Single Jump: Difference between revisions

3,689 bytes added ,  19 June 2024
→‎Transition In: found citation
(there is SO much to talk about single jumps here. this might be where we link overflow jumps and negative jumps. Should we combine single and double jump to 1 page?)
(→‎Transition In: found citation)
 
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{{Action_infobox
A single jump is an action that can be entered in one of two ways:
|title= Single Jump
* By pressing the A button while in [[idle]], [[panting]], [[running]], (please add the long list of other actions from which this can be done)
|image=
* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>.
|official name= Jump
A single jump can go up to 242 units high depending on how long the A button is held, assuming Mario starts by standing still. The higher Mario's speed, the higher he will jump.
|hex= 0x03000880
The jump is based on horizontal speed: spd/5+42
|flags= Air, Allow Vertical Wind Action, Control Jump Height
|group= Airborne
|id= 0x080
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]]
|out of=(todo) [[Idle]], [[Start Sleeping]], [[Coughing]], [[In Quicksand]], [[Panting]]
|animation= 0x4D
|related=
}}
A '''single jump''' is an action that can be entered in a variety of ways, including:
* By pressing the A button while in a variety of actions.
* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires the use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>.


[[Category:Actions]]
== Transition In ==
''Note: All airborne actions refer to (reference'' <ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L776</ref>'') for the "Transition In". As with all actions, Transition In happens before common cancels and behavior.''
 
Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action)
# Mario's current animation is stopped. <sup>Specifically, an animation flag is updated: <code>m->marioObj->header.gfx.animInfo.animID = -1;</code></sup>
# Mario's vertical speed is set to 42 + a quarter of the current forward speed.
# If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved.
# Mario's forward speed is multiplied by 0.8.
Then, more general things occur. These happen to all airborne actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L887-L888</ref> Steps 3 and after apply to all actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L999-L1010</ref>
# Mario's peak height is updated.
# Mario's [UNKNOWN_08] flag is set.
# Mario's voice clip played flag is reset.
# <span style='gray'>Another flag [UNKNOWN_18] is reset as long as the action doesn't have the Air flag.</span> <!-- Keeping this here so that I may update all actions -->
# The previous action is set to the current action (which is not yet the jump action).
# The current action is set to the jump action.
# The action argument is set.
# The action state is set to 0.
# The action timer is set to 0.
== Airborne cancels ==
A variety of "cancels" are checked prior to actually performing any airborne action. These are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_airborne.c#L2066</ref>
 
# If Mario's height is lower than 100 units below the water height: [[Water Plunge]] (see [[Idle#Stationary cancels]])
# If Mario is supposed to be squished, mario_stop_riding_and_holding, [[Squished]]
# If Mario is above vertical wind (and the action allows vertical wind), then [[Vertical Wind]]
# Set quicksand depth to 0
# If (Mario's action is not (flag)invulnerable, twirling, or flying, (and the flag MARIO_UNKNOWN_18 is not there)) ''and'' Mario has fallen more than 1150 units from his peak, play SOUND_MARIO_WAAAOOOW and add the MARIO_UNKNOWN_18 flag
== Behavior ==
''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.''
 
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. (See above section [[#Airborne cancels]])
 
Then, the following happens:
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[jump kick]] action otherwise. This stops the jump action.
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the jump action.
# Mario performs the other noises for the jump.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.
 
== References ==
<references />
{{actions}}
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