Dive
- This article is about the action. If you are looking for the action flag, see Diving (action flag).
- Not to be confused with: Dive Slide, Dive Picking Up
Dive | |
Properties | |
Hex | 0x0188088A |
Action Flags | Air, Diving, Attacking, Allow Vertical Wind |
Action Group | Airborne |
ID | 0x8A |
Transitions | |
Into | Airborne cancels: Water Plunge, Squished, Vertical Wind, non cancel: Dive Slide, Dive Picking Up, Head Stuck In Ground, Backwards Air Knockback |
Out of | Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick Air, Steep Jump, Flying Triple Jump, Special Triple Jump |
Diving is an attack action that occurs when the B button is pressed during Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick, Steep Jump, Flying Triple Jump, and Special Triple Jump. During a Single Jump or Double Jump, 28 speed is required to dive, without which Mario will perform a Jump Kick. During Walking, Decelerating, and Crawling, 29 speed is required, otherwise Mario will punch (which may get immediately cancelled into a jump kick, see Speedkick). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action.
Transition In
See single jump for more details
- Mario gains 15 horizontal speed
- Mario's horizontal speed is capped to 48.
Behavior
The dive action can transition into Dive Slide, Dive Picking Up, and Head Stuck in Ground by landing, and Backwards Air Knockback by bonking.