120 Stars (2012)
120 Stars is the current (2012) iteration of the 100% TAS category, with an improvement of 18:08.33 over the 2007 iteration
Star Times and Improvements from 120 Stars (2007)
Star(s) | Time(s) | 2007 Time(s) | Difference |
---|---|---|---|
Cool, Cool Mountain | 18"43 | ||
Wallkicks Will Work (with text) | 5"57 (6"10) | 10"90 | 4"80 |
Slip Slidin' Away | 25"03 | 26"35 | 1"32 |
100 Coins & Big Penguin Race (with 3 stars text) | 1'00"12 & 1'16"75 | 1'20"53 | 3"78 |
Frosty Slide for 8 Red Coins | 36"03 | 40"93 | 4"90 |
Li'l Penguin Lost | 16"20 | 19"03 | 2"83 |
Snowman's Lost his Head | 35"37 | 36"17 | 0"80 |
Whomp's Fortress | 27"12 | ||
Blast Away the Wall (with text) | 7"17 (8"60) | 9"43 | 0"83 |
Fall onto the Caged Island | 9"20 | 10"87 | 1"67 |
100 Coins & Red Coins on the Floating Isle | 47"33 & 53"73 | 68"07 | 14"34 |
Chip Off Whomp's Block | 27"63 | 30"93 | 3"30 |
To the Top of the Fortress | 10"57 | 14"95 | 4"38 |
Shoot Into the Wild Blue | 7"87 | 10"47 | 2"60 |
Bob-omb Battlefield | 1'47"95 | ||
Find the 8 Red Coins (with text) | 29"40 (30"53) | 51"60 | 21"07 |
Mario Wings to the Sky | 21"83 | 31"87 | 10"04 |
Big Bob-omb on the Summit | 35"73 | 45"90 | 10"17 |
100 Coins & Footrace with Koopa the Quick | 1'19"40 & 1'35"47 | 2'27"70 | 52"23 |
Shoot to the Island in the Sky | 14"40 | 24"90 | 10"50 |
Behind Chain Chomp's Gate | 9"13 | 13"07 | 3"94 |
Dire, Dire Docks | 39"53 | ||
100 Coins & Pole-Jumping for Red Coins | 1'31"58 & 1'38"95 | 2'04"63 | 25"68 |
Chests in the Current | 26"70 | 31"53 | 4"83 |
Collect the Caps... | 47"22 | 47"45 | 0"23 |
Through the Jet Stream | 34"88 | 39"93 | 5"05 |
Board Bowser's Sub | 31"98 | 34"57 | 2"59 |
The Manta Ray's Reward | 14"03 | 15"18 | 1"15 |
Hazy Maze Cave | 1'17"47 | ||
Metal-Head Mario Can Move! | 17"52 | 30"13 | 12"61 |
A-Maze-ing Emergency Exit | 10"70 | 11"03 | 0"33 |
Watch for Rolling Rocks | 14"10 | 15"30 | 1"20 |
100 Coins & Elevate for 8 Red Coins | 1'36"40 & 1'41"37 | 46"23 (-100 Coins) | (+)55"14 |
Swimming Beast in the Cavern | 14"87 | 1'50"97 (+100 Coins) | 1'36"10 |
Navigating the Toxic Maze | 13"33 | 35"70 | 22"37 |
Shifting Sand Land | 1'19"89 | ||
100 Coins & Pyramid Puzzle | 1'17"12 & 1'23"18 | 1'52"70 | 29"52 |
Shining Atop the Pyramid | 6"13 | 7"07 | 0"94 |
Stand Tall on the Four Pillars | 47"37 | 53"13 | 5"76 |
In the Talons of the Big Bird | 13"33 | 16"40 | 3"07 |
Inside the Ancient Pyramid | 12"18 | 27"22 | 15"04 |
Free Flying for 8 Red Coins | 34"97 | 1'00"53 | 25"56 |
Lethal Lava Land | 26"36 | ||
Elevator Tour in the Volcano (with text) | 17"35 (17"88) | 20"67 | 2"79 |
Boil the Big Bully | 14"37 | 19"37 | 5"00 |
Red-Hot Log Rolling | 7"43 | 13"17 | 5"74 |
8-Coin Puzzle with 15 Pieces | 13"27 | 14"70 | 1"43 |
Bully the Bullies | 18"27 | 24"40 | 6"13 |
