Start Sleeping: Difference between revisions
Jump to navigation
Jump to search
Icecream17 (talk | contribs) (start sleeping is finished) |
Icecream17 (talk | contribs) (fix link, fill out animation part) |
||
Line 9: | Line 9: | ||
|into= [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[In Quicksand]], [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], [[Sleeping]] | |into= [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[In Quicksand]], [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], [[Sleeping]] | ||
|out of= [[Idle]] | |out of= [[Idle]] | ||
|animation= | |animation=START_SLEEP_IDLE, START_SLEEP_SCRATCH, START_SLEEP_YAWN | ||
|related= [[Sleeping]], [[Waking up]] | |related= [[Sleeping]], [[Waking up]] | ||
}} | }} | ||
The '''start sleeping''' actions the occurs when [[Mario]] has performed ten head turn cycles successively whilst [[idle]]. The start sleeping action transitions | The '''start sleeping''' actions the occurs when [[Mario]] has performed ten head turn cycles successively whilst [[idle]]. The start sleeping action transitions to [[sleeping]] after Mario has finished the nodding animation. | ||
==Conditions for Action to Occur== | ==Conditions for Action to Occur== | ||
In order for Mario to start sleeping, he has to fulfill the following requirements. | In order for Mario to start sleeping, he has to fulfill the following requirements. |
Revision as of 18:25, 2 June 2023
Start Sleeping | |
Properties | |
Hex | 0x0C400202 |
Action Flags | Stationary, Idle, Allow First Person, Pause Exit |
Action Group | Stationary |
ID | 0x002 |
Transitions | |
Into | Water Plunge, Squished, Standing Death (theoretically), Quicksand Death, In Quicksand, Freefall, Shockwave Bounce (theoretically), Jump, Begin Sliding, First Person, Walking, Punching, Start Crouching, Sleeping |
Out of | Idle |
Other | |
Animation | START_SLEEP_IDLE, START_SLEEP_SCRATCH, START_SLEEP_YAWN |
Related Actions | |
Related | Sleeping, Waking up |
The start sleeping actions the occurs when Mario has performed ten head turn cycles successively whilst idle. The start sleeping action transitions to sleeping after Mario has finished the nodding animation.
Conditions for Action to Occur
In order for Mario to start sleeping, he has to fulfill the following requirements.
- Mario has to not:
- Be in poison gas (he will cough)
- Have quicksand depth above 30.0f (he will do in quicksand)
- Be in snowy terrain (he will shiver)
- Mario has to:
- Have health above 0x300 (else he will pant)
- Completed 10 head turn cycles whilst idle without being interrupted.
- Have a floor 60 units behind him (whose height is within 24 units of Mario's y position, or which has the SURFACE_FLAG_DYNAMIC flag). Objects are not floors. If there is no floor 60 units behind Mario, the height of -11000 is used.
Also, before performing the action, stationary cancels are checked.
Behavior
When Mario performs the start sleeping action, the following can be observed:
- The game performs the following checks on Mario
- check_common_idle_cancels
- If Mario has quicksand depth above 30.0f, he will do in quicksand
- Mario plays the following animations:
- MARIO_ANIM_START_SLEEP_IDLE
- MARIO_ANIM_START_SLEEP_SCRATCH
- MARIO_ANIM_START_SLEEP_YAWN
- Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
- The following sounds play:
- SOUND_ACTION_PAT_BACK
- SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
- SOUND_MARIO_YAWNING
- SOUND_MARIO_IMA_TIRED
- After this, Mario will begin sleeping.