Slide Kick: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(basic slide kick info)
(No difference)

Revision as of 19:06, 22 July 2022

Slide Kick
Properties
Hex todo
Action Flags todo
Action Group Airborne
ID todo


When a slide kick is happening[1]:

  1. If actionTimer > 30 or yPos - floorHeight > 500; Freefall
  2. update_air_without_turn
  3. switch perform_air_step:
    1. case AIR_STEP_LANDED, if actionState != 0 or vel[1] >= 0; Slide Kick Slide
    2. case AIR_STEP_HIT_WALL, Backward Air Knockback
    3. case AIR_STEP_HIT_LAVA_WALL, Lava Boost

References