100 Coins & Hot-Foot-It into the Volcano | 56"97 & 1'03"20 | 1'08"43 | 5"23 |
Jolly Roger Bay | 1'50"82 | ||
Treasure of the Ocean Cave | 18"43 | 1'45"65 (+100 Coins) | 1'27"22 |
Blast to the Stone Pillar | 11"73 | 18"71 | 6"98 |
Plunder in the Sunken Ship | 31"32 | 53"78 | 22"46 |
100 Coins & Red Coins on the Ship Afloat | 1'15"73 & 1'20"57 | 53"00 (-100 Coins) | (+)27"57 |
Through the Jet Stream | 8"70 | 20"17 | 11"47 |
Can the Eel Come Out to Play? | 24"57 | 34"83 | 10"26 |
Big Boo's Haunt | 1'02"66 | ||
Go on a Ghost Hunt (with text) | 39"26 (39"80) | 55"77 | 15"97 |
Big Boo's Balcony | 22"33 | 28"67 | 6"34 |
Eye to Eye in the Secret Room | 25"83 | 28"33 | 2"50 |
Secret of the Haunted Books | 10"60 | 11"73 | 1"13 |
100 Coins & Ride Big Boo's Merry-Go-Round | 1'15"87 & 1'20"50 | 1'32"73 | 12"23 |
Seek the 8 Red Coins | 29"77 | 54"26 | 24"49 |
Tiny-Huge Island | 45"00 | ||
100 Coins & Wiggler's Red Coins | 1'04"25 & 1'08"85 | 1'35"55 | 26"70 |
The Tip Top of the Huge Island | 16"20 | 21"43 | 5"23 |
Five Itty Bitty Secrets | 17"00 | 19"10 | 2"10 |
Pluck the Piranha Flower | 23"33 | 23"70 | 0"37 |
Rematch with Koopa the Quick | 42"23 | 48"50 | 6"27 |
Make Wiggler Squirm | 40"98 | 45"31 | 4"33 |
Snowman's Land | 44"87 | ||
In the Deep Freeze | 5"33 | 5"93 | 0"60 |
Whirl from the Freezing Pond | 12"57 | 14"70 | 2"13 |
Chill with the Bully | 11"83 | 12"70 | 0"87 |
Snowman's Big Head | 7"97 | 10"50 | 2"53 |
Into the Igloo | 13"45 | 1'31"08 (+100 Coins) | 1'17"63 |
100 Coins & Shell Shreddin' for Red Coins | 1'04"55 & 1'12"65 | 33"76 (-100 Coins) | (+)38"89 |
Tall, Tall Mountain | 1'05"37 | ||
Breathtaking View from Bridge | 10"43 | 18"57 | 8"14 |
Mysterious Mountainside | 6"90 | 10"17 | 3"27 |
100 Coins & Scary 'Shrooms, Red Coins | 1'22"25 & 1'29"75 | 1'50"68 | 20"93 |
Scale the Mountain | 11"50 | 19"53 | 8"03 |
Mystery of the Monkey Cage | 31"80 | 51"03 | 19"23 |
Blast to the Lonely Mushroom | 5"43 | 11"20 | 5"77 |
Wet-Dry World | 58"59 | ||
Secrets in the Shallows & Sky | 27"77 | 1'17"61 (+100 Coins) | 49"84 |
Top O' the Town | 12"20 | 16"57 | 4"37 |
100 Coins & Go to Town for Red Coins | 1'15"93 & 1'20"70 | 1'00"63 (-100 Coins) | (+)20"07 |
Shocking Arrow Lifts! | 11"63 | 14"18 | 2"55 |
Express Elevator--Hurry Up! | 7"10 | 19"43 | 12"33 |
Quick Race Through Downtown! | 31"83 | 41"40 | 9"57 |
Tick Tock Clock | 20"53 | ||
Stop Time for Red Coins | 12"23 | 16"80 | 4"57 |
100 Coins & Stomp on the Thwomp | 42"80 & 49"50 | 1'04"13 | 14"63 |
Get a Hand | 5"20 | 9"10 | 3"90 |
The Pit and the Pendulums | 7"87 | 12"40 | 4"53 |
Timed Jumps on Moving Bars | 11"53 | 18"37 | 6"84 |
Roll into the Cage | 6"57 | 9"43 | 2"86 |
Rainbow Ride | 2'03"08 | ||
Cruiser Crossing The Rainbow | 15"13 | 22"57 | 7"44 |
The Big House in the Sky | 39"43 | 1'57"37 | 1'07"94 |
100 Coins & Somewhere over the Rainbow | 1'05"78 & 1'09"95 | 1'36"20 | 26"25 |
