Side Flip: Difference between revisions

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(Created page with "A sideflip is an action that jumps as equally as high as a backflip. It jumps (number) units high. Unlike a backflip, a sideflip can ledgegrab. A condition must b...")
 
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A sideflip is an action that jumps as equally as high as a [[Backflip|backflip]]. It jumps (number) units high. Unlike a backflip, a sideflip can ledgegrab.
{{stub}}
A condition must be met in order to sideflip:
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*Mario is in a turn around action
{{Action_infobox
Note that the braking action is different from the turn around action.
|title= Side Flip
Press A while in a turn around action to sideflip.
|image=
|official name=
|hex= 0x01000887
|flags= Air, Allow Vertical Wind Action
|group= Airborne
|id= 0x087
|into=
|out of=
|animation=
|related=
}}
A '''side flip''' is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip.
== Conditions for Action to Occur ==
Mario only has to meet two condition to enter this action.
* Mario is either in turning around action or the finish turning around action
* The A button is pressed
== Checks ==
Whilst Mario in in the side jump action, the following checks are done on Mario:
* If the B button is pressed, Mario will [[dive]]
* If the Z button is pressed, Mario will [[ground pound]]
* If Mario is able to [[ledgegrab]], he will
* The game performs vertical wind checks
==Behavior==
The following behaviors can be observed when Mario side flips:
*Mario can double jump after landing from the flip
*The flip sound plays (this is the same sound as when Mario backflips)
{{actions}}

Latest revision as of 07:15, 20 August 2022

Side Flip
Properties
Hex 0x01000887
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x087

A side flip is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.

Conditions for Action to Occur

Mario only has to meet two condition to enter this action.

  • Mario is either in turning around action or the finish turning around action
  • The A button is pressed

Checks

Whilst Mario in in the side jump action, the following checks are done on Mario:

  • If the B button is pressed, Mario will dive
  • If the Z button is pressed, Mario will ground pound
  • If Mario is able to ledgegrab, he will
  • The game performs vertical wind checks

Behavior

The following behaviors can be observed when Mario side flips:

  • Mario can double jump after landing from the flip
  • The flip sound plays (this is the same sound as when Mario backflips)