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Icecream17 (talk | contribs) (→Transition In: order more logically, actually give some info) |
Icecream17 (talk | contribs) (→Transition In: found citation) |
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Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action) | Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action) | ||
# Mario's current animation is stopped. | # Mario's current animation is stopped. <sup>Specifically, an animation flag is updated: <code>m->marioObj->header.gfx.animInfo.animID = -1;</code></sup> | ||
# Mario's vertical speed is set to 42 + a quarter of the current forward speed. | # Mario's vertical speed is set to 42 + a quarter of the current forward speed. | ||
# If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved. | # If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved. | ||
# Mario's forward speed is multiplied by 0.8. | # Mario's forward speed is multiplied by 0.8. | ||
Then, | Then, more general things occur. These happen to all airborne actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L887-L888</ref> Steps 3 and after apply to all actions.<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L999-L1010</ref> | ||
# Mario's peak height is updated. | # Mario's peak height is updated. | ||
# Mario's [UNKNOWN_08] flag is set. | |||
# Mario's voice clip played flag is reset. | # Mario's voice clip played flag is reset. | ||
# | # <span style='gray'>Another flag [UNKNOWN_18] is reset as long as the action doesn't have the Air flag.</span> <!-- Keeping this here so that I may update all actions --> | ||
# The previous action is set to the current action (which is not yet the jump action). | # The previous action is set to the current action (which is not yet the jump action). | ||
# The current action is set to the jump action. | # The current action is set to the jump action. | ||
# The action argument is set. | # The action argument is set. | ||
# The action state is set to 0. | # The action state is set to 0. | ||
# The action timer is set to 0. | # The action timer is set to 0. | ||
== Airborne cancels == | == Airborne cancels == | ||
A variety of "cancels" are checked prior to actually performing any airborne action. These are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_airborne.c#L2066</ref> | A variety of "cancels" are checked prior to actually performing any airborne action. These are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_airborne.c#L2066</ref> | ||
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# Mario performs the other noises for the jump. | # Mario performs the other noises for the jump. | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | # Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{actions}} | {{actions}} |
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