Tricky Triangles! | 9"00 | 14"23 | 5"23 |
Swingin' in the Breeze | 11"17 | 12"83 | 1"66 |
Coins Amassed in a Maze | 19"47 | 24"03 | 4"56 |
Castle Secret Stars | 56"33 | ||
Princess' Secret Slide under 21 Seconds | 20"43 | 20"73 | 0"30 |
Bowser in the Dark World Red Coins (with text) | 33"17 | 45"03 | 11"86 |
Princess' Secret Slide | 24"47 | 24"80 | 0"33 |
Tower of the Wing Cap (with text) | 20"43 | 22"57 | 2"14 |
Bowser in the Fire Sea Red Coins | 45"77 | 53"33 | 7"56 |
Cavern of the Metal Cap | 43"78 | 51"05 | 7"27 |
Vanish Cap under the Moat | 26"13 | 29"73 | 3"60 |
Secret Aquarium | 40"12 | 42"52 | 2"40 |
Wing Mario over the Rainbow | 51"93 | 58"60 | 6"67 |
Bowser in the Sky Red Coins | 49"77 | 1'03"97 | 14"20 |
Explanation/Commentary
Castle Grounds
Mario jumps onto a slope and conserves the sliding speed with kicks (to climb the sleep slope) and then a slide kick, then finally performing a double jump from a kick with high speed to jump over and skip Lakitu.
Castle Lobby
Mario kicks and then long jumps towards the stairs on the left and performs a pause buffered side BLJ on them to reach Cool, Cool Mountain almost immediately, bypassing and clipping through the 3 star door.
Cool Cool Mountain
Wall Kicks Will Work
Mario jumps very precisely into a seam in the level geometry near the start of the course to immediately fall down to the star, and kicks off the wall near the star with downwards velocity, collecting it.
Slip Slidin' Away
Mario immediately triple jumps into the cabin. He then long jumps to the right of the slide and immediately falls down to the lowest outside part. At the bottom, Mario dives uphill just before reaching it to avoid fall damage, and his backwards speed is directed towards the door, opening it. Outside the cabin, Mario finally long jumps towards the star and collects it.
100 Coins & Big Penguin Race
Mario first slide kicks towards a five-coin line directly below him and collects it, while performing dives, jump dives, kicks and recovers to keep speed inclined uphill while collecting the remaining coins up towards the cabin again. He then kills the spindrift and collects the five coins placed above the cabin while entering it, giving him a total of 23 coins. Inside the cabin, Mario races the penguin, keeping speed while also collecting coins and manipulating the penguins rubber-band AI to stay just behind him at all times. After he collects the final coin on the slide (as there are 77 in total inside the cabin), the 100 coin star spawns just before the exit. Mario wall kicks the wall in front of him to redirect his speed towards the star and collects it just as the penguin finishes the race, which also saves time with the 3 star text box. Mario then waits for a short while for the penguin to talk to him and finally collects the star.
