Double Jump: Difference between revisions
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Icecream17 (talk | contribs) (into (note that double jump does not transition _directly_ to jump)) |
Icecream17 (talk | contribs) (double jump can into single jump) |
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|group= Airborne | |group= Airborne | ||
|id= 0x081 | |id= 0x081 | ||
|into=Universal interactions: [[Twirling]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]] | |into=Universal interactions: [[Twirling]], Pre-cancel: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], air step: [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]] | ||
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]] | |out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]] | ||
|animation= 0x4C, 0x4D | |animation= 0x4C, 0x4D | ||
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* A [[Sideflip Land]] | * A [[Sideflip Land]] | ||
* A [[Freefall Land]] | * A [[Freefall Land]] | ||
== Behavior == | == Behavior == | ||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]] | As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]] | ||
But before even that, if the quicksand timer is not 0 and quicksand depth is more than 1, it cancels to [[Single Jump|Jump]].<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref> | |||
At this point, two more things happen prior to the jump action: | At this point, two more things happen prior to the jump action: | ||
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# Mario performs the other noises for the jump. | # Mario performs the other noises for the jump. | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | # Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | ||
== References == | |||
<references/> | |||
{{actions}} | {{actions}} |
Revision as of 00:48, 21 January 2024
Double Jump | |
Properties | |
Official Name | secJump (Second Jump) |
Hex | 0x03000881 |
Action Flags | Air, Allow Vertical Wind Action, Control Jump Height |
Action Group | Airborne |
ID | 0x081 |
Transitions | |
Into | Universal interactions: Twirling, Pre-cancel: Single Jump, Airborne cancels: Water Plunge, Squished, Vertical Wind, non cancel: Dive, Jump Kick, Ground Pound, air step: Double Jump Land, Air Hit Wall, Backwards Air Kb, Soft Bonk, Ledge Grab, Start Hanging, Lava Boost |
Out of | Single Jump Land, Sideflip Land, Freefall Land |
Other | |
Animation | 0x4C, 0x4D |
A double jump is an action that typically follows an earlier jump with more height. Specifically, a double jump can be entered by pressing A while in:
Behavior
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See Single Jump#Airborne cancels
But before even that, if the quicksand timer is not 0 and quicksand depth is more than 1, it cancels to Jump.[1]
At this point, two more things happen prior to the jump action:
- Mario's quicksand depth is set to 0.
- Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
- Mario's vertical speed is set to .
- If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
- If the B button is pressed, Mario will either enter the dive action if his speed is greater than 28 or the jump kick action otherwise.
- If the Z button is pressed, Mario will enter the ground pound action.
- Mario performs the other noises for the jump.
- Now, Mario performs the quarter-frame movement via a full common air step. The landing action is a double jump land action and the check has both the "Check Ledge Grab" and "Check Hang" flags.