Slide Kick: Difference between revisions
Jump to navigation
Jump to search
Icecream17 (talk | contribs) (add flags and cancels) |
Icecream17 (talk | contribs) (various fixes) |
||
Line 9: | Line 9: | ||
|into=airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], main: [[Freefall]], [[Slide Kick Slide]], [[Backward Air Kb]], [[Lava Boost]] | |into=airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], main: [[Freefall]], [[Slide Kick Slide]], [[Backward Air Kb]], [[Lava Boost]] | ||
|out of= | |out of= | ||
|animation= | |animation=0x8C | ||
|related= | |related= | ||
}} | }} | ||
Line 17: | Line 17: | ||
When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | ||
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | # If actionState and actionTimer are 0 | ||
## play the terrain's jump sound and Mario's "hoohoo" sound | |||
## change to the slide kick animation | |||
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]](actionArg 2) | |||
# update_air_without_turn | # update_air_without_turn | ||
# | # if perform_air_step() | ||
## | ## is AIR_STEP_NONE | ||
### if actionState == 0, change angle | ### if actionState == 0, change graphics angle | ||
## | ## is AIR_STEP_LANDED | ||
### if actionState != 0 or vel[1] >= 0; [[Slide Kick Slide]] | ### if actionState != 0 or vel[1] >= 0; [[Slide Kick Slide]] | ||
### else velocity is negative; set | ### else y-velocity is negative (Mario is falling down); set vel[1] to -vel[1]/2 '''(this is the slide kick bounce)''', actionState to 1, actionTimer to 0, and play_mario_landing_sound | ||
## | ## is AIR_STEP_HIT_WALL, cap speed to 0, set star particles to display, and [[Backward Air Kb|Backward Air Knockback]] | ||
## | ## is AIR_STEP_HIT_LAVA_WALL, [[Lava Boost on Wall]] | ||
(perform_air_step returns NONE if all quartersteps were cancelled) | (perform_air_step returns NONE if all quartersteps were cancelled) | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{actions}} | {{actions}} |
Revision as of 16:20, 19 August 2025
Slide Kick | |
Properties | |
Hex | 0x018008AA |
Action Flags | Air, Attacking, Allow Vertical Wind Action |
Action Group | Airborne |
ID | 0x0AA |
Transitions | |
Into | airborne cancels: Water Plunge, Squished, Vertical Wind, main: Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost |
Other | |
Animation | 0x8C |
Behavior
As with all Airborne actions there are Airborne cancels, see Single Jump#Airborne cancels
When a slide kick is happening:[1]
- If actionState and actionTimer are 0
- play the terrain's jump sound and Mario's "hoohoo" sound
- change to the slide kick animation
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall(actionArg 2)
- update_air_without_turn
- if perform_air_step()
- is AIR_STEP_NONE
- if actionState == 0, change graphics angle
- is AIR_STEP_LANDED
- if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- else y-velocity is negative (Mario is falling down); set vel[1] to -vel[1]/2 (this is the slide kick bounce), actionState to 1, actionTimer to 0, and play_mario_landing_sound
- is AIR_STEP_HIT_WALL, cap speed to 0, set star particles to display, and Backward Air Knockback
- is AIR_STEP_HIT_LAVA_WALL, Lava Boost on Wall
- is AIR_STEP_NONE
(perform_air_step returns NONE if all quartersteps were cancelled)