Start Sleeping: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Mostly finished page)
m (changed behavior)
Line 1: Line 1:
{{stub}}
{{stub}}
The '''start sleeping''' actions the occurs when Mario has performed ten head turn cycles successively. The start sleeping action transitions into the [[sleeping action]] after Mario has finished the nodding animation.
The '''start sleeping''' actions the occurs when Mario has performed ten head turn cycles successively. The start sleeping action transitions into the [[sleeping action]] after Mario has finished the nodding animation.
== Conditions for Action to Occur ==
== Conditions for Action to Occur ==
In order for Mario to start sleeping, he has to fulfill the following requirements.
In order for Mario to start sleeping, he has to fulfill the following requirements.
* Mario has to not be:
* Mario has to not be:
** In [[poison gas]] (he will cough)
** In [[poison gas]] (he will cough)
Line 12: Line 10:
** Have health above 0x300
** Have health above 0x300
** Completed 10 head turn cycles whilst [[idle]] without being interrupted
** Completed 10 head turn cycles whilst [[idle]] without being interrupted
== Behavior ==
== Behavior ==
Mario performs the "head nod" animation, which can not be moved by using the controller, but can be interrupted by [[taking damage]] or [[dying]].{{actions}}
Mario performs the "head nod" animation, which can be interrupted by [[taking damage]], [[dying]] or certain inputs from the controller.{{actions}}

Revision as of 22:26, 19 September 2022

The start sleeping actions the occurs when Mario has performed ten head turn cycles successively. The start sleeping action transitions into the sleeping action after Mario has finished the nodding animation.

Conditions for Action to Occur

In order for Mario to start sleeping, he has to fulfill the following requirements.

  • Mario has to not be:
  • Mario has to:
    • Have health above 0x300
    • Completed 10 head turn cycles whilst idle without being interrupted

Behavior

Mario performs the "head nod" animation, which can be interrupted by taking damage, dying or certain inputs from the controller.