Shell Mario: Difference between revisions
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[[File:shellmario.jpg|thumb|Shell Mario in Tiny Huge Island]] | [[File:shellmario.jpg|thumb|Shell Mario in [[Tiny-Huge Island]]]] | ||
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a | The '''Shell Mario''' glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell's [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected. | ||
The Shell Mario glitch is canceled by: | The Shell Mario glitch is canceled by: | ||
* Walking | * Walking | ||
Line 9: | Line 9: | ||
* Twirling | * Twirling | ||
* Being grabbed | * Being grabbed | ||
Shell Mario glitch can only be performed in [[Tiny-Huge Island]][https:// | Shell Mario glitch can only be performed in [[Tiny-Huge Island]]<ref>[https://youtu.be/2xH7CN-ixzg "SM64 - Shell Mario Glitch" by pannenkoek2012]</ref> and [[Snowman's Land]].<ref>[https://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref> | ||
== | |||
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with | The shell hitbox pushes Mario 89 units forward every frame. | ||
==Execution== | |||
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect. | |||
==References== | |||
<references /> | |||
[[Category:Glitches]] | |||
{{Glitches}} |
Latest revision as of 01:48, 22 January 2023
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell's hitbox, similar to a Bloated Bob-omb, but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected. The Shell Mario glitch is canceled by:
- Walking
- Receiving knockback
- Catching fire
- Entering a cannon
- Entering vertical wind
- Twirling
- Being grabbed
Shell Mario glitch can only be performed in Tiny-Huge Island[1] and Snowman's Land.[2]
The shell hitbox pushes Mario 89 units forward every frame.
Execution
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.
References
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