Hyperspeed Grinding: Difference between revisions

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m (Dive-jump isn't used for TTC ABC anymore, add reference to original hsg explanation)
 
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Hyperspeed Grinding (HSG) is when mario continually gains forwards speed by [[Grinding|grinding]]. It is used in the [[A Button Challenge|A button challange]] to gain enough jump height by building up forwards speed.
'''Hyperspeed Grinding''' ('''HSG''') is a [[Hyperspeed|hyperspeed technique]] where Mario can continually gain speed by staying in the air while [[Grinding|grinding]].
 
==Execution==
==Execution==
Add here
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.<ref>[https://docs.google.com/document/d/1fpdtScUobo1Q655GL_3cUb4DNRuGAcjceCggOQJW-14/ New Hyperspeed Grind Tech (HSG)] document from initial discovery.</ref>
 
==Uses==
HSG was used in the [[A Button Challenge]] to gain enough speed to jump-dive and skip multiple problematic parts of [[Tick Tock Clock|TTC]].<ref>[https://youtu.be/gxZiW7EKLzA "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne]</ref>
 
==References==
<references/>
 
[[Category:Glitches]]
[[Category:Hyperspeed]]
 
{{Glitches}}

Latest revision as of 16:15, 10 July 2022

Hyperspeed Grinding (HSG) is a hyperspeed technique where Mario can continually gain speed by staying in the air while grinding.

Execution

HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.[1]

Uses

HSG was used in the A Button Challenge to gain enough speed to jump-dive and skip multiple problematic parts of TTC.[2]

References