Decelerating: Difference between revisions
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Revision as of 02:14, 26 October 2026
| Decelerating | |
| Properties | |
| Hex | 0x0400044A |
| Action Flags | moving, allow first person |
| Action Group | Moving |
| ID | 0x04A |
| Transitions | |
| Into | common moving cancels: Water Plunge, Shockwave Bounce, Squished, Standing Death, Quicksand Death, non-cancel: (!first person input: Begin Sliding, (jumps: Hold Quicksand Jump Land, Quicksand Jump Land, Steep Jump, Jump, Doube Jump, Flying Triple Jump, Triple Jump), Dive, Move Punching, Walking, Crouch Slide), Idle, Freefall |
| Out of | Walking |
Decelerating happens when Mario is Walking and either presses C-Up (first person button) or has "input_unknown_5" (no joystick and no A pressed). If mario's action state is 1, Mario enters Standing Against Wall instead of this action. If Mario's forward velocity is at least 16 or the y normal of Mario's floor is at least 0.17364818, Mario will enter Braking instead.
Interactions
Mario can interact with doors when Walking or Decelerating.
Behavior
After common moving cancels, this action does stuff [1]