Hyperspeed Grinding: Difference between revisions
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Hyperspeed Grinding (HSG) is | '''Hyperspeed Grinding''' ('''HSG''') is a [[Hyperspeed|hyperspeed technique]] where Mario can continually gain speed by staying in the air while [[Grinding|grinding]]. | ||
==Execution== | ==Execution== | ||
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.<ref>[https://docs.google.com/document/d/1fpdtScUobo1Q655GL_3cUb4DNRuGAcjceCggOQJW-14/ New Hyperspeed Grind Tech (HSG)] document from initial discovery.</ref> | |||
==Uses== | |||
HSG was used in the [[A Button Challenge]] to gain enough speed to jump-dive and skip multiple problematic parts of [[Tick Tock Clock|TTC]].<ref>[https://youtu.be/gxZiW7EKLzA "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne]</ref> | |||
==References== | |||
<references/> | |||
[[Category:Glitches]] | |||
[[Category:Hyperspeed]] | |||
{{Glitches}} |
Latest revision as of 16:15, 10 July 2022
Hyperspeed Grinding (HSG) is a hyperspeed technique where Mario can continually gain speed by staying in the air while grinding.
Execution
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.[1]
Uses
HSG was used in the A Button Challenge to gain enough speed to jump-dive and skip multiple problematic parts of TTC.[2]
References
- ↑ New Hyperspeed Grind Tech (HSG) document from initial discovery.
- ↑ "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne
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