Frosty Slide For 8 Red Coins
Mario first goes to the tree near the beginning and performs a side flip to collect the first red coin on top. He then falls a long distance and collects a much lower red coin while sliding towards the red coin at the top of the lift. After this, Mario slides down a slope to double jump high enough to reach the red coin on the tree near the cabin exit, then performs a glitchy wall kick near the cabin to conserve this speed further. Mario then collects the next two red coins at the bottom and enters the warp back to the top, and slides down to collect the red coin below the warp, immediately wall kicking off of its nearby wall and sliding down to collect the final red coin, spawning the star. Finally, Mario lands from sliding and performs a kick to conserve speed from it to reach the star and collect it.
Lil Penguin Lost
Mario triple jumps up to the penguin, grabs him and immediately slides all the way to the bottom of the course and performs a jump at the end of the slide to reach the penguin's mother. (as a kick cannot be performed while holding him) Mario then collects the star spawned from this event.
Snowman's Lost his Head
Mario long jumps towards and then jumps up to the snowman head, triggering the star event. Mario then slides towards a tree and jumps from it, going around the course while reaching the snowman's base in just enough time; and collects the star.
Castle Lobby (2)
Mario performs a side BLJ on the ramp to his right, to bypass various walls and doors to enter the Princess' Secret Slide
Princess' Secret Slide under 21 Seconds
Mario long jumps towards the slide and then bounces off of the wall on his right, making him slide backwards. This is then corrected by another wall bounce, which is used to jump to the end of the slide where Mario dives facing uphill, and completes the slide with a time of 12.3 seconds, spawning the under 21 seconds star. Mario leaves the slide and then dive recovers into the star.
Castle Lobby (3)
Mario performs a side BLJ on the stairs to his left to enter BitDW without activating the star door.
Bowser in the Dark World (with red coins)
Mario long jumps towards the block switch and activates it, doing dives and dive recovers back to the red coin by the block. Mario then goes back to collect the second red coin on the other switch activated block and triple jumps up to a wall near the first rotating platforms and kicks off of it. On this, Mario does a BLJ while the platform is rising, rapidly moving around and collecting most of the other red coins in the course; except for a higher one which he side flips and wall kicks up to. From here, Mario dives and recovers towards the star, dive grinding up the ramp without activating the steps; before entering the pipe to fight Bowser for the first time.
Bowser Fight
Mario jumps over Bowser and grabs his tail, swinging him once into a mine, defeating him and collecting his key.
Castle Lobby (4)
Outside of BitDW, Mario side BLJs on the stairs behind him and goes to PSS.
Princess' Secret Slide
This is performed the same as the under 21 seconds star at first, with the exception of the dive recover at end being angled around the star spawned from this. Mario then jumps and begins a ground pound to break the box, spawn the star, and immediately fall down with the star as soon as the cutscene ends. (as his ground pound hitbox is inside the star)
Castle Lobby (5)
Mario looks up at the ceiling and enters TotWC, performing a stationary slide kick before the fadeout ends.
Tower of the Wing Cap
Mario flies down to collect the two lowest red coins, then upwards to collect the rest in sequence. After the star is spawned, Mario flies just above the wing cap switch, activating it and then flying into the star, skipping the text box.
Castle Lobby (6)
This time, Mario side BLJs on the stairs to the right, to enter Whomp's Fortress.
Whomp's Fortress
Blast Away the Wall
Mario first long jumps towards a wall underneath the water on the elevated platform to the right of his spawn point and GWKs using the adjacent corner to get up. He then uses a nearby almost vertical steep slope to his left on the ramp to cut a corner and jump towards, then dive up to the falling block platforms, and dive recovering towards the star. Mario instantly collects this star cannonless, as Mario can grab onto a ledge near the star for one frame, placing his hitbox inside of it and immediately downwarping him, (as the wall pushes him out) also cutting the star music short.
Fall into the Caged Island
Mario performs the same GWK as the previous star up to the ramp, then performing dive/dive recovers up it and wall kicking off of the wall near the top of the course, landing him on a floating isle. On here, Mario does a side flip and wall kicks off of the star cage, landing him inside it (while dive bonking towards an inside wall to save a short amount of time) and collecting the star.
