C^ hyperspeed: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(slightly more info and style reformatting. verify if standard slippery slopes are 0x13 i cant remember)
m (added glitch nav)
Line 3: Line 3:
==Execution==
==Execution==
The trick happens when the player enters first person mode by pressing C^. Usually Mario's speed decreases and he comes to a stop, but if he is on a slippery slope (type 0x13) he will accelerate. If he is facing uphill, he will get negative speed, and if he is facing downhill, he will get positive speed. If he is facing exactly 90° to the slope, he will still gain negative speed. This action can be cancelled with a kick, a punch, falling off the slope and hitting a wall.
The trick happens when the player enters first person mode by pressing C^. Usually Mario's speed decreases and he comes to a stop, but if he is on a slippery slope (type 0x13) he will accelerate. If he is facing uphill, he will get negative speed, and if he is facing downhill, he will get positive speed. If he is facing exactly 90° to the slope, he will still gain negative speed. This action can be cancelled with a kick, a punch, falling off the slope and hitting a wall.
{{Glitches}}

Revision as of 10:45, 23 April 2019

The C^ hyperspeed trick is a glitch that allows Mario to build up unbounded speed by sliding down a slippery slope while trying to enter first person mode.

Execution

The trick happens when the player enters first person mode by pressing C^. Usually Mario's speed decreases and he comes to a stop, but if he is on a slippery slope (type 0x13) he will accelerate. If he is facing uphill, he will get negative speed, and if he is facing downhill, he will get positive speed. If he is facing exactly 90° to the slope, he will still gain negative speed. This action can be cancelled with a kick, a punch, falling off the slope and hitting a wall.