Slide Kick: Difference between revisions

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|image=
|image=
|official name=  
|official name=  
|hex= todo
|hex= 0x018008AA
|flags= todo
|flags= Air, Attacking, Allow Vertical Wind Action
|group= Airborne
|group= Airborne
|id= todo
|id= 0x0AA
|into=
|into=airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], main: [[Freefall]], [[Slide Kick Slide]], [[Backward Air Kb]], [[Lava Boost]]
|out of=
|out of=
|animation=
|animation=
|related=
|related=
}}
}}
== Behavior ==
As with all Airborne actions there are Airborne cancels, see [[Single Jump#Airborne cancels]]
When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref>
When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref>
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]]
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]]
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### if actionState != 0 or vel[1] >= 0; [[Slide Kick Slide]]
### if actionState != 0 or vel[1] >= 0; [[Slide Kick Slide]]
### else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
### else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
## case AIR_STEP_HIT_WALL, cap speed to 0, [[Backward Air Knockback]]
## case AIR_STEP_HIT_WALL, cap speed to 0, [[Backward Air Kb|Backward Air Knockback]]
## case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, [[Lava Boost]]
## case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, [[Lava Boost]]
(perform_air_step returns NONE if all quartersteps were cancelled)
(perform_air_step returns NONE if all quartersteps were cancelled)
==References==
==References==
<references />
<references />
{{actions}}
{{actions}}

Latest revision as of 16:01, 30 September 2023

Slide Kick
Properties
Hex 0x018008AA
Action Flags Air, Attacking, Allow Vertical Wind Action
Action Group Airborne
ID 0x0AA
Transitions
Into airborne cancels: Water Plunge, Squished, Vertical Wind, main: Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost


Behavior

As with all Airborne actions there are Airborne cancels, see Single Jump#Airborne cancels

When a slide kick is happening:[1]

  1. If actionTimer > 30 or yPos - floorHeight > 500; Freefall
  2. update_air_without_turn
  3. switch perform_air_step():
    1. case AIR_STEP_NONE
      1. if actionState == 0, change angle
      2. break
    2. case AIR_STEP_LANDED
      1. if actionState != 0 or vel[1] >= 0; Slide Kick Slide
      2. else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
    3. case AIR_STEP_HIT_WALL, cap speed to 0, Backward Air Knockback
    4. case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, Lava Boost

(perform_air_step returns NONE if all quartersteps were cancelled)

References