Jump Land Stop: Difference between revisions
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Icecream17 (talk | contribs) (mario can only be in one action at a time) |
Icecream17 (talk | contribs) (refactor stationary cancels, add into) |
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|group= Stationary | |group= Stationary | ||
|id= 0x030 | |id= 0x030 | ||
|into= | |into=[[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[Shockwave Bounce]], [[Idle]], [[Quicksand Jump Land]], [[Hold Quicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Double Jump]] | ||
|out of= | |out of= | ||
|animation= 0x4E | |animation= 0x4E | ||
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''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ''Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.'' | ||
Before performing the action, [[Idle#Stationary%20cancels|stationary cancels]] are checked. | |||
# | |||
With the jump land stop action occurring, the following happens: | With the jump land stop action occurring, the following happens: | ||
# If Mario is shocked by a Bowser shock wave, his action is set to the [[Shockwave Bounce|shockwave bounce]] action. | # If Mario is shocked by a Bowser shock wave, his action is set to the [[Shockwave Bounce|shockwave bounce]] action. | ||
Line 36: | Line 27: | ||
## If Mario is on a [[steepness|steep slope]]: | ## If Mario is on a [[steepness|steep slope]]: | ||
##* Mario enters the [[Steep Jump|steep jump]] action. | ##* Mario enters the [[Steep Jump|steep jump]] action. | ||
## If Mario is not on a [[steepness|steep | ## If Mario is not on a [[steepness|steep slope]]: | ||
##* If the double jump timer is 0 or Mario is squished, Mario's action is set to the jump action. | |||
##* Otherwise, Mario's action is set to the [[Double Jump|double jump]] action. | |||
# Now, Mario performs | # Now, Mario performs quarter-frame movement via a full [[Movement_Steps#Stationary_Step|common stationary step]]. | ||
# Mario's animation is set/updated for the "land from single jump" animation. | # Mario's animation is set/updated for the "land from single jump" animation. | ||
# If the animation is over, Mario's action is set to the [[idle]] action. | # If the animation is over, Mario's action is set to the [[idle]] action. | ||
{{actions}} | {{actions}} |
Latest revision as of 00:34, 7 March 2023
Jump Land Stop | |
Properties | |
Official Name | jumpEnd (Jump End) |
Hex | 0x0C000230 |
Action Flags | Stationary, Allow First Person, Pause Exit |
Action Group | Stationary |
ID | 0x030 |
Transitions | |
Into | Water Plunge, Squished, Standing Death (theoretically), Quicksand Death, Shockwave Bounce, Idle, Quicksand Jump Land, Hold Quicksand Jump Land, Steep Jump, Jump, Double Jump |
Other | |
Animation | 0x4E |
The jump land stop action is an action that Mario passes through when landing that brings him into the idle action.
Behavior
Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.
Before performing the action, stationary cancels are checked.
With the jump land stop action occurring, the following happens:
- If Mario is shocked by a Bowser shock wave, his action is set to the shockwave bounce action.
- If Mario is entering first person, his action is set to the idle action.
- If the A button is pressed:
- If quicksand depth is 11 or deeper:
- Not holding object: Mario enters the quicksand jump land action.
- Holding object: Mario enters the hold quicksand jump land action.
- If Mario is on a steep slope:
- Mario enters the steep jump action.
- If Mario is not on a steep slope:
- If the double jump timer is 0 or Mario is squished, Mario's action is set to the jump action.
- Otherwise, Mario's action is set to the double jump action.
- If quicksand depth is 11 or deeper:
- Now, Mario performs quarter-frame movement via a full common stationary step.
- Mario's animation is set/updated for the "land from single jump" animation.
- If the animation is over, Mario's action is set to the idle action.