When Mario dives, he gains 15 horizontal speed, and caps out at 48 horizontal speed.

The dive action can transition into Dive Slide, Dive Picking Up, and Head Stuck in Ground by landing, and Backwards Air Knockback by bonking.