100 Coins & Red Coins on the Floating Isle
Mario collects the first five coins and the first red coin by the push blocks, then collecting the five coins on the ramp and eight coins in the water, and dive jumping up to the second red coin below the spinning platform from a long jump. Mario then collects the five red coins near the cannon and activates the blue block switch, throwing the cork box while collecting its coins with the last two blue coins spawned from the switch, wall kicking and jumping above the Shoot Into the Wild Blue star and collecting the eight coins at the top of its nearby pole. Using a nearby almost vertical slope, Mario triple jumps up to the spinning platform and long jumps towards his third red coin and collects the others surrounding it, first-frame wall kicking twice aiming towards the five coins on the wooden board nearby, also spawning a 1-up. After this, Mario uses the slope behind the fence to get a small amount of extra speed and triple jump off of the thwomp, collecting the fourth red coin and eight coins on the floating platform above, then collecting the fifth red coin near the arrow-shaped platform along with the coins on it and long jumping towards the sixth red coin. On the way down, Mario kills a piranha plant with a dive and collecting the seventh red coin, waiting for the death animation to finish to collect both its blue coin and eighth red coin on the same frame, skipping the red coin cutscene and spawning both the 100 coin and red coin stars. Once the 100 coin star is spawned, Mario collects it with a ground pound, and then uses the nearby slope to slide down and jump towards the red coin star to collect it.
Chip Off Whomp's Block
The route starts identical to Blast Away the wall, although once Mario reaches the steep slope by the falling blocks he begins to do kicks up it, and once he reaches the top, he performs a side flip into a wall below King Whomp and a GWK using the nearby wall, diving up to him. Mario then ground pounds on him three times by clipping through him during its animation while he falls, and performs a dive just before the star spawns, allowing him to fall down and collect it immediately.
To the Top of the Fortress
Until the fortress itself is reached, the route is almost the same as the previous star, except Mario does not dive after the GWK, instead triple jumping afterwards with the help of one of the fortress' platforms and doing another GWK to reach the very top, grabbing onto its ledge. Finally, Mario punches and long jumps into the star to collect it.
Shoot Into the Wild Blue
Instead of doing a GWK up to the platform directly above mario, he performs a pause-buffered BLJ into the ramp next to the first piranha plant. Mario hits the wall behind him for one long jump, but is then upwarped by the water behind him, and he continues to use backwards speed until he is under the star and punches to stop. He finally side flips into the nearby wall and kicks off of it into the star.
Castle Lobby (7)
Mario goes to the small set of stairs near the painting rooms door and does a side BLJ on them to quickly go to Bob-omb Battlefield.
Bob-Omb Battlefield
Find the 8 Red Coins
Mario jumps up the slope to the right of him and dives down it, facing the wing cap block and conserving speed towards it with kicks and slide kicks, wall kicking off of the wall in front of it and collecting the wing cap inside. Mario then wall kicks up to the first red coin with a backwards side flip and BLJs on the elevator below. From this, Mario directs himself backwards to collect the second and third red coins, redirecting his speed with a tree, and triple jumping towards Out of Bounds to redirect speed with the wing cap. While Hyperspeed flying, Mario collects the red coins by the summit and on the island in the sky, while clipping through the switch gate at the bottom of the course with enough speed and collecting its red coin. In front of the gate, Mario quickly triple jumps on the slope and bounces off of the wall ahead, redirecting speed again towards the final red coin, where he dives and recovers into the ground to collect it and spawn the star.
Mario Wings to the Sky
Mario collects the wing cap with the same route as the last star, although reaching the elevator without collecting its red coin. Again, mario BLJs from this elevator, but aims towards the tree behind it, grabbing it for one frame to immediately redirect speed and quickly triple jump up the steep slope of the nearby cannon, bouncing of of OoB to fly through the five secrets in fast succession. The star then spawns, and mario flies down to collect it.
