Slide Kick
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| Slide Kick | |
| Properties | |
| Hex | todo |
| Action Flags | todo |
| Action Group | Airborne |
| ID | todo |
When a slide kick is happening[1]:
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step:
- case AIR_STEP_LANDED, if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- case AIR_STEP_HIT_WALL, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, Lava Boost