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{{Action_infobox | |||
|title= Jump Kick | |||
|image= | |||
|official name= | |||
|hex= 0x018008AC | |||
|flags= Air, Attacking, Allow Vertical Wind Action | |||
|group= Airborne | |||
|id= 0x0AC | |||
|into= | |||
|out of= | |||
|animation= 0x4F | |||
|related= | |||
}} | |||
Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed or stick magnitude, and pressing B). | |||
== Behavior == | |||
If Mario is in a [[Single Jump|single jump]] or [[Double Jump|double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[Jump_Kick#Speedkick|Speedkick]]) When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall. | |||
<!--Taken directly from the double jump article--> | |||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows: | |||
# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action. | |||
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action. | |||
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.) | |||
At this point, two more things happen prior to the jump action: | |||
* Mario's quicksand depth is set to 0. | |||
* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | |||
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land. | |||
== Speedkick == | |||
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]]. | |||
{{Input_sequence|f0Buttons=A|f1Buttons=AB|f1joystick=Mag < 48}} | |||
[[Category:Actions]] | [[Category:Actions]] | ||
{{#ev:youtube|MKMOuSy1tlM}} | |||
{{actions}} |
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