Twirling: Difference between revisions
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Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=Twirling Land |out of=Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |animation= |related= }} | Twirling is an airborne action. {{Action_infobox |title=Twirling |image= |official name=Helicopter Spin |hex=0x108008A4 |flags= |group=Airborne |id= |into=[[Twirling Land]] |out of=[[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Freefall]], [[Forward Rollout]], [[Long Jump]], [[Wall Kick Air]], [[Thrown Forwards]], [[Backward Rollout]] |animation= |related= }} | ||
== Description == | == Description == | ||
[[File:Boing.wav|thumb]] | [[File:Boing.wav|thumb|"Boing!"]] | ||
Twirling is an action in which Mario will | Twirling is an action in which Mario will spin like a helicopter and fall down slowly, at a speed of -12.5 [[Unit|units]] per frame. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the [[A Button Challenge]], during [[Wall Kicks Will Work]]<ref>[https://youtu.be/NnC5n70j1KE "SM64 - Wall Kicks Will Work - 0x A Presses" by pannenkoek2012]</ref>. | ||
Twirling can only be achieved by jumping on [[Spindrift]] or [[Fly Guy]], so it can't be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]] | Twirling can only be achieved by jumping on a [[Spindrift]] or a [[Fly Guy]], so it can't be used much, only being possible in [[Cool, Cool Mountain]], [[Shifting Sand Land]], [[Tall, Tall Mountain]], [[Snowman's Land]], and [[Rainbow Ride]]. | ||
== Trivia == | |||
In beta footage, we can see that a [[Triple Jump]] originally | * By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375 units per frame. | ||
* In beta footage, we can see that a [[Triple Jump]] originally had Mario twirl, while still starting with the height of the triple jump. | |||
== References == | |||
<references /> | |||
{{actions}} | |||
Latest revision as of 19:44, 17 May 2026
Twirling is an airborne action.
| Twirling | |
| Properties | |
| Official Name | Helicopter Spin |
| Hex | 0x108008A4 |
| Action Group | Airborne |
| Transitions | |
| Into | Twirling Land |
| Out of | Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |
Description
Twirling is an action in which Mario will spin like a helicopter and fall down slowly, at a speed of -12.5 units per frame. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the A Button Challenge, during Wall Kicks Will Work[1].
Twirling can only be achieved by jumping on a Spindrift or a Fly Guy, so it can't be used much, only being possible in Cool, Cool Mountain, Shifting Sand Land, Tall, Tall Mountain, Snowman's Land, and Rainbow Ride.
Trivia
- By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375 units per frame.
- In beta footage, we can see that a Triple Jump originally had Mario twirl, while still starting with the height of the triple jump.