Big Bob-omb on the Summit
With speed conserved from the same slope, Mario instead bypasses the wing cap block and goes to the elevator, doing another BLJ. He uses this speed to climb the summit and quickly backflip to the top to kill speed and talk to King Bob-Omb. Mario begins the fight and throws him three times, positioning himself below the star at the end and collecting it
100 Coins & Footrace with Koopa the Quick
Mario goes to and talks to Koopa the Quick to start the race. Afterwards, he throws a cork box at the bigger ones nearby and collects their coins, collecting the wing cap and the five red coins under the first bridge. Mario then triple jumps over the elevator and collects the red coin above, diving into and grabbing a nearby Bob-omb. Mario throws the Bob-Omb and grabs it again in a bloated state, using its backwards speed to rapidly turn around Chain Chomp's pole to spawn its coins while also collecting the red coin above. After discarding of the bob-omb for its coin, Mario then BLJs off of the elevator once more, again grabbing the tree for one frame to redirect speed, but this time facing the red coin on the rock to the left, using that and the summit path to triple jump and fly into the finish with a time of 23.8 seconds. After this, he flies around the coins near the level secrets, collecting 33 in total (and only 4 of the 5 secrets) and two lines of five coins on the summit path, getting stuck on an OoB wall for about one second. After redirecting himself from this and flying again, Mario collects the red coin on the island and four more coins around the secrets, before flying to the ground and dive recovering into the eight coins around the warp entrance in front of the summit. He spawns its 1-up and does a BLJ off of a nearby rock to build speed again, stopping at a pole after collecting another red coin and running around it to spawn its coins while also collecting another two sets of pole coins and a red coin nearby. Mario finally kicks a Bob-omb to collect the final coin and 100 coin star, turning him around to perform a final BLJ onto the rock behind him (this time pause-buffered due to the short length available) to climb the summit to reach Koopa the Quick, talk to him, and collect his star.
Shoot to the Island in the Sky
This star starts the same as Big Bob-Omb on the Summit, but instead once the rock is reached from the tree mario performs a high dive jump with this speed to reach the island. Once onto the island with a dive recover, Mario jumps up to the star block and breaks it with a ground pound, collecting it as soon as the cutscene ends.
Behind Chain Chomp's Gate
Mario reaches the elevator and performs a BLJ on it in the same route as the previous star, but directing himself towards the star in Chain Chomp's gate, jumping to collect it once reached by clipping through.
Castle Lobby (8)
Mario side BLJs on the stairs in front of the painting he exits to go to the basement and use the key on its door.
Castle Basement
Mario performs another side BLJ on the stairs in front of the door to the lobby to bypass the 30 star door into Dire, Dire Docks
Dire Dire Docks
100 Coins & Pole-Jumping for Red Coins
Mario swims down and collects three lines of five coins in the whirlpool area, then the three coins at the bottom and finally almost all of the coins in the three rings of eight in the exit except for one. After this, Mario goes to the dock itself and collects the ring of eight red coins at the bottom in front of the entrance, then swimming up to the ground area to the right and collecting a line of five coins. Mario then goes left and does a side flip into a wall kick on a grate pillar to reach a higher platform and collect the first four red coins, jumping on the platforms ahead. Facing the submarine, Mario long jumps towards it, lands and does a C^ input to gain hyperspeed on one of its slopes. After exiting the slope, Mario conserves this speed with first frame wall kicks to collect the remaining four red coins in the air and spawn the star, landing just next to the blue coin block. After ground pounding the block and collecting its coins, Mario also spawns the 100 coin star and collects it, then finally triple jumping on the submarine to collect the red coin star on its platform.
Chests in the Current
Mario swims to an almost vertical ceiling triangle to downwarp to the first chest and open it, then swimming to and opening the other three in order. Finally, as the star spawns, Mario swims towards its location and collects it shortly after the cutscene.
Collect the Caps...
