Start Sleeping: Difference between revisions

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(→‎Behavior: hyperlink check_common_idle_cancels)
(update Into)
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|group= Stationary
|group= Stationary
|id= 0x002
|id= 0x002
|into= Sleeping action
|into= [[Water Plunge]] (theoretically), [[Squished]] (theoretically), [[Standing Death]] (theoretically), [[Quicksand Death]] (theoretically), [[In Quicksand]] (theoretically), [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]] (theoretically), [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], [[Sleeping]]
|out of= Idle
|out of= [[Idle]]
|animation=
|animation=
|related= Sleep action, [[Waking up]]
|related= [[Sleeping]], [[Waking up]]
}}
}}
The '''start sleeping''' actions the occurs when [[Mario]] has performed ten head turn cycles successively whilst [[idle]]. The start sleeping action transitions into the [[sleeping action]] after Mario has finished the nodding animation.
The '''start sleeping''' actions the occurs when [[Mario]] has performed ten head turn cycles successively whilst [[idle]]. The start sleeping action transitions into the [[sleeping action]] after Mario has finished the nodding animation.
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*Mario has to not:
*Mario has to not:
**Be in [[poison gas]] (he will [[Coughing|cough]])
**Be in [[poison gas]] (he will [[Coughing|cough]])
**Have [[quicksand]] depth above 30.0f (he will do [[quicksand action]])
**Have [[quicksand]] depth above 30.0f (he will do [[In Quicksand|in quicksand]])
**Be in [[snowy terrain]] (he will [[shiver]])
**Be in [[snowy terrain]] (he will [[shiver]])
*Mario has to:
*Mario has to:
**Have [[health]] above 0x300 (else he will [[Panting action|pant]])
**Have [[health]] above 0x300 (else he will [[Panting action|pant]])
**Completed 10 head turn cycles whilst idle without being interrupted
**Completed 10 head turn cycles whilst [[idle]] without being interrupted
==Behavior==
==Behavior==
When Mario performs the start sleeping action, the following can be observed:
When Mario performs the start sleeping action, the following can be observed:
*The game performs the following checks on Mario
*The game performs the following checks on Mario
**[[Idle#Check%20common%20idle%20cancels|check_common_idle_cancels]]
**[[Idle#Check%20common%20idle%20cancels|check_common_idle_cancels]]
**If Mario has quicksand depth above 30.0f, he will do [[quicksand action]]
**If Mario has quicksand depth above 30.0f, he will do [[In Quicksand|in quicksand]]


*Mario plays the following [[animations]]:
*Mario plays the following [[animations]]:

Revision as of 21:11, 5 March 2023

Start Sleeping
Properties
Hex 0x0C400202
Action Flags Stationary, Idle, Allow First Person, Pause Exit
Action Group Stationary
ID 0x002
Transitions
Into Water Plunge (theoretically), Squished (theoretically), Standing Death (theoretically), Quicksand Death (theoretically), In Quicksand (theoretically), Freefall, Shockwave Bounce (theoretically), Jump, Begin Sliding (theoretically), First Person, Walking, Punching, Start Crouching, Sleeping
Out of Idle
Related Actions
Related Sleeping, Waking up

The start sleeping actions the occurs when Mario has performed ten head turn cycles successively whilst idle. The start sleeping action transitions into the sleeping action after Mario has finished the nodding animation.

Conditions for Action to Occur

In order for Mario to start sleeping, he has to fulfill the following requirements.

Behavior

When Mario performs the start sleeping action, the following can be observed:

  • Mario plays the following animations:
    • MARIO_ANIM_START_SLEEP_IDLE
    • MARIO_ANIM_START_SLEEP_SCRATCH
    • MARIO_ANIM_START_SLEEP_YAWN
  • Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
  • The following sounds play:
    • SOUND_ACTION_PAT_BACK
    • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
    • SOUND_MARIO_YAWNING
    • SOUND_MARIO_IMA_TIRED