Hyperspeed Grinding: Difference between revisions
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==Execution== | ==Execution== | ||
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall. | HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.<ref>[https://docs.google.com/document/d/1fpdtScUobo1Q655GL_3cUb4DNRuGAcjceCggOQJW-14/ New Hyperspeed Grind Tech (HSG)] document from initial discovery.</ref> | ||
==Uses== | ==Uses== | ||
HSG | HSG was used in the [[A Button Challenge]] to gain enough speed to jump-dive and skip multiple problematic parts of [[Tick Tock Clock|TTC]].<ref>[https://youtu.be/gxZiW7EKLzA "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne]</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Glitches]] | |||
[[Category:Hyperspeed]] | |||
{{Glitches}} | {{Glitches}} | ||
Latest revision as of 16:15, 10 July 2022
Hyperspeed Grinding (HSG) is a hyperspeed technique where Mario can continually gain speed by staying in the air while grinding.
Execution
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.[1]
Uses
HSG was used in the A Button Challenge to gain enough speed to jump-dive and skip multiple problematic parts of TTC.[2]
References
- ↑ New Hyperspeed Grind Tech (HSG) document from initial discovery.
- ↑ "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne
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