Mario swims to the submarine and gains C^ hyperspeed on it once more, this time in a different spot to clip behind a wall above the grate containing the star. As there is a floor below, Mario is able to reach out of bounds to swim behind the gate and collect the star with no caps at all.
Through the Jet Stream
Mario swims to the jet stream and faces downwards into it passing through the five rings and positioning himself at where the star spawns, collecting it after the cutscene.
Board Bowser's Sub
Mario swims up to the front of the submarine and jumps onto a slope, then dive jumping off of it to reach the top and go to the star and collect it.
The Manta Ray's Reward
As collecting the previous star caused the entrance to move back, Mario had to perform long jumps to reach it. Once in the course, Mario swims downwards into the Manta Ray's rings, passing through all five and collecting the star in the spot it spawns after its cutscene.
Bowser in the Fire Sea (with red coins)
Mario performs dive jumps on the starting platform edges and side flips towards the first red coin. After collecting it, Mario long jumps to underneath the pole and uses the hangable ceiling upwarp glitch to pass the pole. Mario then BLJs on the elevator and grabs the pole again, conserving this speed. Dropping from the pole, Mario conserves this speed with a punch into collecting the second red coin and wall kicks off of a wall below him to redirect himself, and wall kicks again on the bottom of the elevator wall, collecting the third and fourth red coins before wall kicking numerous times, waiting for it to come down and using a final amount to leave the shaft, reaching the top of the rising platform with a double jump. Once on top, Mario double jumps again and wall kicks off of a higher platform to reach the fifth red coin and killing his speed to land on a platform with a bully, collecting the sixth red coin. Facing the rising platform again, Mario long jumps towards it and does a BLJ while it rises; once it is fully risen, Mario collects the seventh red coin and stops near the course end (while clipping through the structure before it) to burn himself in lava. After getting onto the structure, Mario jumps towards the final red coin and spawns the star. As the cut scene ends, Mario wall kicks and quick turns on a higher platform, then long jumps to the star and collects it. Finally, Mario long jumps twice and dives into the bowser fight entrance.
Bowser Fight
When the stage is tilted, Mario slides down to Bowser and grabs his tail, throwing him into the mine and defeating Bowser, collecting his key.
Castle Basement (2), MIPS #1 and Toad #1
Upon exiting the course, Mario side BLJs on the entrance side and grabs MIPS while passing him, collecting his star. Mario then uses MIPS to clip into the Hazy Maze Cave door and talk to toad, kicking off of a nearby wall while collecting his star and landing mario inside the course entrance. After the text box ends, Mario enters the course instantly.
Hazy Maze Cave
Metal-Head Mario Can Move!
Mario enters the course and performs dives with dive recovers to his left, jump diving over the pit rather than long jumping to enter the rolling rocks room. Mario then side flips into a wall on his right and wall kicks up to one of the emergency exit platforms, side flipping into a triple jump on the item block nearby to get over the room wall and land on the elevator at the end of the red coin room; as the most rooms in the course have no ceiling. Once on the elevator, Mario performs a pause-buffered BLJ to go straight to the star behind the switch gate in Dorrie's cavern and collect it.
A-Maze-ing Emergency Exit
Mario once again enters the rolling rocks room, going into the pit and performing a quick triple jump from a kick to wall kick off of a wall in front of him to his left, reaching the platform with the star and diving into it.
Watch for Rolling Rocks
Going to the same room as before, Mario slides down the side of the pit in front of him, jumping over the pit and GWKing off of the right side of the rolling rocks platform. Once in the corridor, Mario wall kicks three times on the first frame in order to reach and collect the star above the rolling rocks.
