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Jongyon7192p (talk | contribs) (there is SO much to talk about single jumps here. this might be where we link overflow jumps and negative jumps. Should we combine single and double jump to 1 page?) |
Icecream17 (talk | contribs) (→Transition In: found citation) |
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{{ | {{Action_infobox | ||
A single jump is an action that can be entered in | |title= Single Jump | ||
* By pressing the A button while in | |image= | ||
* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>. | |official name= Jump | ||
|hex= 0x03000880 | |||
|flags= Air, Allow Vertical Wind Action, Control Jump Height | |||
|group= Airborne | |||
|id= 0x080 | |||
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]] | |||
|out of=(todo) [[Idle]], [[Start Sleeping]], [[Coughing]], [[In Quicksand]], [[Panting]] | |||
|animation= 0x4D | |||
|related= | |||
}} | |||
A '''single jump''' is an action that can be entered in a variety of ways, including: | |||
* By pressing the A button while in a variety of actions. | |||
* While in [[quicksand]], if Mario attempts to enter the [[Double Jump|double jump]] or [[twirling]] actions he will single jump instead. Doing this with twirling is very complicated and requires the use of the [[Air Throw Landing|air throw landing]] action<ref>https://www.youtube.com/watch?v=wzUEzHk-ioQ</ref>. | |||
[[ | == Transition In == | ||
''Note: All airborne actions refer to (reference'' <ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L776</ref>'') for the "Transition In". As with all actions, Transition In happens before common cancels and behavior.'' | |||
Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action) | |||
# Mario's current animation is stopped. <sup>Specifically, an animation flag is updated: <code>m->marioObj->header.gfx.animInfo.animID = -1;</code></sup> | |||
# Mario's vertical speed is set to 42 + a quarter of the current forward speed. | |||
# If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved. | |||
# Mario's forward speed is multiplied by 0.8. | |||
Then, more general things occur. These happen to all airborne actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L887-L888</ref> Steps 3 and after apply to all actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L999-L1010</ref> | |||
# Mario's peak height is updated. | |||
# Mario's [UNKNOWN_08] flag is set. | |||
# Mario's voice clip played flag is reset. | |||
# <span style='gray'>Another flag [UNKNOWN_18] is reset as long as the action doesn't have the Air flag.</span> <!-- Keeping this here so that I may update all actions --> | |||
# The previous action is set to the current action (which is not yet the jump action). | |||
# The current action is set to the jump action. | |||
# The action argument is set. | |||
# The action state is set to 0. | |||
# The action timer is set to 0. | |||
== Airborne cancels == | |||
A variety of "cancels" are checked prior to actually performing any airborne action. These are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_airborne.c#L2066</ref> | |||
# If Mario's height is lower than 100 units below the water height: [[Water Plunge]] (see [[Idle#Stationary cancels]]) | |||
# If Mario is supposed to be squished, mario_stop_riding_and_holding, [[Squished]] | |||
# If Mario is above vertical wind (and the action allows vertical wind), then [[Vertical Wind]] | |||
# Set quicksand depth to 0 | |||
# If (Mario's action is not (flag)invulnerable, twirling, or flying, (and the flag MARIO_UNKNOWN_18 is not there)) ''and'' Mario has fallen more than 1150 units from his peak, play SOUND_MARIO_WAAAOOOW and add the MARIO_UNKNOWN_18 flag | |||
== Behavior == | |||
''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | |||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. (See above section [[#Airborne cancels]]) | |||
Then, the following happens: | |||
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[jump kick]] action otherwise. This stops the jump action. | |||
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the jump action. | |||
# Mario performs the other noises for the jump. | |||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | |||
== References == | |||
<references /> | |||
{{actions}} |
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