Shocked: Difference between revisions
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Icecream17 (talk | contribs) (Created page with "{{Action_infobox |title= Shocked |image= |official name= |hex= 0x00020338 |flags= stationary | invulnerable |group= Cutscene |id= 0x138 |into= Cutscene cancel: Quicksand De...") |
(No difference)
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Revision as of 00:40, 7 October 2023
Shocked | |
Properties | |
Hex | 0x00020338 |
Action Flags | stationary |
Action Group | Cutscene |
ID | 0x138 |
Transitions | |
Into | Cutscene cancel: Quicksand Death, main: Electrocution, Idle |
Out of | by interaction with Amp |
Other | |
Animation | 7A (MARIO_ANIM_SHOCKED) |
Related Actions | |
Related | Electrocution |
Shocked is an action that occurs when interacting with an Amp. This action cannot be interrupted until it finishes, (except by the cutscene cancel Quicksand Death)
- Behavior
(cutscene) cancel as always
Then:
- Action arg: 0 (hasn't landed)
- Play WAAAOOOOW sound if no flag
- Play shocked sound as well
- Call camera shake from hit function
- Set vorward vel to 0
- Do air step (argument 1, allowing ledge grab)
- If air step land, play landing sound and set mario's action arg to 1
- Action arg: not 0 (has landed)
- Stop and set height to floor
- Once the animation has finished for 6 frames, if health < 0x0100, die (Electrocution) else Idle
(return false, exiting the action loop, even if action was changed)