100 Coins & Elevate for 8 Red Coins
This time, Mario goes to his right, killing the two scuttlebugs and collecting five coins along with theirs, before going down the left hallway again. In the rolling rocks room, Mario kills another scuttlebug for its coins and goes to the opposite side of the pit, doing a side BLJ near the rolling rocks platform on the left, quickly collecting the five coins in the corridor as well as three coins in the cavern entrance; clipping into that and the toxic maze exit. Once in the exit, Mario kicks to kill speed and activates the elevator, diving down to collect the five coins in the hallway below and entering the maze proper. In the maze, Mario kills four bats and activates the blue coin block, collecting most coins except the second one. (which is collected on the way back to the switch) Before exiting the maze, Mario kills a snufit and collects his coins and then first frame wall kicks into the entrance; collecting the five coins in this area. After this, Mario enters the red coin room and wall kicks up to a box, ledge grabbing it and collecting the first red coin. Mario then lands on the ground and does two more wall kicks up to the pole by the entrance, grabbing it and jumping from it up to the elevator. On the elevator, Mario long jumps towards the second and third red coins on a platform, then jumps down to a slope on a pillar while sliding off of it to gain speed and wall kick back up to the elevator again. From here, Mario long jumps off of it again, this time towards a wall while kicking off of it and long jumping on a floating cork box in front of the elevator path. Mario then lands on another pillar slope and slides off of it, double jumping on another floating cork box up to a platform and GWKing on the left side up to the fifth red coin and ground pounding onto a box below to collect a sixth red coin. On the ground, Mario side flips and wall kicks up to a Mr. I, spinning around him and spawning his blue coin, long jumping from his platform towards the seventh red coin and then going down to his left to kill another two scuttlebugs for coins while the blue coin from earlier falls down, and finally wall kicking up to another floating box containing the last red coin. Unfortunately, Mario does not skip the red coin cutscene as he is not collecting any other coins on the same frame, but immediately falls down with the 100 coin star and collecting it, along with the red coin star spawned nearby.
Swimming Beast in the Cavern
Mario uses a similar route to Metal-Head Mario Can Move!, but instead dives towards the star on the island towards Dorrie, falling down and collecting it.
Cavern of the Metal Cap
Entering Hazy Maze Cave again, Mario goes to Dorrie's cavern in the same way as before, but sliding down the side of the island and jumping off of it to reach the door to the metal cap cavern with high speed and open it. Once in the cavern itself, Mario approaches the cap switch while collecting the four red coins on the river banks, and dives off of the cap switch into the water to skip the text box and collect the final four red coins, spawning the course red star and collecting it.
Hazy Maze Cave (2)
Mario goes to the same side BLJ spot as described in the red coin star, but instead directs his speed towards the star in the maze exit, kicking a wall to the left into the star and collecting it.
Castle Basement (3)
On the stairs directly in front of the course exit, Mario side BLJs and navigates into the entrance of Shifting Sand Land.
Shifting Sand Land
100 Coins & Pyramid Puzzle
Shining Atop the Pyramid
Stand Tall on the Four Pillars
In the Talons of the Big Bird
Inside the Ancient Pyramid
Free Flying for 8 Red Coins
Castle Basement (4)
Lethal Lava Land
Elevator Tour in the Volcano
Boil the Big Bully
Red-Hot Log Rolling
8-Coin Puzzle with 15 Pieces
Bully the Bullies
100 Coins & Hot-Foot-It into the Volcano
Castle Basement (5) and MIPS #2
Upon leaving LLL, Mario grabs MIPS again and collects his second star. He also uses MIPS to clip into the pillar room and pound them, draining the moat. Once drained, mario goes outside and enters Vanish Cap under the Moat
Vanish Cap under the Moat
Mario long jumps towards an wall and kicks off of it, sliding down the slide and collecting the first four coins. After collecting the bottom rightmost coin, Mario jumps onto the slide edge and dives behind it, cancelling it on the edge. Before reaching the bottom, Mario dives to prevent fall damage and wall kicks off of the elevators and their posts to collect the next three red coins as well as the final red coin in front of the cap switch. After the star spawns, Mario dives onto the cap switch to activate it, then recovers and jumps off of it with a wall kick on the wall behind it, allowing him to jump high enough over the grate to reach the star with a dive.
Castle Lobby (9)
After re-entering VCutM and pause exiting, Mario spawns in the castle lobby. He goes to the stairs on the right and side BLJs into the Jolly Roger Bay painting