Start Sleeping: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(update Into)
(conceivably possible now: HeliumHydride: You could go from sleeping to falling off with a backwards bloated bob-omb and precise angling against a wall to move while sleeping)
Line 8: Line 8:
|group= Stationary
|group= Stationary
|id= 0x002
|id= 0x002
|into= [[Water Plunge]] (theoretically), [[Squished]] (theoretically), [[Standing Death]] (theoretically), [[Quicksand Death]] (theoretically), [[In Quicksand]] (theoretically), [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]] (theoretically), [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], [[Sleeping]]
|into= [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[In Quicksand]], [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], [[Sleeping]]
|out of= [[Idle]]
|out of= [[Idle]]
|animation=
|animation=

Revision as of 21:14, 5 March 2023

Start Sleeping
Properties
Hex 0x0C400202
Action Flags Stationary, Idle, Allow First Person, Pause Exit
Action Group Stationary
ID 0x002
Transitions
Into Water Plunge, Squished, Standing Death (theoretically), Quicksand Death, In Quicksand, Freefall, Shockwave Bounce (theoretically), Jump, Begin Sliding, First Person, Walking, Punching, Start Crouching, Sleeping
Out of Idle
Related Actions
Related Sleeping, Waking up

The start sleeping actions the occurs when Mario has performed ten head turn cycles successively whilst idle. The start sleeping action transitions into the sleeping action after Mario has finished the nodding animation.

Conditions for Action to Occur

In order for Mario to start sleeping, he has to fulfill the following requirements.

Behavior

When Mario performs the start sleeping action, the following can be observed:

  • Mario plays the following animations:
    • MARIO_ANIM_START_SLEEP_IDLE
    • MARIO_ANIM_START_SLEEP_SCRATCH
    • MARIO_ANIM_START_SLEEP_YAWN
  • Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
  • The following sounds play:
    • SOUND_ACTION_PAT_BACK
    • SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
    • SOUND_MARIO_YAWNING
    • SOUND_MARIO_IMA_TIRED