Side Flip: Difference between revisions

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{{Action_infobox
A sideflip is an action that jumps as equally as high as a [[Backflip|backflip]]. It jumps (number) units high. Unlike a backflip, a sideflip can ledgegrab.
|title= Side Flip
A condition must be met in order to sideflip:
|image=
*Mario is in a turn around action
|official name=Side Somersault
Note that the braking action is different from the turn around action.
|hex= 0x01000887
Press A while in a turn around action to sideflip.
|flags= Air, Allow Vertical Wind Action
|group= Airborne
|id= 0x087
|into=
|out of=
|animation=
|related=
}}
A '''side flip''' is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip.
== Conditions for Action to Occur ==
Mario has to meet two conditions:
* Mario is either in turning around action or the finish turning around action
* The A button is pressed
==Transition In==
''See [[Single Jump|single jump]] for more details''
#Mario's vertical speed is set to 62.
#Mario's forward velocity is set to 8
#Mario's y-facing angle is set to the intended yaw (joystick yaw).
== Checks ==
Whilst Mario in in the side jump action, the following checks are done on Mario:
* If the B button is pressed, Mario will [[dive]]
* If the Z button is pressed, Mario will [[ground pound]]
* If Mario is able to [[ledgegrab]], he will
* The game performs vertical wind checks
==Behavior==
The following behaviors can be observed when Mario side flips:
*Mario can double jump after landing from the flip
*The flip sound plays (this is the same sound as when Mario backflips)
{{actions}}

Latest revision as of 21:32, 18 June 2024

Side Flip
Properties
Official Name Side Somersault
Hex 0x01000887
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x087

A side flip is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.

Conditions for Action to Occur

Mario has to meet two conditions:

  • Mario is either in turning around action or the finish turning around action
  • The A button is pressed

Transition In

See single jump for more details

  1. Mario's vertical speed is set to 62.
  2. Mario's forward velocity is set to 8
  3. Mario's y-facing angle is set to the intended yaw (joystick yaw).

Checks

Whilst Mario in in the side jump action, the following checks are done on Mario:

  • If the B button is pressed, Mario will dive
  • If the Z button is pressed, Mario will ground pound
  • If Mario is able to ledgegrab, he will
  • The game performs vertical wind checks

Behavior

The following behaviors can be observed when Mario side flips:

  • Mario can double jump after landing from the flip
  • The flip sound plays (this is the same sound as when Mario backflips)