Side Flip: Difference between revisions

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A '''side flip''' is "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action and is as equally as high as a [[Backflip|backflip]]. It gives [[Mario]] up to 512 units of vertical distance. Unlike a [[backflip]], Mario can [[Ledge grab|ledgegrab]] from a side flip. Note that the braking action is different from the turn around action.
A '''side flip''' is a "jump" that is caused when the A button is pressed during the [[Turning Around|turning around]] action or the [[finish turning around]] action. It gives [[Mario]] up to 512 units of vertical distance, equally as high as a [[backflip]]. Unlike a [[backflip]], Mario can [[Ledge grab|ledge grab]] from a side flip.
== Conditions for Action to Occur ==
== Conditions for Action to Occur ==
Mario only has to meet two condition to enter this action.
Mario only has to meet two condition to enter this action.
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* If Mario is able to [[ledgegrab]], he will
* If Mario is able to [[ledgegrab]], he will
* The game performs vertical wind checks
* The game performs vertical wind checks
== Behavior ==
==Behavior==
The following behaviors can be observed when Mario side flips:
The following behaviors can be observed when Mario side flips:
* If Mario dives when he is side flipping, he will retain his [[Vertical Speed|vertical speed]] from the flip. In most cases when Mario dives when he is airborne, the vertical speed of the dive overwrites his vertical speed before the dive.
*Mario can double jump after landing from the flip
* Mario can double jump after landing from the flip
*The flip sound plays (this is the same sound as when Mario backflips)
* The flip sound plays (this is the same sound as when Mario backflips
{{actions}}
{{actions}}

Latest revision as of 07:15, 20 August 2022

Side Flip
Properties
Hex 0x01000887
Action Flags Air, Allow Vertical Wind Action
Action Group Airborne
ID 0x087

A side flip is a "jump" that is caused when the A button is pressed during the turning around action or the finish turning around action. It gives Mario up to 512 units of vertical distance, equally as high as a backflip. Unlike a backflip, Mario can ledge grab from a side flip.

Conditions for Action to Occur

Mario only has to meet two condition to enter this action.

  • Mario is either in turning around action or the finish turning around action
  • The A button is pressed

Checks

Whilst Mario in in the side jump action, the following checks are done on Mario:

  • If the B button is pressed, Mario will dive
  • If the Z button is pressed, Mario will ground pound
  • If Mario is able to ledgegrab, he will
  • The game performs vertical wind checks

Behavior

The following behaviors can be observed when Mario side flips:

  • Mario can double jump after landing from the flip
  • The flip sound plays (this is the same sound as when Mario backflips)